That’s a bit unnecessary. Nothing wrong with people wanting to feel more immersed in an RPG.
While corrupted gear can be cleansed, I advocate for banking it until you need it. Lots of people just cleansed their void ritual gear before the decision was made to make the effect twice as strong and there’s not option to uncleanse it.
Besides, applying ingame player power features to our personal headcanons and backstories is tantamount to meta-gaming, so any corrupted items we wear don’t exist in our RP.
Additionally, if surnames are the issue an addon such as TRP takes care of that and provides a venue for adding your character’s backstory. Indeed on my realm if you don’t have TRP3 or MRP active you do not exist from an RP standpoint. I question how devoted you are to RP if these things present an issue for you.
the ‘official’ column of which remains blank.
I think people confuse RP elements with actual RP. You are playing an RPG. I assume you chose a Tauren for a reason, and you have obviously used transmog options for a reason. Even if it’s in your own head or it’s just to “look cool,” that’s all essentially doing RP things.
That’s not just rp community, this is also what normal people want who realize it’s been done in swtor, and people still are active out in the world.
There’s so many rewards you get for them from quests, as well.
But you know, analyst specialists will say “waste of budget” or something, like they know the inner workings of Blizzard 100%.
Don’t pay attention to the mounts specifically made for the store or anything.
You really don’t have to use it. it helps a lot, but you can still do content without it.
We had that. It’s called the garrison.
There is a ton of customization in game from barber shop changes to transmogs as well as title options.
This seems petty.
Actual choices in video games are incredibly hard to execute properly in single player games since they lead to diminished content that you need to balance against progression and narrative coherency, and this only magnifies when you are doing an MMO.
I’m not sure what this is supposed to mean.
This is pure RP and doesn’t actually require the game to do anything. Just find a nice spot, invite some guildies, put on the wedding dress and tux and say your vows as you RP walk down the aisle.
The RP community should remember that it doesn’t need that much help from the Devs in order to RP since it’s mostly narrative driven by player interactions and not in game mechanics.
Nobody buys that.
this is a big one for me as well
Maybe not personal housing, I’m not crazy about that in the game after the instanced lagfest that Garrisons ended up being, but guild halls would be pretty damn cool. Put access to the guild bank and a guild vendor inside and a hearthstone location right outside at a little “reception desk” for just a little bit of functionality. Nothing crazy. Nothing game-breaking. I know Blizzard is dead set against allowing players self-governance in terms of decor, but if there were different themed guild hall appearances, that could be really REALLY cool.
- A PVP themed hall, with a dueling ring, faction flags, trophies, maps of battlegrounds, and PVP weapons on the walls.
- A nature theme, with an open skylight, plants, trees, lots of sitting spaces and flower pots. Birds in the tree branches.
- A PvE themed room, with dragon heads mounted on the walls, suits of tier armor on stands, treasure chests, bookshelves lined with potions, and tables spread with maps of dungeons.
- An arcane theme, where the walls are lined with bookshelves, mana wyrms float lazily in the air between crystal chandeliers, and long tables and reading nooks provide places to study.
- A plague themed hall, with dark colors, vats of blight and experimental substances too vile to mention. Tables lined with alchemy tubes, jars, and bottles. Creatures in cages that hang from the walls and ceilings. A proper dungeon of horrors.
The possibilities are pretty vast. If the PVP and PVE themes were defaults, and the others tied to guild achievements, it would give guilds something to aim for as a group, and a little bit of a cosmetic /flex to show off your guild’s achievements.
Awards could be…
- Guild Cataclysm Dungeon Hero: A trophy mount of Deathwing’s head in your PvE hall
- Classy X: A racial banner of the race your guild earned Classy for. Dwarves, Forsaken, etc.
- Crittergeddon: A clickable item that spawns critters in your hall
- Dinner Party: Your guild hall now has a Feast on it’s table
- Stick Together Team: A pair of statues flanking the doors of your PVP hall, honoring your guild’s hard work in RBGs.
ESO has it and managed to make it related to gameplay.
Don’t mind me, just listing other MMO’s where these features work perfectly fine and don’t take away from anything.
Leaving only excuses.
What do you mean by “no NPC stances” and “no choice” specifically?
You can get last names and aliases via RP addons IIRC
Whether you buy it or not, that’s what the Garrison is; the original idea for player housing was floated during pre-alpha but it was determined that it would lead to players flooding maps with houses and huts and make basic pathing unworkable to say nothing of actual questing.
So it sat on the shelf until 7.0 when blizz dusted it off and polished the hell out of it, with it giving us profession support, a living heraldry system in the form of NPCs moving in as we completed quests and becoming a thriving personalized community.
No, it’s what they said it was, and plenty of people have pointed it out since its inception.
It’s not updated.
It’s not in Azeroth.
It’s not even (lore) legally owned by you, but your faction.
It’s a military base with 2 or 3 customizations compared to other mmo’s where there’s plenty of customization options, locations, etc with NOTHING TAKEN AWAY FROM ANYTHING ELSE.
Okay Karen.
So you have no argument and resort to insults over functional player housing being proven that it works in other games, with nothing taken away from anything else.
Leaving only excuses like “garrisons are player housing, let’s move on”
Theres not much point in trying to talk to you since you’re cherry picking my comments and ignoring the main point.
Proving you wrong is cherry picking?
In swtor, there is functional player housing. The end. Put it in this game.
Swtor is a WoW clone anyway. More proof.
Your point is flawed. Garrisons are garrisons. That’s not player housing. That’s a military base used for one expansion only. And despite being in one area, it still has less customization than swtor’s, in which you can have multiple areas unlocked.
Honestly, you really are out of your element and have no idea what you speak of until you experience at least one of these mechanics. It’d blow your freakin mind.
I mean, I think I understand. Logically you may be thinking, “this is what’s at maximum achievable in this game”, it’s not. It really is not. This is why I reference swtor.
How many people actually use player housing in Swtor on a day to day basis?
So we’ve went from “garrisons are player housing” to “who even uses it”
Who fishes? Who uses pet battles? Who cooks in this game? Who runs old dungeons? Who does the holidays?
I suspect one significant question is if housing would actually get regular use outside of the RP/collector crowd… and if that’s worth the significant amount of resources required to make housing properly and to the expected standards.