Rogues are not good

“We heard you felt Sub’s damage profile required a lot of damage multipliers to work, so we added two more multipliers and Rune of Power to Subtlety to give you more options. Sub damage has been nerfed 80% to make sure they aren’t higher than where we’d like them.”

Still waiting for my slow spend but big chunking Backstab.

I was hit for 130k by Aimed Shot today. Not crit. Hit. I scrolled through all my dispatch crits for 60-80k and just couldn’t keep going. Try again tomorrow to be a real Rogue. Maybe if I can have 15 combo point maximum, I can finally hit almost as hard as a mage or warlock again.

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Youre not gonna get a slow spend anything. The game is no longer slow.

You say that like it’s a good thing. I could go for some vibe gameplay instead of “Know Your Combos” and “Always On”.

I’m not looking to take anything from you. Would be nice to see the choice node on Gloomblade still to have an impactful Backstab without needing to stack 30 multipliers. Double energy cost for harder impact.

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I mean if thats what youre looking for then by all means, have it. I just dont think itd help. The way i see it rogue is stuck with old class design while basically every other spec has moved on. The problem is much deeper than “abilities dont hit hard”.

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So you making layered mistakes is a rogue problem? My guy if you’re going to try and take a node solo with no trink you got exactly what was coming to you.

You’re complaining because you messed up vs one of the melee you as DH hard counter into the ground. No sympathy you made bad plays. Anyone would leverage that into a kill.

NO. This is rockem sockem robots. NO outplay potential means WoW is a hack and slash game not an RPG. I mean no blind and saps? Kicks are almost of no consequence.

Somone should make a one off of WoW with a combat system that is almost the same change it just enough as to not infringe on copywrite laws. I would play it. Who wants to watch pve in pvp? Nobody. No need to see it, no need to play it.

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Not to be a opposite Ollie here but I don’t want to be a leather clad warrior trading blows on the open battlefield. Rogues are about appearing from the shadows, striking swiftly and vanishing without a trace. The cost of doing that is when your target senses your attack and turns to put a blade through your heart. That is what we have now.

Would I like a 5-10% damage buff outside of our burst, sure. Who wouldn’t? But you can bet the other 95% of the PVP player base would just whine like a bunch of ninnies that rogues are OP and that life is unfair for everyone else.

It will be interesting to see what the upcoming “rework” is going to look like. I can almost guarantee that those of us who love the class are going to be left scratching our heads while the rest of the player base will be cheering that the rogues have slunk back to the shadows.

Enjoy the class now my fellow night crawlers, I think we are soon going to be a dying breed on the BG, EBG, RBG battlefields.

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Oh and for it is worth I don’t think that the CC changes really had a huge impact outside of the sap>blind cap that we have been lucky enough to cheese on for years. I still seem to be to keep people locked down just fine…

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where was this stated? There isn’t even a Rogue: Feedback thread on the ptr forum.

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200k chaos bolts , 340k full moons, 240+k dragon stuff as well. It’s fine but people can’t gripe about rogues especially when these tuna head’s don’t CC and just pve constantly in pvp.

Dh deathsweep for 100+k, warriors doing warrior things, paladin 90k judgement, 130k TV into free Divine storm. It’s all fine seriously but don’t gimp us because of silly stuff , just fix the silly cheese.

Nerf the heck out of secret tech yeah but don’t gimp the rest of us because people trinket 5s sap /blinds in 2023.

Definitely fix blind on blackjack though if they are going to do something about rogue stuff. (Very happy about blackjack as that was one of my fave talents in cata - was 70% back then 2/2 but that obviously would have been dumb).

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i don’t even want sectech anyways. i want chonky ambush/backstab/eviscerates for sub. maybe some decent SINGLE TARGET bleed damage. hell, bring back expose armor, i’d LOVE that. sub is supposed to be scary coming out of the nothing and slippery as heck. we don’t want AoE stuffs that hit like a truck. single-target assassin, slippery and very glass cannon-y. plz.

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Assassination forgets they are rogues and don’t think about being tricky then die a lot. (Observation lately).

Yeah Danse Macabre is where Find Weakness went to which is fine I guess but def would like to focus on fat ambushes + backstabs as a personal choice(choices).

The nice thing i guess about DM is you can customize your attacks kinda and rupture can end up being nice in dance.

I’m glad they did something and kinda included us who like big generators at least instead if listening to weasels who “we only do eviscerate!” - right side of the tree , knock yourself kid.

A couple shifts maybe and different nodes to close the gap on somestuff and that’s prob it.

Idc as long as I can hit gloomblade / backstabs and make my own style of stuff.

Def get rid of technique though, we are tuned around that nonsense. It’s the DFA 50% all over again (gimmick)

Reasonable damage should be the goal. I don’t care for gimmicks that we are tuned around because some tool wants to look cool on twitch.

After the tourney, we will see what happens. Just tune down tech or get rid of it and leave the rest of us alone.

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Back in early May (12th?) the development notes indicated that they are reworking Mages, Holy Pallys and Rogues. I assumed that the Rogue rework is in the works for next patch (11.0?) given that nothing is on the PTR currently?

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i see. ok, thanks for answering.

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We shall see, it’s a big task to do. I don’t expect anything big since they did say do they expect anything like a retribution rework for the rest of the expansion.

What is likely is consolidation of class tree nodes , changed pathing, movement of nodes from the class side.

Maybe maybeee consolidation of things on specialization side with maybeee new talents.

Who knows though man.

My problem with classic is its not ORIGINAL. The old stun lock that everyone feared so bad isnt in “Classic,” versions of the game. There is stunlocks but its NOT the original long CC reset stunlock with the four backstabs.

If original were like that, there would have never been world of rogue craft. Classic feels like rewriting history to me, unfortunately.

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Yeah likely 11.0 considering the current design teams track record and Holinka leaving to work on an INDY project with Ghost Crawler. We will probably be lucky looking at 11.0 and it will probably be not good even then.

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Its not original in quite a few ways. The CC DR changes are both good and bad for the rogue class. Good in that it makes you play better, and still its possible to pull off a full No-fun allowed stunlock, but that requires you play hemo.

The bad is that while we do get to enjoy a Vanilla rogue, there are some things that are broken, I think its not intentional but maybe it is?

The improved Backstab talent is not working properly, instead of giving an additive 30% bonus, it feels like it increase your base crit by 30%, and this just feels / plays bad. I have no proof this is how things are but it sure plays like that.

Meanwhile on my Ret / Warrior (back in Vanilla 2019) with 25% crit I crit way way way more than my rogue ever did who had 30% crit… So there is that, there are things wrong and I am not sure what is going on there with that…

The long and short of it is, well, Even tho its got bugs / broken stuff; still 100X more fun than retail.

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Yeah we will have to lay low for now and see.

I really don’t think we should do any aoe at all. Leave that crap to pajama classes instead of fomo aoe dreams.

Rogue seriously needs to have at the minimum talents that step away from 2 dances. IE filthy backstabs , ambush, all that jazz being built as a base kit to mimic proper subtlety days.

Dark shadow can damn itself, same with cd stacking to be a hero for 6-8 sec then do jack while other classes tee off.

All we know is shadowblades and shadow techniques are going away in 11.0.

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I don’t seem to recall classes getting entire reworks in the middle of expansions in the past; or if it did happen, it was regarded as Blizzard having failed in their testing prior to launching the damn thing.

Yet, here we go.

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