All specs should be cared for and treated equally, and be equally consistent at the highest levels of play.
This post is inspired by some recent posts comparing maim to kidney shot.
Here are the current exact stuns per minute (spm) for feral, and estimates for rogue (estimates cdr and modest estimates of # of stuns used during subterfuge)
stuns per minute (in seconds):
feral: 27 sec
Assa: ~30 sec
Outlaw: ~31.6 sec
Sub: ~50 sec
feral (30 seconds cd maim): 22 sec
the exact estimates used for cdr and subterfuge cc are at the bottom.
- Currently, even the lowest rogue spec has more stun potential than feral, and a nerf to 30 sec maim puts feral down to only 73.33% of the lowest rogue spec.
- Ferals spm is more concentrated into maim because it doesn’t have kidney shot and so a maim nerf has more weight relative to a kidney nerf to rogue.
- Kidney nerf came the same season rogue received 2x vanish and 6 sec subterfuge, and so wasn’t without compensation. Feral has no such compensation to cc, and has only received a cyclone nerf.
- No one in good faith would argue feral has been nearly as consistent as rogue. Even in dragon flight when maim and kidney were the same cd, rogue was s+ in awc all expansion and feral was not. While I would rank feral #2 melee in consistency over the last few expansions, rogue is #1 by a wide gap.
- while the na awc granfinals was feral vs feral in tww season 1, eu grand finals was outlaw vs outlaw.
- feral now has a 4% weaker ms than all three rogue specs.
It is a GOOD thing for feral to be brought up to par with rogue and no longer have a “budget rogue” reputation its always had, and likewise all melee dps should be brought to the consistency of rogue. What’s not good is rogue - and now feral - being consistently above all other melee dps. Melee balance has the biggest consistency gap than any other role, imo. Feral has come closer to the viability of rogue and their buffs/nerfs should be in equal proportion of each other. It is absolutely not right or fair to nerf feral, a spec that has been meta for a season and a half, in greater proportion to rogue, a spec that has been consistently meta since at least bfa season 1, and I strongly believe a maim nerf to 30 seconds puts feral back into permanent budget rogue status and I think any honest rogue would agree.
That being said, strong measures should be made to bring all melee in line with rogue. Returning ccs and utility that have been pruned from the game, fairness in defenses, all melee having at least <= 2 minute defenses usable while stunned (many specs in wrath had defenses while stunned that has since been removed), nerfing rogue and feral ms (equally) to 15% or even lower, large aura damage nerfs to feral, and if it must be done, cc nerfs but only in true proportion to each other. But I am not a fan of damage-first design, where you nerf the fun parts of a spec in order to balance around its current high damage. I am a fan of design that balances around fun and not removes fun to balance. I not a fan of the types of nerfs that make people quit the game. I am not a fan of the pruning of cc and utility and defenses from less fortunate melee.
I feel we are at a pivotal moment in time that may decide the fate of feral for expansions to come, and so I am speaking up for the spec. As should everyone their own. Some people are afraid to speak up for their own class because they dont want to appear bias, but it goes both ways - most people who dont play your spec have incentive to be bias against it, so speak up.
I also want to say that as someone who as a child started as ret/war/dk, ive felt the the pain and empathize with all melee as much or more than anyone, and have had friends who haven’t logged on in 4 years after the treatment of ret in expansions like legion/bfa.
below is the basis for my stuns per minute calculations:
Feral:
opener - rake stun (stun durations 4)
maim (cd: 20, stun durations: 5)
mighty bash (cd: 1 min, stun durations: 4)
incur stun: (cd: 2 min, stun durations 4)
shadowmeld (cd: 2 min, stun durations 4)
Rogue:
opener - x2 cheapshot, primary and off target (stun durations: 8)
kidney shot (cd: 30, stun durations: 5)
vanish, 2x cheap shots primary and off target (2x charges, cd: 2 min, stun durations: 8)
shadowmeld, assuming 2x cheap shots primary and off target (cd: 2 min, stun durations 8)
sub rogue only:
shadow dance, triple dr cheap shot (2x charges, cd: 1 min, stun durations: 7 seconds)
shadow dance cdr, assume -10 from cdr per minute
Outlaw only:
Vanish cdr, assume -20 from cdr per minute
This is assuming low ball amounts of rogue cdr and modest amounts of stuns during subterfuge