Engrave Bracers - Carnage Engrave your bracers with the Carnage rune:
Your abilities deal 20% increased damage to targets afflicted by one of your Bleed effects.
Engrave Bracers - Cut to the Chase
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
Engrave Bracers - Unfair Advantage
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon’s damage. This cannot occur more than once per second.
HELM RUNES
Engrave Helm - Honor Among Thieves
When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.
Engrave Helm - Combat Potency
You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.
Atrophic Poison
Each strike has a 30% chance of poisoning the enemy, reducing the enemy’s melee attack power by 205 for 15 sec. 105 charges.
Numbing Poison
Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy’s melee attacks by 20% for 15 sec. 105 charges.
Sebacious Poison
Each strike has a 30% chance of poisoning the enemy, reducing the enemy’s armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent.
This is… phew! Rogues eatin’ GOOD in Phase 3!
The new poisons are amazing for Tanks and overall raid synergy, especially Sebacious. We really will be just spamming Envenom forever with the new runes.
I will say though that I’m a bit sad that Unfair Advantage and Cut to the Chase are the same slot, BUT Unfair Advantage is far more AoE/trash centric while Cut to the Chase is much more boss friendly. I don’t think Carnage will ever see use outside of PvP… if then.
Likewise I don’t see use using Combat Potency or Focused Attacks over Honor Among Thieves… outside of PvP/soloing.
Rogues have selfish reasons to put that on their OH, unlike Priests. I don’t think we’ll see Atrophic or Numbing used much at all unless critically necessary, and only by a Main Tank Rogue.
These both seem very under tuned for consideration compared to HAT. They probably won’t even attempt to tune them either if HAT works. #sigh. I assume rogue poison applications from the OH will not trigger Combat Potency.
Might have been fun without Cut to the Chase. #sigh. I would say it has pvp implications, but about the only class I ever consider bleeding is a warrior.
Sebacious Poison is interesting, but it is another situation where I am unclear whether I would want the rogue applying this at the expense of getting more instant procs from the OH while loading up something like a sharpening stone / other enhancement. If no one else in the raid is lowering armor, I get it. Just seems situational lowers the output of whichever rogue is tagged to apply this.
So by GOOD you mean we got 2 runes that are good for DPS rogues and 1 rune that will be good for tanking and a situational poison that most rogues would prefer to not apply.
Like I get people see the big hitters, but as with literally everything else the rogue has rune wise, it is a rather lackluster set of runes as a whole with half of them unlikely to see play in any meaningful way.
Dunno. I think the rogue will be good next phase. I also think there will be limited actual choices for rogues next phase. It is honestly getting old.
Links are all in the post, just click the titles, all from Datamining.
Ehhhh its not that bad.
And using a poison to proc IEA over actually spending the CP and finisher to get it is nothing to sneeze at. IEA stacks with Sunder IIRC (unless that’s been changed), so you’ll want that damage increase even if it in theory lowers your potential max DPS because you can’t get a second set of procs from OH hits.
As a rogue tank, if the Unfair Advantage rune is real, I’m not sure what to do. Cause Cut to the Chase is way too good not to take. I usually have between 22%-37% dodge while tanking. So my rogue could proc Unfair Advantage quite a bit. But refreshing BOTH Blade Dance and Slice N Dice is insane.
Rogue Tanks will be Eviscerate spamming instead of Envenom spamming, so that depreciates the value somewhat of CttC, but the alternative is a once a second MH strike while trying to juggle S&D and BD, effectively cutting Eviscerate down to 1/3 or LESS than what you get to CttC.
On the other hand, UA means freebie damage hitting something during AoE pulls. It isn’t a guarantee you’ll spread the damage out, but its better than nothing. I’d like it more if UA was a slightly longer CD (1.5 sec), but the CD was target based, not global.
I mean Shaman Tanks just got an infinite Lightning Shield that can proc every 1 sec in an AoE and they already had another very powerful AoE skill… oh and Warlocks one too that forever pulses every 2sec that also provides Magic DR.
We’re going to be fantastic MTs but we are just not getting the love for AoE.
Only in AoE. I don’t think it’ll beat CttC for bosses at all.
Fists would mean no Mutilate, but that’s somewhat compensated for (if not entirely) by HAT. Tossing out CttC though means cutting out about a third of your Envenoms… might be worth it for 20% general damage? IDK.
Our epic options are:
Fist weapon set
Bloodmoon 2.0 sword + sword drop
Bloodmoon 2.0 dagger + dagger drop
Fist set is very very sexy overall, with the MH giving a flurry proc, OH giving a huge nature debuff proc, and the set giving a massive AP proc.
Sword setup would struggle to get sword spec slotted in without giving up something juicy in Assassination, so that’s probably a no-go. The Bloodmoon sword is a just a move speed proc, and the sword drop gives you a whelp pet of dubious power.
The daggers are the most boring but reliable in that they’re just stamina and crit, simple, easy.
Fists probably wins simply because the individual pieces and set bonus are so good, but I don’t think we’re using Carnage over CttC.