Yet when you’re facing rogue, if you insta-trinket the first 3 second cheap shot or even sap you are pretty much guaranteed to lose.
No other spec can do this. None. You are punished so hard on any other spec, but not rogue. Invigorating Shadowdust nerf didn’t even change a thing.
Love when I:
Reveal a rogue from stealth
Immediately Stormbolt the rogue to stop any setup
The rogue instantly trinkets this pathetic stun.
Gets instantly disarmed, CLOAKS IT
Continues with their training wheels go, just without sap
And they are still nearly impossible to kill. I’ve had this exact scenario happen many times.
Rogue has no counter. The only “counter” it has is playing with a rogue on your team. The reduction to stuns back in DF was actually a massive buff for the rogue class, most stuns are no longer long enough for them to die due to poor play. It’s honestly so gross.
Every expansion this class gets more training wheels for some reason, but doesn’t lose any of its tools.
What needs to happen at a minimum:
Need to choose between Shadowy Duel or Smoke Bomb, ideally they just get rid of duel.
Sap needs to require both the rogue and the target to be out of combat. Even AWC players get sapped mid-game in tourney play. If you get revealed, given how easy stealth is these days and how generous sap range is, you don’t deserve your almost-guaranteed 2v3 anymore.
I don’t even know what else they could tone down because there are so many things wrong with Rogue they could approach it from any angle. I personally think that 2 charges of step has to go. 2 charges of best gap closer in the game that they can use thoughtlessly because they have the most control in the entire game (no reason to use mobility if your target is stunned/CC for ~10 seconds during your go every 20 second DR)
Also, toning down their passive crippling poison slow to something around 30%. Same reason as above, into rogue teams you are spending a large majority of the game in CC, there’s no reason for them to have a thoughtless, powerful slow.
And finally, wound poison should be 15% max. Again, this class already has everything and does not need a top tier MS.
I believe these changes are all honestly fair.