I’m not even mad about how strong RMP is offensively- but the real issue is that they can run in circles and live for 6+ minutes every game, giving them 30 tries to not mess up their gigabrain 3-2-1 chastise db kidney setup.
Rogue doesn’t need disarm, duel and a conduit that makes them able to sit in stealth forever.
Mage doesn’t need DB on a 20 second cooldown so they can use it both defensively and offensively.
Priest doesn’t need to be able to do 6k hps in a 5 minute game.
https ://i.imgur.com/xV9msHp.png
Please nerf RMP, even if its just the defensive aspect of it- please I can’t take this anymore.
6 minutes is being nice. The issue this entire expac has been how long they can survive for how often their goes are.
Every 20s is a potential kill, compared to other comps that are on 1 minute timers. They don’t have to worry about running between goes because of how defensively strong they are between shields, cds, feint, vanish and/or restealth shields, etc.
Utility is just fuel for the fire ofc, disarm & duel are obv situational but very oppressive for what they have. Just like DB being a thing when no other mage spec has a similar ability atm.
The only way you beat RMP is if they beat themselves.
Praise be RMP and it’s skillful comp of pressing kidney off CD!
the weird thing for me is how it’s back on a 45 second cd. Maybe because it’s a talent now rather than a baseline ability? But it’s just always up it feels like lol.
Yeah there’s no excuse for this, especially when it was basically the problem with rogue for all of it’s oppressive streaks recently. I didn’t play legion, but all of BFA whenever rogue was a problem it was because it had damage every kidney. Excluding gushing ofc because gushing wasn’t a rogue specific problem rogue just benefitted most from it as one of the few dual wield specs.
Just funny to see this being what rogue has become. There was some skillcapped post on here the other day where the rogues problem was that “it was using dance to CC the team, when it should just be pressing kidney every 30 and let the mage /priest do the rest.” Why even play sub lol.
Also doesn’t help that holy priest is just insane rn.
Why should RMP fall over just because its rmp and deserves to. I was watching aeg’s stream might have been vs you when they lost because your comp has so much denial and stopping power it takes forever to actually get through everything without losing
Looking for a serious reply, not a flaming troll response.
Why should 1 comp have to navigate an arsenal of defensive/offensive options but another comp not have too? Why should comp A get nerfed, but not comp B.
If you can’t present it objectively and without snide bias then you can’t be taken seriously imo, don’t pander to the echo chamber. If you really looking for dev attention and changes you should offer constructive feedback of why something is overtuned or overpowered and you at the same rating as them are not and nothing but balance in its purest of forms.
I think the problem lies with priests doing a lot of healing and rogue’s restealth conduit mainly. Can also attribute a lot of the random RMP losses to sub rogues having access to 2 steps which gives them free gap closures to get their setup stuns off. It’s simply more of a priest/rogue interaction more than a mage one I feel like. My suggestions would be to nerf step to 1 charge only for sub, remove restealth conduit from the game, and nerf hpriest healing significantly. I feel like this would really place certain limits on the comp.
They literally scuffed almost every go because they are unable to do 3 proper goes in a row without gapping a 3,2,1 instant triple cc.
So the game goes on until they are able to or we mess 1 cd up. If they can’t die they can take as long as they want
I duno homie, the poly spamming is probably what I hate most about the comp. lol Also Rogues getting like 500 chances to run away and live when they get scuffed and should probably die.
So if I’m understanding you clearly your saying because triple cross CC wasn’t perfectly established, and 1 global was slipped to allow an instant offensive denial via grounding, you bladestorming, the pally dispelling DB poly attempt on you, sac, bop etc etc
You deserve to win based off that merit, and it makes you the better player?
I’m just trying to understand what your trying to convey is all. Not many comps have that level of defensive utility to stop an entire setup from a team and force them to stall another DR reset or attempt to swap if possible and put a team on backfoot just off what could be latency differences.
I feel like there are some distinctions to be made when comparing RMPs to other comps though. RMP has effective tools to provide an immense triple cc threat on every go, while other comps don’t have that luxury.
Correct. But if you actually notice how these have to be utilized vs RMPs vs how an RMP can feasibly get their goes off without having to think about anything else other than someone’s trinket, it puts things to more perspective. A lot of these abilities that they have to use need to be preamptively (proactive) used because if they use it “reactively” chances are that they’ll just end up delaying the inevitable. For RMP, proactive gameplay is rarely encouraged because their gameplan is to efficiently get everyone in CC using minimal tools (which is very forgiving for them) by watching DRs, trinkets, and knowing what they have available in their arsenal every 20 or so seconds.
Yeah I hate it too. But I personally feel like that that’s not the biggest issue because the mage gameplay in RMP has sort of gravitated to poly spamming since Legion. From my perspective, it seems more reasonable to tune down the accessories that sub rogues have available along with some of the insane healing output that hpriests are providing.
So I present the question. Why is your toolkit or your partners in your comp perfectly balanced as all things should be and needed no changes
but RMP needs gutting to the ground. If you perceive other R1 players as “boosted rmp trash” what makes you the better player and them not, because your a warrior? because you play turbo?
What about RMP makes them so skill less and how would you fix it without breaking the class/specs and at the same time present without bias that both of your teams are evenly matched and its a skill thing?
If you were looking for a dev to hear your pleas, how would you present your argument? I have yet to be convinced by anything said.