Thank god the cycle continues. The only way Iâd be happy with it being broken is if both the Horde and Alliance broke apart and everyone was out for themselves.
I guess the only positive thing about it is that I donât have to play with blood elf players, I would have spent alot of time kicking them from my groups.
They should make it like the real world.
At any given time there are people at âwarâ with each other. Despite that, there are people within those faction that communicate and work together.
So, keep the ongoing faction war, but allow the people within the factions to communicate and also do things together. Just because there is a war, it doesnât mean that every single person within the faction hates every single person in the other faction.
Heck, look at Israel and Palestine. Theyâve been at war for like, forever. But despite that, there are Palestinians and Jewish people that talk and like each other.
This is the only thing I disagree with, we have had 2 expansions based on the faction war, one was decent (MoP), one was a mess (BFA). It is time for the faction war to return to cold war status FOR GOOD if it must be in game.
I can understand those that donât want to group with the other faction, but if done right they would not have to. It would just be an option for those of us that have gotten tired of being forced down one story path when another is just as viable (healing the planet vs. the faction war in BFA for instance). If I have to work with alliance for the good of Azeroth, so be it just let me group with them.
Right. And at the risk of descending into a circular argument, Blizzard has said that the Alliance and Horde separation is what makes Warcraft what it is, and I agree with them. I think that being able to join up with the other faction will be dismantling one of the core identities of the property, and will lessen the impact of those times when Jaina works with Baine, or Anduin works with Thrall, etc.
Totally disagree. That healthy ârivalryâ between factions is an integral part of Warcraft. If you start âbreakingâ that foundation then a few expansions from now we will have one called World of Warcraft: Singing Kumbaya.
Thatâs right, but the player characters only really care about one thing: gold and loot. Thereâs plenty of organizations in the game comprised of every playable race regardless of the faction line, and plenty of mixed race adventuring parties people run into throughout the world too.
Players should be able to break the cycle, even if the factions as a whole still stare each other down with all the disdain they can muster. Orcs shouldnât wander around Stormwind, and humans shouldnât frolic through Orgrimmar, but individual players should be allowed to group outside war mode.
It is only a circular argument for those that think PLAYERS should be bound to factions. We have groups in game: tThe Argents, the Cenarions, the Champions of Azeroth, etc. that are made of of members of BOTH factions. In Shadowlands we are getting covenants, why canât players, if they so choose, group up with members of the same covenant?
Arguments like yours tend to boil down to âplayers should have stock in the faction conflictâ. If Blizzard can pull such off, I agree, but anymore the faction war seems to have been forced and the interest in the conflict has died down, more so for some of us because Blizzard canât seem to write faction conflict stories that do not involve smacking one faction with the villain bat.
We might not care HOW it is done. Give us a quest to break from a faction and join a neutral one if that is the only way it will work, in essence we become representatives for the neutral faction to our âhomeâ faction. All we want is to expand our player pool for activities.
If the faction conflict is central to the story, fine, either make it so players have some kind of stake in the conflict or make it so players can break from faction for some reason that makes sense.