RiP Addons?

Your Addons were yummy !

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Imagine needing addons to play wow.

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Need? No, but the game’s design means it’s much easier and less tedious to play with addons than without.
WoW’s default UI absolutely sucks at presenting information to the player.

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I’M GOING TO DIE WITHOUT NY ADDONS. HOW CAN YOU ARGUE AGAINST TORTUGA AND HIS PIRATES, WHEN LITERALLY THE END OF ADVANTAGE PLAYING IS HAPPENNING!!??

TAKING ADVANTAGE OF THE LITTLE GUY IS ALL I KNOW IN WOW

:salt:

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Only addons I’ll miss are enemy GCD weakaura and DRs on nameplates. The second of which we might get at some point?

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Depends on the content honestly. But yeah most of it is just window dressing.

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Feel like this should just be built into the game. Why should I not know what button people are pressing

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Yeah it would be a nice compromise if they aren’t going to rework a bunch of spell visuals.
Also since we can’t track enemy CDs with omnibar or whatever anymore it’s nice to see when I successfully immune a HoJ or whatever important CC has almost no visually distinct sound / animation.

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There this type of guy the OP who seems to project this “you need addons to play” type mentality which is in most cases, puzzling.

Most folks like to be able to configure how the information is presented, color nameplates , show things bigger or whatever, simply make the garbage blizzard UI look better and such.

I agree that anything that would automate the game is bad however generalizing rationale for improving the game interface will most likely backfire since it’s a pretty good chance that whatever they do for the UI will be sub par (but still there, just not as yummy lol.) compared to what was done previously by people who cared.

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From a new player perspective the default UI is dated and hideous
Buffs and debuffs show up on the tiny little name plates a 2x2 colored pixel
Enemy life bars are pale and fade into the background
Most dcds have little to no or the same animation such as DBTS and sweeping slash
BG has no enemy raid frames. What am I fighting? What talents should I take? Who cares I guess?
Oh this guy has stun immunity right now and I just wasted a CC on him…

Funny thing about DR. Back before the devs removed PVP from SWTOR you had a white bar called Resolve bar. 2 back to back hardstuns or 3 mezzes would white bar you giving you 12-13 seconds of CC immunity. There is argument about the duration but this white bar is attached to everyone’s nameplate so when you white bar someone or are white barred its completely obvious to everyone around you. Does that stop the average low iq SWTOR player from trying to CC you while white barred? No but you get the idea. Extremely well designed UI from one of the most incompetent dev teams on the planet and even they got it right.

stuff like BGE, gladius, threat plates and big debuffs is not cheat mode its just improving on UI that still thinks its playing a game from 2004

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But these addon provide a advantage compared to a new player that doesn’t know about addon, game mechanic and etc. I’m sorry but i am strongly against any use of addon that can track all your CD and/or running script like weakaura to kick your opponent. And yes gladius and BGE is some sort of a cheat mode.

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I have addons to make things easier to see. Sorry for being born with the need to have glasses. I know me being able to see things on my screen makes it difficult for you to have a fun experience in this game. It has surely shamed my bloodline.

I’m really looking forward to players finding something else to blame for why they’re bad at PvP.

How is gladius a cheat? Tracking DRs and trinket usage is cheating?

It will never stop. You can have a pay to win and they will cry. Shame…

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eventually new player will learn to get better and get addons. if a new player is good at your game day 1, the game isn’t complex or deep enough to keep people playing.

Nah, there’s a pretty massive disparity in players ability to learn.

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Games like cod or apex or any solo rpg like dark souls are popular cause they are easy to understand.

Wow is not as popular because it is intimidating.

If you’ve ever played any other game it has like a 5-15 minute tutorial and then that’s it you know everything you need to know.

Wow currently does an abysmal job at explaining how the game works mainly cause it would read like a phd essay if it tried. And most players respond with “oh go download this addon and it’ll just tell you what to do and yeah.”

Lets just go over a short list of gameplay related things that wow has 0 in game explanations on

Macros and how to use them

The gcd and how it works

Ability damage multipliers

Interupts and their purpose and importance

The difference between offensive and defensive cds

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Omnibar to track kicks and Diminish to show DRs is kind of all you need to get by.

Those games are harder, though.

I think newer players in wow don’t realize that most of the people who’ve played the game for 15 years are similarly clueless/helpless.

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They are usually harder cause you don’t have every detail about the enemy player on your screen and what they are going to do and can do.

And you have to rely on reaction time and thinking on the fly instead of this scripted dance that wow PvP is

Oh no I see his cds coming up a whole minute in advance let me go ahead and press my defensive preemptively and round and round we go until high dampening.

And I have a loud air horn in my ear telling me to defensive so I never miss it and don’t really have to pay attention to it.

gladius track all your CD outside of the normal UI that you can’t know without addon. So yes it’s is some sort of cheating.

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I think the game would have a lot more “skill” expression if you could not see what your opponent has just like in every other game ever.

So you’ll just have to open your eyes and see the extremely telegraphed enemy characters animation and react accordingly.

And if you can’t see it then maybe you need to get rid of a lot these extremely extra spell visuals that really serve no purpose other than screen clutter and lag. Just saying. Also toning down the phenomenon known as “bolt slop” might help with visibility concerns as well.

Making a interrupt actually stop a mob more than momentarily also opens them up to tackle cc slop in retail cause the reason we got here was cause every class needed 4 different answers to m+ casters casting back to back.

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