If the devs decide to make a change, which i imagine they might since 1000 tps is a lot, i think they should be free to make it as they see fit, even if it differs from original intent as expressed by this Jordan fellow.
All I found related to Battle Shout nerf was starting in 2.0.1, at the launch of TBC.
" Before Patch 2.0.1, Battle Shout generated 55 threat for every party member who received the buff. This made it better than [Demoralizing Shout] for gathering groups of mobs for AoE. It was also used frequently in Phase 1 of the Nefarian fight in BWL.
However, as of patch 2.0.1, Battle Shout has been ‘fixed’. It now generates about 50 threat total[[ citation needed ], no matter how many party members got the buff. The old days of Battle Shout tanking are quite over."
I have no idea whether this was the case or not, but in my opinion, this wouldn’t make any sense. It is an established fact that buffing causes threat. This is an intended dynamic which could be easily circumvented if rebuffing doesn’t cause threat. Namely, just rebuff a few seconds before expiration. Thus, I am inclined to believe that rebuffing was intended to cause threat.
However, I believe the devs expected this threat to be a negative effect, increasing DPS and healer threat, punishing them for buffing in combat. I don’t think they expected buffs to be one of the main tools tanks have to build up threat. However, this would not be a bug, just a clever use of valid game mechanics.
What is a bug is the discrepancy with the tooltip.
There’s no reason why paladin blessings should be treated any differently, especially after the Demo and Battle Shout fixes from a few weeks ago.
" In addition, we’ve also identified a fix for a separate issue that was causing Battle Shout] and most healing spells, effects, and buffs to incorrectly split the threat they generate between enemies that had members of the buffed party on their threat list."
The blue post seems to imply that abilities similar to Battle Shout such as Greater Blessings would be fixed as well, with regards to not having threat split. I think it’s reasonable to assume that Greater Blessings have their threat multiplied by number of players buffed.
I have been pulling threat off casters running around casting blessing if might on my 22 pally, I don’t remember this ever happening in the past ever, but I could be wrong
I used to do it in raids to troll cocky tanks on trash and started playing 1.10, so it worked between between that patch and TBC at least. I only tanked guild 5 mans so it was pretty pointless to do in them.
More power to pally tanks that want to do this, more tanks can always be a good thing.
Though in reality not many people will do this so it won’t have any serious impact.
Also you still lack:
AoE taunt
On demand taunt
Warriors have a normal taunt , on demand single target taunt on 2 minutes as well as AoE taunt every 10 minutes
Way to debuff Armor (sunder)
Way to debuff attack speed (thunderclap)
Way to debuff AP (demo shout).
Lack on demand defensives that you can actually use:
a) Last Stand
b) Shield Wall
Divine shield and BoP used on yourself as the tank means you are no longer tanking so you need cancel auras and to rely on the ot healers to cover you.
Still take more damage then a warrior except maybe agaisnt big AoE packs of physical damage mobs.
Less vertaile:
Warriors when player properly and stance dance and weapon swap properly can switch between playing offensive vs defensive especially in 5mans.
Resource starved, paladins can hard deplete their resource where rage never will result in hard down time. On a prolonged fight even using mana pots, dark runes, judgement/seal of wisdom depleting mana is still a reality.
Thinking threat is the only thing that matters is pretty myopic. As a tank you just need to do significantly more threat then the damage. A warrior for example can go offensive and still do respectable damage with a fury /prot or arms/prot hybrid by equipping a 2 hander or dual wielding then switching to sword and board when tanking, pallies even in their primary dps spec fall short in doing damage, in fact they do more damage with their off meta spell damage (crowd pummeler build).
Also on fights where instant tank swaps are required if for whatever reason if you fail to generate snap threat and pull from the tank you basically caused a whipe (while yes taunt can resist, it’s a very short cd and Warriors have 2 other taunts to fall back on).
Also not sure why people in this thread are taking it so personally … Very small percentage of players are willing to go to these extremes to overcome their class’s innate design flaws. You also will always have close minded people that will just out right reject these off meta class/spec combos regardless, even if presented with a rational logical argument. Your average player probably wouldn’t even comprehend this even if they were told and have a pre conceived notion of what is “best”, which is already a challenge to contend with.
TDLR
Basically I personally think it is cool how players find new ways to push their class to new limits through clever use of game mechanics, more tanks is always a good thing. Though thinking that paladins will be threatening warriors for top spot as main tank is basically tin foil hat level.
Edit:
I didn’t mean to respond to a specific person just wanted to add a general response.
This seems better than a taunt and doesn’t it apply to all enemies? Making it an aoe taunt? Also the thing about mana is that I notice the pally in the video still had mana left over. Guilds are doing rag in 2mins and other fights close to 30 seconds, this fight was longer.
I’m fully aware that threat generation is only a part of the equation with regards to tanking. The three primary concerns of prot paladins are threat generation, mitigation, and mana regeneration.
Prior to this discovery, prot paladins had to balance several stats just to have a subpar level of threat generation through spellpower, mitigation, and mana regeneration, at least compared to warrior tanks.
With a much more viable threat generation solution now available that can rival that of warriors, prot paladins don’t need to use spellpower gear anymore to increase their threat. Now we can focus our tanking itemization on two things: Mitigation and Mana Regeneration.
Yes, it’s still a delicate balancing act, and we still don’t have taunt, but it’s one step closer towards protection paladins becoming slightly more viable for raid tanking.
I can tank just fine as a warrior or bear tank, and yeah they’re far better at tanking, but I enjoy the challenge in having to struggle through many so handicaps and pushing the boundaries of what’s considered non-meta.
Could pallies be used to use the blessing to quickly pump up huge threat, and be taunted off by a warrior for a bigger threat lead in fights where shield wall is needed and threat is the DPS limiting factor?