I thought BfA havoc was almost perfect, pve-wise (dunno about pvp). Simple yet fun gameplay loop that you could change up depending on your talents/traits. Very approachable for new players or those looking for a new class to play.
Its overall design has been in steady decline ever since, imo. My understanding is that the same dev that worked on havoc these last two expansions also worked on rogue and now they’re in similar boats with bloated rotations that don’t seem to appeal to anyone.
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you have no idea what you are talking about, all havoc multipliers are chaos, phys on reavers is awful, a proc that takes six souls hits less than an annihilation or a warrior onslaught
To my recollection, Blade Dance is also physical. My point was that the issue isn’t Reaver’s Glaive being physical or magical in nature, but that Blizzard isn’t touching tuning knobs on it.
Onslaught as in the Fury Warrior ability? Last I recall Onslaught wasn’t a large damage source for Fury.
Unless you mean Overpower from Arms, or Demolish from their Colossus tree, which really shouldn’t be compared to Reaver’s Glaive in a vacuum anyways.
most of blade dance is chaos, and reavers glaive does less damage than any classes comparable readily spammable abilities is what I meant by that
Had been a bit since I looked. First Blood makes it do Chaos to primary target, still does Physical for secondary targets. So Blade Dance’s AoE does not scale from Mastery whatsoever.
Reaver’s Glaive does more than just its own damage, but again- Reaver’s Glaive’s own damage boils down to whether or not Blizzard turns up the tuning knob on it. Switching it to Chaos would be a net increase, but it wouldn’t be meaningful to the class’s overall damage spread. It would still need tuning up.
Comparable spammables, again, is comparing things on classes in a vacuum. Reaver’s Glaive is not entirely just the damage of the ability itself since the passives tied to it in the tree impact other things. It does the same damage to up to four targets total, it enhances Chaos Strike to apply a damage amplifier and Blade Dance to deal extra slashes, it generates a spare soul at the end of the “bladework” combo, and after finishing the “bladework” combo you get an attack speed amp and a damage amp.
It’s difficult to compare something like Reaver’s Glaive to other abilities, but if I were to look at improving the Aldrachi Reaver tree, the first step is peeling all of the short-duration buffs from it. Blizzard built a tree with damage amps, and those damage amps make them reluctant to improve any other part of Havoc’s kit, and that’s a very obvious issue.
Don’t mistake what I’m saying as implying Havoc is in a good spot with its current design, because it’s not. Even with Aldrachi Reaver being somewhat scuffed I still greatly prefer it to Fel-Scarred, but the entire spec needs some things looked at for gameplay issues and kit cohesiveness, and Reaver’s Glaive’s damage output is a symptom of the larger issue Havoc has right now, which is multipliers upon multipliers.
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week after week this spec is left to rot lol
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Trail of Ruin (the dot from the last hit) is chaos damage and applies to all targets
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My favorite part of any thread regarding dh is that you are instantly swarmed with trolls that must have not played since legion or live in some alternate reality where DH is overpowered.
Dh wasn’t even that strong in legion, it was middle of the pack in BFA, it was garbage slands, impossible to play for most of dflight, and now here we are in tww with more bugs than features
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People who say that DH was OP or is an easy class to play clearly haven’t touched a DH in a long time. Not to mention that our main hero talent is currently bugged, and they haven’t done anything to fix it. Plus, the huge number of bugs we have makes it seem like they have no interest at all in fixing the class. bugs that have been around for several years.
in mythic plus its great class dh havoc if F class
https://mythicstats.com/dps?dungeon=&period=984
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Currently, the rogue is one of the classes that contributes the most to groups, has good damage, and is always useful to have because of all the benefits it provides. I mention the class itself, since it actually has three DPS talent branches to choose from, allowing players to pick how they want to play. Like mage, warlock, or hunter, there will always be at least one specialization in a strong position compared to others. In contrast, the DH only has one DPS specialization and is forced to play that if they want to do DPS, as there are no other options.
Additionally, the DH’s group utility is practically zero. All it provides is the 3% magic damage buff, which was nerfed. Consume Magic is only usable on a single enemy target, and we can’t use it on ourselves or allies, so it has no real utility. DH lacks good defensive abilities—Darkness is pretty much useless, with a 5-minute cooldown and a need to stay in one spot, with only a 15% chance to be effective, which is practically nothing for a global defensive with such a long cooldown. Plus, this ability covers other skills in the same area. The immunity ability only serves for running in circles, hoping to get healed, as it doesn’t really help. We can still get hit by dots and stuns, and it doesn’t cleanse anything—for instance, on bosses that put marks on the ground, you’d need someone with immunity to clear them, but DH can’t do that.
It feels like they’ve been designing DH by delivering something half-baked to players.
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After the recent changes to Focused Hatred I can’t help but think they’re intentionally being evil.
Focused Hatred was complained about doing nothing on any scenario with more than one target. Instead of doing the obvious, making it work no matter what on a primary target, they gave us a ‘texturized’ version.
“Sure, you keep the bonus, but it grows weaker as more targets show up, until it doesn’t do anything anymore!”. Also have a couple of bugs we’re not going to fix until God knows when so your garbage spec can get a little extra more garbage (1-2% nerf iirc)
That’s literally ignoring the feedback and just implementing something that I can’t help but think comes out of pure spite and hatred towards DH players.
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Fellas I don’t think we are getting any changes in 11.0.7
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With the latest class changes, it’s clear they’re mocking the people who play DH.
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