Tuning on beta matters for jack, they just buffed all elemental shaman damage by 30% a few hours ago lol.
I’m going by the many seasons history of live (which are actually 8s, and 9s are looking to be all that are needed in TWW for power rewards, so don’t even have to get the extra affix).
I disagree. Given the far smaller amount of participation it would be about equal. That is strictly speaking if we wanted to make a glad mount equivalent.
It was a legitimate question and not a statement. With proper tuning the +7 affix is going to get a ton of complaints early into the season. With blizzards track record things will be tuned high and lowered overtime.
I am not talking about tuning at all. Historically dungeons are always overtuned at launch. Did we forget DF season 1 already?
It makes it so you feel that any time spent on alts is time that could be spent improving your main, and if you’re not improving your main, it will fall behind the other people who are.
Infinitely farmable gear has also created the unhealthy mindset in a large section of players where only bis matters, and if you don’t have bis, it’s not worth playing until you do. It would be a good move for game healthy to kill that mindset, by slowing down gearing again. In doing so, gearing up becomes part of the seasonal journey, and not a cover charge to participate.
Coming off SL, healers said they wanted to heal. So blizzard made them heal with the initial tuning of DF S1. Then people complained it was too hard, and 4DPS comps returned.
Also, DF S1 had both Shadowmoon burial grounds, and court of stars. Quite possibly the 2 most undertuned dungeons relative to the rest of the season we’ve ever had.
Ive never heard of nor seen this. If your class relies on a over powered weapon like double time or a trinket you chain run till you get it.
Making bis come from a mystery box just has people running 8 dungeons and gambling each week. If people want bis let them farm bis. I find it causes burn out for the mid tier players.
I agree with infinitely farmable starter gear. You should be able to very easily get a full set of basic gear, at a level where you are ready to begin progressing in actual content. Once you start getting into actual gear progression, infinite farming needs to stop.
0.01% of the playerbase clearing the hardest content in a couple of resets is irrelevant with this discussion. Neither you or I play at that level.
Its the most accessible end game pillar in the game so it only makes sense to do this. Its almost as if Blizzard has plenty of data backing up the claim that when a large amount of players hit a brickwall (DF season 1) they just stop playing.
this is to account for End of dungeon having no lockout. If you could only loot each dungeon once per week on a certain upgrade track (say, 0-4 champion, 4-11 hero, 12+ myth), then EoD and vault could drop the same ilvl, and that would be fine.
Which is what I’m saying is bad.
In this example, you only care about double time, and basically pretend other weapons don’t exist. You don’t care about the incremental upgrades before you get double time, because it’s not double time, even if it is still a large upgrade.