I brought it up on the alpha forums looking for the design intent behind the change.
Until somebody from Blizzard responds, I’ll consider the change to be what it is, in terms of what’s playable on alpha right now - an unnecessary and heavy handed nerf to specs that aren’t well represented in PvP in the first place, and that aren’t exactly overperforming on their own merits in PvE. BM is FotM because corruptions, azerite, and encounter design made it so. Take away those borrowed powers and give us new fights with different mechanics, and it stops being FotM.
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Please guys don’t give these trolls who most likely never touched a hunter a day in their life anymore replies. It just feeds their ignorance to the problems we have. Anyone who has played a hunter KNOWS this 6 second rez timer is utterly absurd. Specs like BM and Surv in pvp will struggle so much harder than other specs in pvp. Yes I understand warlocks pet rez will be the same but get this. Warlocks can still do damage outside of their pet because it isn’t for their generators nor are they their main source of damage. We are fed up with “It’s only alpha, it’s only beta” talk because they’ve been leaving us to die in pvp almost all expansion. Every hunter who mains any of the 3 specs, we need to keep speaking up about this issue cause this effects all of us detrimentally. It is a stupid and unneeded change that doesn’t need to make it to live. We are fed up with blizzards BS when it comes to us in pvp and garbage class design because its not fair.
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It just cannot be better said.
The only people that napalm me anymore are those who dabble at most in the class. But that has never stopped me. If it was any other forum, the moderators would have banned them.
That’s why you play with a class that has ms built in (warrior/sin rogue).
Dumb.
Restrict who we choose when we have availability of that spell? That still doesn’t account for the other things pets give us. If you take what I suggested in my previous post and make sure it’s cunning you’re gaining movement speed plus master’s call. An important spell to not only yourself, but your partner(s). You’re also giving up taking roar of sacrifice (PvP Talent) which is another spell depending on what you’re going against you don’t want to run without.
That’s a good point I never considered myself, since I do use roar of sacrifice the heavy majority of the time.
Why stop just at pvp, in high keys some trash packs obliterate your pet in 1 sec. What are you suppose to do not attack certain packs of mobs? lol
I have to believe Blizzard is trolling with this and will give back our oringial res timer and be like oh see how good we are to you? lol
If they do keep the 6 second res timer and hunter mark in it’s current format I won’t be playing hunter in SL. That is a deal breaker for me.
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Absolutely, but PvE the AI is more habitual and predictable so chances of getting your rez off are far more likely. Still crap, but more likely. Against players that will focus attention on you and line up their interrupts and CCs to actively stop pet rez will be extremely hard to get off a 6 second channel. Turtle will most likely be necessary depending on the composition you’re up against. Forcing you to utilize your main defensive CD even when you may possibly be in a good health position.
We all thought they were trolling with Melee survival, but they’ve dug their heels on that (now i’ve enjoyed melee Survival, but sad to see ranged survival be completely gone). Hard to expect changes in Alpha if there isn’t a stink made RIGHT away. Many things get overlooked as they reach for the timeline to launch. As you possibly have read above in the post, there’s been bad history believing in the good faith that “it’s just alpha” and changes will be made.
Thanks for the support, I agree that PvE it will suck too.
I’m just a casual hunter side eyeing it for SL and gotta day I do not understand this change. I’ve never not once heard someone complain in either a PVE or PVP setting about a hunter pet being a wrecking ball. An Unholy Death Knight quite literally has as many pet management tools as a Hunter, and pet management has a far deeper ingrained identity in Hunter. I would expect Hunter to have the premiere toolkit for such a thing, and honestly it’s just not there.
Blizzard have come down from their ivory tower this alpha to see what the riffraff think and SEEM to be listening. If real hunters make enough noise maybe it’d get another look.
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I WILL BRING THIS BACK TO LIFE!
This really needs to be addressed though.
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If Quilen keep the instant revive ability in SL they may end up being our BIS pet in many situations.
I have no idea why they even made this change either. It is really horrible. Pets are already fragile from what they once were, why do they keep making changes to Hunter (and many other classes) that make them so much less fun to play? Are they intentionally wanting people to move to other classes? *which isn’t going to work, I’d just stop playing all together. *
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Warlocks got a spell that makes their summon pet a 1 second cast, but did Hunters get anything like this?
Not a necro, but a resurrection!
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6 seconds is already being looked at to move to a 35 second pet revive on GCD.
Blizz just trying to balance gameplay and provide a fair shake for all classes.
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35 seconds? Ain’t nobody got time for dat.
Fair shake? Compared to what? This has absolutely nothing to do with fairness. This is kicking a bottom feeding PVP class when it is already down. A six second cast is a death sentence, two seconds is bad enough. 35 second revive cooldown? Even worse.
How about making Druid shifting a six second cast which can be extended by interrupts or CC? Or better yet, one shift with a 35 second cooldown? Now that might be a fairer comparison.
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Revive pet is still a 6 sec cast.