You don’t realize the effect queuing systems have on the community as a whole because you don’t know any different than always having queuing systems available. You can’t know, you’ve never had anything but the toxic, horrid community we currently have. You didn’t play when community actually meant something and being a turd had consequences.
No. No, it doesn’t. It only means that “today’s gamer” expects those kinds of conveniences. That doesn’t make it a good system, it makes it a system “today’s gamer” will complain about not having.
No. No, it doesn’t. It only means that “today’s gamer” expects those kinds of conveniences.
Which means , if they want it,. and a game has it, then that person is more likely to buy it, wouldnt you say? Isnt the idea of game design to aim for what a customer WANTS?
You can’t know, you’ve never had anything but the toxic, horrid community we currently have.
And again, other MMOs that have the system dont have the “community issues” you mention.
If its as bad as you say, then the effect should be across the board, wouldnt you agree?
Maybe it isnt the system…but the community itself?
Giving the customer what they want is how we ended up with the WoW we have today so, no. I don’t think that should be the point.
THIS game does. THIS game is the only one I care about and the only one relevant to this discussion. Other games have nothing to do with the community WoW had before those systems were in place and other games have nothing more than the lack of community they’ve always had.
Players of THIS game who know the difference miss the community that WoW once had. Players of other games, or players who began playing this game after it was gone, can’t miss something they never had or never knew or never took part in.
I’m sorry you can’t understand that. Your not getting what me, and some others, are trying to say doesn’t make it not true no matter how badly you’d like for it to.
THIS game does. THIS game is the only one I care about and the only one relevant to this discussion.
You just said the LFD system destroys communities. It hasnt elsewhere. Kind makes you wonder why, doesnt it?
Other games have nothing to do with the community WoW had before those systems were in place and other games have nothing more than the lack of community they’ve always had.
And you know this…how?
Players of THIS game who know the difference miss the community that WoW once had.
Depends on who you talk to.
I’m sorry you can’t understand that. Your not getting what me, and some others, are trying to say doesn’t make it not true no matter how badly you’d like for it to.
Oh I get it fine. But your narrative doesnt fit the reality that says you are wrong.
Me too. I liked the little immersive touches that old wow had. And if I want pay for advantage/easy mode, there is always retail. — OHHH!!, me likes just unlocked, 100 people above me win likes. Well not for the green, that one hasn’t learned the difference between fostering conversation and not distracting (especially to make themselves the focus) from the conversation.
A lot of people already put down Retail for many months/years and take a break. While they are doing so they don’t pay a subscription (or sell gold for tokens to get others to pay for a subscription). If Classic reduces, or even eliminates, the amount of months people take breaks like this during content draughts, then they will actually make more money in the long run.
Wrath’s 10m raiding was really my favorite. The 25m had better loot and possibly better prestige but 10m felt more like a team. There was no way to hide or be anonymous in 10m. Everyone had to pull their weight.
That was the space my guild competed in. Loved to competition against the other pure 10m raiders. It was a good scene back then.
Classic as it was will not be fun now. Perhaps if you missed out on it, but I just can’t imagine playing that again. There were thousands of complaints that have since been fixed. For example, back in the day hunter would DPS just to bring up their punching skill doing hardly any damage and roll for melee gear because it looked cool. That is just an example. There were so many worthless mechanics that seemed important at the time.
I don’t expect to like Classic now as much as I did back in Vanilla, but I do expect I’ll like the things I miss:
the original race/class system
the talent trees
NOT having LFD and cross-realm anything (I despise CRZ/sharding more than anything in the game)
having to pay to change spec
having to know the people on your server if you wanted to get through any dungeon (I hate pugging in LFD)
recognizing PvPers on the other faction on your realm because they were the ones you PvP’d with
The world seemed so much more challenging when it took longer than 15 minutes to get through the first 10 levels.
Dungeons were more rewarding when heirlooms weren’t a thing and you had to run them in order to get greens. When you got that first blue or purple, you felt like you just won the game.
The server felt more vast when we didn’t have flying.
It was fun to kite Stitches or Hogger to GS or BB, and running away from Mor’ladim because he was basically a mini-boss was exciting.
Having to CC mobs was fun. Leveling up weapon skills was fun.
Being that person who could help you do your pally or lock mount quest or who had memorized the pattern in Sunken Temple was amazing.
Super long BRD meant you and your friends came back to it at 3 separate levels in order to get through it.
Shaman tanking until level 40 was a thing. Rogue tanking with a good healer was a thing.
I plan to play Vanilla part time and regular part time. Both have their plusses and minuses, but Vanilla definitely has an audience.
No… I said the queuing systems destroyed THIS game’s sense of server community.
This is what I said…
It doesn’t make me wonder anything. Those games started with these systems. They didn’t have the community this game once had to destroy. You can’t destroy something that isn’t there to begin with.
WoW isn’t the only game I play. It is the game I play most, but not the only game I play. I can see the lack of community in other games pretty clearly for myself.
I didn’t say “all” players, I just said players. That could mean any number from 1 to 10 billion. Everything is subjective, your list, my opinions, Billyjoewarrior’s thoughts…everything.
You can’t understand something you’ve never experienced. My narrative fits with what I’ve, personally, experienced and with what most players who are looking forward to Classic WoW say about what they miss most about that iteration of the game.
New stuff. Even if you believe that classic is superior in every way…it will not have new stuff. No new lands or races or gear or critters or raids or anything.
Classic will require you to do old content in old places over and over.
Some people like to do the same thing over and over without ever seeing anything new. That’s why there are bingo games for iPhones and on Facebook: Some people really like doing the same thing repeatedly. Classic will scratch that itch.
But I like exploring and seeing new stuff in a PC game. I have Yahtzee and Risk on my phone when I want to repeat the same old. PC games have to be more than that for me.
He’ll be laughed out of there, the general consensus there is classic was a better game than BFA, and it’s more likely that the classic players will subsidize retail than the opposite.
Considering classic shouldn’t require much in art or general design costs, means it’ll be less expensive than brand new expansions. They have a known game that people want, unlike expansions which can be a hit, or a miss.
Yep, an hopefully the chinese farmer bots are way less prolific this time, given how far anti-bot and anti-cheat tech has come since 2004. It’ll be nice to have an economy that isn’t ridiculously inflated again.