Return lfr to personal loot

convert it to what LFR heroes actually want: Watch cutscene, get transmog.

Or here is an even crazier idea, have the transmog roll give everyone who uses it the appearance and need gives the actual piece of gear, and remove cross realm gold trading, there, you can get your precious transmog, and those who can actually use the gear, get it.

which in all honesty is laughably easy and should be a zero fail option.

You may be on to something, if you come into the LFR with an ilvl higher than the base required to join, then you get only cosmetic drops on personal loot, never anything with a stat stick. All the same look, just all cosmetic.

And you get locked out either way the same as you normally would, so you can’t just drop your gear off and be below, heck, even put a queue requirement of having something in every slot so you can’t drop gear to lower your lvl.

On that Transmog thing last week lost the roll on some mail no tier Shaman legs which would of been a huge upgrade as my Evoker still had season 2 tier there to a Shaman who when I inspected was wearing a low M+ piece converted to LFR tier at a higher IL in their leg slot…

So basically they can still roll need even if it isn’t an upgrade and they have transmog so yeah the addition of the Transmog button was completely pointless

GL = people conciously choose to roll need on stuff they don’t need as an upgrade.

PL = system decides who gets loot.

So:

GL = people mad at other people.

PL = people mad at Blizz / the system.

Blizz chose to let people hate each other instead of at them for this particular thing.

GL = Players have the option of giving up loot before it’s rolled
PL = Players have the option of giving up loot after it’s rolled

The honor system is a failure when people who use it are incentivized to behave badly.

How is needing everything they can any worse behavior than refusing to trade under PL?

Needing everything they can with the expectation that they can hold it for ransom and earn enough real money to quit their day job = not an incentive that players should be given.

But that’s mostly the fault of cross realm trading. If they return personal loot we’d see the same behavior.

I myself am not too bothered about personal loot, but what needs to happen is those who run grouped content should not be able to need on an item lower level than what they are wearing. I was in RF with an alt and another DH needed on shoulders that were a nice upgrade for me. They needed and won them and they were wearing full tier gear.

Yes, I do know that players look for transmogs etc, but it’s still not fair on those who need the gear.

Blaming the game for changes intentionally made by developers. Typical.

The “transmog” roll option should be a big advantage for players who have a higher ilvl item in the slot. It should not remove the item from the roll pool for players for whom it would be an upgrade, but would award a BoA cosmetic appearance to them.

The transmog roll isn’t entirely useless. The conditions just need to be perfect in order for it to matter, like no one actually needing the piece of gear that drops. That is rare, however, so it doesn’t see a ton of use. But it does get used.

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This might be more common then some think, but the second condition, which is even rarer, is no one able to roll need on the gear (like all str/int classes and an agility weapon drops)

I’m fine with LFR, fill it with transmog, pets toys and mounts

Yuh the perfect situation being that no one can roll need which isn’t gonna happen from what I can determine it seems if you can equip it and it is appropriate for your loot spec you can roll need whether it’s an upgrade or not.

Like I was under the impression Blizzard made it so you couldn’t vote need on anything that wasn’t an upgrade but guess not.

Then you didn’t read their posts on the topic that closely. They were pretty clear that the duplicate protection only takes into account if you have that exact item (same name, same itemID) at the same or higher ilvl.

The thing is, Blizzard made it so potential upgrades are included, like better stats or effects. The catch is at a certain point, the raw stats overcome the more ideal ones but that is not taken into account.

They opted to go with a version that (at the time) had a 0% chance of generating a false positive, and blocking a roll for something that actually was an upgrade.