Return 20% of Starsurges Nerfed Damage

This isn’t even the fundamental issue. In both an objective and comparative standpoint, the nerf Druids suffered with Starsurge was overall a 25% damage nerf.

Starfire’s 80% increase doesn’t often translate to sustaining the same amount as damage as before the nerf. So rather than spread the damage out as we would be okay with, it was a paltry gesture because you can’t use Starfire as often due to mana costs and the need to at least crit to get a 1.5 sec cast. This is an objective standpoint.

Comparatively, abilities like Raptor Strike and Shadow Word: Death hit for large amounts consecutively or burst/crit. Shadow Word: Death hits, at times, for 800 damage. It crits for almost double that. Raptor Strikes Dual Wield/Melee rune combination can allow a hunter to hit for 1600 over the span of a global.

Why is it that some classes can rely on one button, but not others? I play druid and I don’t want a one hit wonder. I do want equity and functionality. I think it’s functional for the most part, but there is no equity to pressure in PVP or be competitively in the middle of the pack for PvE.

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And yet you have an 83 average. Being able to cheese a few 99s doesn’t make one a 99 percentile player.

Because the topic is about video game balance and you’re talking about the Olympics and high school sports? Do you know what your topic is?

No it shouldn’t, it should be based on what players are DOING. It should be based on the real world, not theoretical possibility. That would be silly.

I’m the one relying entirely on data sets from warcraftlogs. So far, you’ve relied on playground insults, fallacies, and bad analogies. That is why balance is not being buffed further despite your many threads.

The facts, data, and logic do not support your position. Throwing a tantrum about this is not a convincing response.

priest being an outlier all told (i told you guys shadow priests would be monsters and they are)…

melee hunters have to close the gap to MELEE you. you can fear/root/poly/nova/ect them to keep them off you.

theres the balance.

but they do do alot of dmg and maybe need looked at . i dont really know but the balancing of that should be very light and maybe the normalization did it already.

simple fact is , you need offsets and balances to the ability to do damage and one of them is being at ranged where there is not really much counterplay for melee classes vs classses that can do all their damage at range.

another offset is cast time. ss is instant cast at 30+ yards range.

another offset is mana cost. and we all know it costs nothing almost .

you gotta choose between all that in what damage the spell will do.

druids have many tools to create distance to get casts off.

use them.

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These abilities need the starsurge treatment too, comparing them to post-nerf druid would have anyone upset. Killing people in pvp and topping damage meters should require more than relying on 1 ability. Could the other balance spells use a buff to compensate? Sure, but anyone who denies that starsurge wasn’t a busted mess and deserved the nerf is crazy.

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Arcane mages can insta kill people. Where is the counter play to that?

Also the ones that can hard cast, hit harder.

Shadow priests also don’t have counter play currently. They just chew people up.

I don’t play boomkin at all, but this seems very disingenuous. Warlocks and mages are not hard casting in your face unless it is hard CC, and even that is debatable.
Boomkin has no effective self peel when people get on them and are now forced to turret in order to do damage.

I basically just w key boomkins now on all my casters because all they can do is run and WG spam while tickling with SS’s, praying for stun procs.

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ya every 3 mins one can. same with an ele sham.

i believe they still have to hard cast to set it up.

what do you want ? ss to insta shot someone every 3 mins?

i do believe the mage one takes all of their mana too and are useless the next few mins.

I couldn’t imagine playing a Druid and actually thinking I could not get away from melee.

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Even at it’s worst, SS was never close to lava burst or SW:D damage. The eclipse crit bug also exacerbated how much damage it did because it had 60% bonus crit chance on top of the incorrect SP modifier.

Not saying nerfs weren’t warranted, I just can’t think of anything that a boomkin can do that other casters don’t do better.

Arcane mages don’t have to hard cast to do it. Just boop dead at standard spell range. Scottiejay uses his arcane mage to make the point I’m making about starsurge.

Basically - “really it was OP, but look at all the other stuff out there?”

The issue is that they fixed bugs that made Starsurge better and also nerfed it. That’s why it’s pee wee ball damage now.

Druids really just have root for CC and that got nerfed a long long time ago. It’s own damage breaks it.

And yeah I probably would like Starsurge to be a 3 min FAFO button.

Instead it hits for like 300 to 400… (Less if I’m resto) it gets dangerously close to void plague DoT damage.

Which that’s an instant too…

I see what you did there. I agree there’s means to keep them off you, but they have a ton of means to get on you too.

Now as a Druid, I can play keep away well, but the issue is now that we are about 60% casting, we have to stop at some point. While most of Hunters slows can be rendered obsolete with our shapeshifting, that costs a TON of mana, even with imp shapeshifting.

Everyone is able to move and groove whereas we just have no choice but to plant ourselves and open fire. Otherwise we’ll get run down while getting shot and/or killed by the pet while we try to Starsurge every 6 sec and spam moon/sunfire.

Starsurge was busted. No doubt. But now that Blizz knee-jerk nerfed Druids with reduction in mobility combat AND damage, they are just not in a great spot anymore.

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If a melee reaches you, you’re dead. You don’t have furor yet to bear swap stun. Damage is just ridiculously high.

Or you just full commit into heal spam and pray for SS stun procs so you can make distance

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You have multiple ways to reduce that cast time.

But because it isnt instant it is worthless right? :roll_eyes:

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You don’t need it, Enrage gives 20 rage immediately now and has the same CD as bash

Fear is a 1.5s cast and I will usually die before it finishes if 2 melee are on me.

Edit. Forgot eclipse bug is fixed. I will see myself out.

Without talenting for it in resto?

Yup, they hot-fixed it not too long ago. Generates 20 rage immediately and 10 more over 10 seconds.

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I have never once been bashed by a boomy in PvP :sob:
That’s actually a super solid change for boomy/resto/feral

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I usually shift/rage/stun but I often see the darn thing resist or miss. :tired_face:

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