I had promised myself that I wouldn’t play RSS until this clown of rets wasn’t nerfed even more, but as an a$$ that I was, I went to see it and broke my face.
There is no justification for them to be the way they are, none.
The damage is one of the highest yet, their CC is very fast, it’s almost a waste of time to cc them, they have too much defense.
So I don’t know what else to do/talk about it. But I’m sure of one thing, they are not underpowered or average, if there is rank S, S+ they are S++++++
Needs A LOT MORE nerfs, like, a lot.
I’m not talking about the FOTM trash who don’t know how to play the class properly (yet) a ret the way it is today, in the hand of a good player is capable of soloing the entire other team.
So GG…
6 Likes
Ret didn’t even need nerfs in the first place
People just didn’t know how to play around it and rotate defensives
In patch 10.0.7, we made changes to several classes to address issues we saw with itemization or talent trees. Game data since the patch went live has shown us that certain specs are overperforming, so with scheduled weekly maintenance on March 28, we’ll make the changes below.
CLASSES
PLAYER VERSUS PLAYER
PALADIN
- Crusader’s Reprieve healing reduced by 50% in PvP combat.
-
Protection
- Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.
-
Retribution
- Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
- Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
- Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
- Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat.
- Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
- Justicar’s Vengeance healing reduced by 50% in PvP combat.
- Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
- Divine Arbiter direct damage reduced by 25% in PvP combat.
- Vanguard of Justice effectiveness reduced by 25% in PvP combat.
- Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
- Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
- Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
- Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.
These RETS nerfs are live…
they need more
Thanks, i thought it was the same patch notes from last Friday that would only come in on Tuesday and they decided to apply it on Friday
I agree, nerf demon hunter.
They pushed it to live early, reread your source.
And nothing has really changed. Healing, damage, and utility exceeds any other class at the moment.
6 Likes
Hmm I guess they did. I pulled this from the blue tracker so I thought it would be legit.
Please read the blue post that came out a couple hours after the patch notes. The ret nerfs went live Friday night.
Edit: I see you figured out how to use blue tracker.
They need to do these nerfs again on Tuesday because they are still insanely OP.
I can’t even tell the difference
2 Likes
Nah it’s a skill issue on your end now. Gitgud, touch light, etc
Nah, it will 100% be gutted
It’s just too good
Ret is not why you’re 600 rounds deep and still 1400
I don’t play rss but good try I guess.
The nerf bat will swing again. Just look at all the complaints still being made.
Posts like this are why Ret mains have a persecution complex.
I’m not persecuting ret. I wanted them to get buffed but they are still off the charts.
Since the current version is the nerfed version, I’m pretty sure they’ll get hit with another round of nerfs soon.
1 Like