Retribution DPS Theorycraft Sheets

so you do nearly 700 dps as a retadin in BWL+naxx gear with regular ret paladin gear, with songflower+heart of hakkar buff and rank 6 of judgement of the crusader, and thats assuming that they let you use judgement of the crusader

a fury warrior or rogue would easily pull more in BWL+naxx gear, and both with less threat too; berserker stance comes with an innate -20% threat component and rogues can vanish

meanwhile, with spell damage gear, which is presumably naxx BiS, you pull around 800 dps with 1 JotC, including a manual crowd pummeler

a rogue could pull drastically more dps than that with BiS spell damage gear, and then they could vanish when they’re about to pull aggro, then they could prep and vanish when they’re about to pull aggro again

though both fights exclude exorcism

keep dreaming

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I remember Paladin’s being the most popular class back in Classic, I don’t know where everyone is getting this idea that only Warrior’s and Rogues are viable, maybe only in private servers where half the spells and talents are bugged…

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popular doesn’t mean feasible raid dps

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I don’t see that as the point. It is players learning to push their spec beyond what is intended through studying game/class mechanics. That is the kind of stuff that makes Vanilla/BC a great game.

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Theres no way you’d need 2 vanishes that close together unless you massively outgear the tank. Typically you’d be dancing the tightrope of agro till your CD’s wear off then vanish. By the time AR is back up again so is vanish and that’s the only time I’d ever need to vanish a second time.

And that was in TBC so add in poisons, rupture and chain drums/heroism to the threat equation.

Proc items, enchants and buffs say hello

plus we still don’t know about these yet

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yeah and can’t a spell damage rogue pull like 2800 dps?

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only with Fiery Retributer and Blazefury Medallion and IF they scale at 43% of spell dmg - now imagine a Ret Paladin with those same items AND Fiery Plate Gauntlets

Fiery Retributer
Binds when picked up
Unique
Main Hand Sword
56 - 105 Damage Speed 1.80
(44.7 damage per second)
60 Armor
+7 Strength
Durability 90 / 90
Requires Level 60
Equip: Increased Defense +5.
Equip: Adds 2 fire damage to your melee attacks.

Blazefury Medallion
Binds when picked up
Neck
+13 Agility
+14 Stamina
+12 Fire Resistance
Requires Level 60
Equip: Adds 2 fire damage to your melee attacks.

Fiery Plate Gauntlets
Binds when equipped
Hands Plate
379 Armor
+10 Fire Resistance
Durability 45 / 45
Requires Level 53
Equip: Adds 4 fire damage to your weapon attack.

PS SoR’s coefficient is set at a flat 10% in the sheets as we don’t know for sure what its coefficient will be in Classic

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pre 1.9 paladins were a different thing; it was viable … viable buffbot;
but its talent trees were complete mess, there is not much logic in it;

1.9 patch make paladins stronger;
talents become more logicaly structurized in every of 3 talent tree;
greater blessings were added;

but ret lost its raid spot because BoK was moved out;
and prot become even more niche thing because of major tps loss(there is just no right gear in game to be sp-based tank);

paladin was a very popular class because of its class fantasy;
there is so much lore and stories in warcraft written about them;
there is also “warriors of the light” ppl who always pick a paladin… for rp reasons;
the class decription says about some kind of flexibility, about being a melee support, secondary healer (which is very standart type of support- paladin in many rpg);
there is no words about how you sucks in tanking and dps roles;
there is also no words about a hybrid haters in devs team;

and you dont have knowledge that the only way to see highend content is to wear a cloth dress and spam FoL;

many paladins were beliving that they would be buffed sometimes in future,
it was some kind of “unbreakable faith” hidden talent

To be fair while Blizzard’s reference build might be different, our best current evidence points to this build not working in Vanilla.

and, although rogues get to dual-wield, they also get SnD and sinister strike/hemo for more hits, and they also get improved poisons; don’t those scale with spd? they could use 2 shadow oils if they don’t
and, again, vanishes

poisons don’t scale with spell dmg until TBC when Blizzard made raid bosses immune to poisons lulz

Paladins get vengeance for a practically equal buff to SnD. SS is really only 10% more dps than SoC with a 3.8 weapon and that is only if it is spammed without finishers and the paladin doesn’t have any spell damage. Most of the 300-400 more dps a rogue does comes from dual wielding, about 70% of it. Funny thing is that you could cut that 300-400 dps by 200 if you took away the dual wield change in patch 1.8

Hey dude, I’m very interested in the theorycrafting discord, but the link has expired. Any chance you can throw another one down?

https://discord.gg/zHRQE6

:slight_smile:

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Thanks bro!

Ret represent!

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FYI

DespotusToday at 3:33 PM

Sheet update. Just a couple of minor fixes and implemented items/armor sets
ZG set was added if anyone wants to play with it :stuck_out_tongue:

https://cdn.discordapp.com/attachments/411604493747093535/554794045545775105/Despotus_Paladin_Spreadsheet_v0.2.2.xlsx

Lol bro get ready to heal in raids until naxx.

I heal with this friend…

Corrupted Ashbringer
Binds when picked up
Unique
Two-hand Sword
259 - 389 Damage Speed 3.60
(90.0 damage per second)
-25 Stamina
Durability 120 / 120
Requires Level 60
Equip: [Inflicts the will of the Ashbringer upon the wielder.]
Equip: [Improves your chance to get a critical strike by 2%.]
Equip: [Improves your chance to hit by 1%.]
Chance on hit: [Steals 185 to 216 life from target enemy.]
“Blade of the Scarlet Highlord”

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Will this even be available in Classic? I thought it was never part of vanilla but found in the data… like GM weapons etc.