Retail gameplay has absolutely corrupted dungeon mentality

This is what i was talking about. The clothies are face tanking an elite dungeon mob and lives. I just starting laughing after that.

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Clothies still take a lot of damage, but you know… if you heal or bubble them they tend to survive…

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There is a lot of misinformation in this thread but most of it is generally good advice.

In order to hold aggro on multiple mobs, you really need a chance to hit them first before people go crazy. If you’re playing with people that just go go go, mark a skull and ignore it until you land a sunder/revenge on every target before you taunt the skull back. That’s a little tip that can take a lot of the burden off if you need it.

With practice you will get used to how vanilla tanking interacts with group dynamics and find it becomes easier over time.

Threat is an actual mechanic in Vanilla. You didn’t do anything wrong. You should have admonished your DPS for not being careful and not CCing. They were the dumb ones. You should have taught them a lesson when they tried to blame you because they’re the ones still stuck in BFA mindset thinking threat doesn’t matter, but it’s alright, now you know so you can next time.

This is why I don’t tank for pugs. Only for guild members. When I go in a pug I just become boat anchor and do arms dps.

So stop enabling their behavior, just let them die if they pull agro.

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Classic threat meter. google it.

How did I have to scroll this far down to ready this? Bind Skull and dungeons will never be a problem. Mark your targets and the dungeons are cake and you healer can wand/attack and burn mobs down more quickly.

Just tank as arms early on :slight_smile: It’s better for your sanity

Demo shout and battle shout are your AOE threat generators. If you have more than 4 mobs at a time, spam one of these abilities constantly.

Thunderclap is okay but doesn’t generate as much threat. It does slow people down and therefore is useful as mitigation (fewer attacks less damage). You have to swap back to battle stance though. If you want to use it maybe charge into bloodrage into thunderclap, then switch stance and demo.

Sunder armor is your main single target threat ability. 1 to 3 mobs you should cast one demo then start sundering.

Shield slam when up, it generates a fair amount of aggro. Also shield block on cooldown because it procs revenge and revenge generates more single target threat than any other ability :slight_smile:

If you just want to keep it simple when tanking, gather 4 mobs together, cast bloodrage, then spam demo. If your group doesn’t pull first it should be an easy tanking experience :stuck_out_tongue:

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Perhaps try classic threat meter (CTM)?.. although others have to be using it for it to work I believe (just like back in vanilla).

Do this to get AoE threat warriors:

Threat generation

Before Patch 2.0.1, Battle Shout generated 55 threat for every party member who received the buff. This made it better than Demoralizing Shout for gathering groups of mobs for AoE. It was also used frequently in Phase 1 of the Nefarian fight in BWL.

source:

https://vanilla-wow.fandom.com/wiki/Battle_Shout

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This sounds like a them problem, not yours. Some DPS need to learn the hard way.

The removal of the need to “wait for sunders” is core cause of this. It sucks, but that’s what happens when you suddenly restart the game for people who have only played the more recent expansions.

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You need to tell the people what to do. For example, a Paladin might think to buff a hunter with blessing of might, not realizing their bows don’t deal melee damage, but ranged damage. The buff states that it boosts melee attack power. A lot of Paladins will just think, oh, Hunters use bows. That’s not magical damage.

Tanking is easy. Its having to confront people that isn’t easy (or fun). Most people, anonymously on the internet, are pretty dang stubborn and obstinate.
Uh, anyway. You need to tell people to let you get aggro. And… you do have AoE threat. Plenty of it. Everyone should be attacking the same target. If people are aoeing, or not assisting you, that is 100% their fault. Its one thing for this to happen at the start of a dungeon. Sometimes people need to shake the rust off. Sometimes it takes some experimentation to find out how much dps they can do before pulling aggro. Don’t lose your cool immediately if this happens, but if it continues well into the dungeon, there’s a problem.

A thunderclap should keep enemies on you for most of the fight, letting you spam sunder armor on your main target. I believe it was wait for 3 sunders, btw, not 5?

Anyway… yeah. You gotta talk to people if there is an issue. You will be frustrated if you just expect people (especially this new into the content) to know what to do. I mean, in a perfect world nobody needs to be taught how to play the game, but man if that isn’t how reality works.

2/10

you get two points for writing book, try to make it a trollnovela next time and I will give you 10/10.

Yeah it’s gotten to the point that I don’t try to tank everytime but the group goes someting like this.

"It’s ok you can do damage we’ll find a tank. "

Ten minutes later. “Do you have a sword and board?”
Not that I don’t mind tanking just annoying to do so.

Legitimately had no idea that Battle Shout and Demo Shout generated threat, so thanks for that insight. That’s actually game-changing.

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DPS at his level has like, 2 buttons. If they’re consistently pulling the kill target off of him, it’s a him problem.

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Damn, did they really? Why? And I’m guessing that means KTM won’t be coming back for Classic…

There in lies the problem. You could not do that in pure Vanilla. I agree with OP. Retail has all dps just flaming away before you’ve even hit the mob once. Vanilla dungeons were not an aoe spankfest