Retail gameplay has absolutely corrupted dungeon mentality

Dont watch streamers then lol.

They are doing pulls 8-10 at a time and aoeing everything down.

I know. That’s why I didn’t chicken little all over the internet. :slight_smile: . I just don’t remember aoe’ing through dungeons as easily with 0 cc and the rogue chain pulling mobs while the healer basically dps’d and never stopped to drink. I was blown away at how it all went down.

The other option and imo most fun option is to find yourself a shammy to drop WF totem and then just 2h tank. You will have so much rage from WF procs plus taking extra damage with no shield on that you can spam all of your abilities, you will be #1 dps too.

retail?
aoefest dungeon came from wotlk.

This seems to be my experience as well. Except nobody has really complained. I do my best to maintain as much as I can, I often ‘cheat’ with mocking blow because even though that’s temporary it usually last long enough if the mob is being laid into.

The frustrating thing is that warrior threat is a build up thing. You get hit to generate rage to create threat to get hit more… When a shaman instantly shocks a mob off you you not only lose aggro, but you also lose the rage generation needed to regain aggro.

As for AoE tanking I’ve heard just spamming Demo shout is good.

One trick that a tank player I knew in Vanilla used was to taunt on the pull.

Mark a target with skull, get DPS to focus on it, pull it, and taunt it the second it makes it in range and the DPS all open up. Because taunt automatically locks the mob to you for a few seconds, this guarantees that you won’t lose aggro on the kill target in the one GCD you spend getting AoE threat to keep the mobs off the healer.

To be fair I felt this way back in vanilla too. Experienced tanks know when to stop for a moment, but they also know that not every time the healer drinks means the run has to pause.

Mobs hitting the DPS is not the end of the world. Mark skull, focus on them at first, demo shout, rotate sunders on each mob, and pace yourself based on their remaining HP. If a mob is almost dead, let the DPS tank it if they grab aggro and focus on the rest.

I have marking skull on F1, so it’s real easy to do. I also have X and Square on F2/F3, but that’s another story.

I’ve only tanked on a druid thus far in Classic, but ultimately you just need to tab target your threat abilities and save taunt for the first aggro loss. If you lose it to someone else on another mob, that’s fine; sunder the mob and hope you can get it back before taunt comes back.

Oh, also, don’t use heroic strike unless you have about 40-50+ rage; all it’ll do is prevent you from sundering multiple mobs at the start.

Also, no, you don’t get better AoE threat; even in TBC it’s rough. I played a prot war then, and the mage always died to the mana wyrms in H MGT…

AoE threat is to keep aggro off the healer(s), not DPS…or so that’s what I remember.

People are going to have to make assist macros, like we did in vanilla.

This is correct.

Your AoE threat will not ever be able to hold aggro if every DPS is going all-out on a different target. Someone’s gonna pull aggro no matter what you do. This is their fault, not yours; they should be focusing a target.

If a DPS is actually doing AoE damage, then you can usually hold most of it with AoE threat; but you’ll never beat out single-target DPS with your AoE threat. The fact that this is possible in Retail is one of the reasons I find tanking to be so mind-numbing now.

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Good old days of tab targeting tanking… swap target often.

As a mage, I really aggro everything with blizzard.

Mark your stuff.

Just fyi thunderclap is no good for threat. A battle shout in defensive stance that hits people does more threat.

One thing I think is happening is, I don’t recall clothies being able to pull aggro and survive. Even late in Vanilla if a clothie or a rogue pulled aggro there was a good chance there was going to be wipe because the mob would be going for the healer next.

Even stopped caring about mages or locks blasting something other than my target and pulling aggro, ok they can tank it. BUT THEY DON’T DIE FROM IT.

Maybe it’s just the lower level dungeons.

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It’s a combination of the lower level dungeons and 1.12.

We all have better gear, better talents, and weaker enemies than we would have in 1.1.

People have got better. In this case, it means the clothies are much more on the ball with hard or soft CC to keep themselves away from the pointy things for much longer.

I tanked gnomer last night (twice, apparently, though I was so drunk I don’t remember round 2) and there was a gnome mage with me yanking tons of aggro because he’d always focus a different target than me. However, almost none of the troggs ever reached him because they’d end up slowed or frozen. I could lose aggro on one for almost 20 seconds before it became an issue, and by then the pull would be over anyway.

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It really can’t be, Blizzard got rid of the threat API so the threat meters have to read the combat log and parse it. Estimating the threat based on abilities used and damage done. It’s a mess.

On private servers yes it is. Don’t spread that nonsense on classic.

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People playing classic aren’t new to the game.

That’s the difference, all classes have survivability and damage reduction abilities, potions, bandages, heals… people are making use of them

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People knew how to play their toons back then. And kiting skill is not what I’m seeing. What I’m seeing is mages locks and healers going toe to toe with elites in instances.

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