Retail gameplay has absolutely corrupted dungeon mentality

learn 2 sunder

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A friend of mine is having issues as a tank too. He finds that people are not letting him tag things, and build threat, not attacking what hes attacking, etc etc. He usually just explains it to them that they need to allow him to sunder all the targets before they attack it, and it fixes the issue. There are times, where people in the group dont listen, but that is the nature of the beast unfortunately. Tanking can be a thankless job at times.

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A few people have said it but I will reiterate, Battle Shout is one of the best threat abilities in game. You generate threat for each person that receives the buff (pets included) for every single mob and it is low rage, can’t miss/resist, and is spammable.

The only downside is that in a group full of ranged characters you may not be close enough for them to receive the buff.

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I have yet to see a decent tank running prot talents, or even using a sword and board. Maybe look up some guides as to how to low level dungeon tank?

The ones I’ve seen use those talents are just told to sit in the back and let my voidwalker tank, because even that garbage ball of 0 threat is better than them.

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I ran with a Prot warrior last night. He knew how to LoS pull, he knew how to read my mana with respect to the next pull and all the other little things required in this version of WoW.
When I got healing aggro I ran to him and faded. He did the rest.

I had a blast.
There are a few who remember how to do this

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I’m currently a lvl 36 warrior spec’d into fury - the only time i have issues with aoe threat is on the first pull when i start the pull with zero rage. Every single pull after that for the rest of the dungeon, with the exception of wipes, I do not have issues with threat. I suggest not stance swapping as much and instead focus on Demo Shout + Sunder Armor, making as best use out of Retaliation and excess rage on cleave as you can. Works great for me.

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Big thing that’s helped me is knowing what my sunder thresholds are I guess you would call them. Trash is usually going to die quick enough that 2-3 sunders on the kill target is enough. At that point you can start to spread Sunders around while holding the priority target with Revenge. Once there’s only 1 target left I’ve usually built up enough threat I can just auto attack to build rage for the next pull while it’s killed.

That’s been the biggest help for me is building a healthy rage pool to start the next pull with. I also try to save taunt and mocking blow for times I know I’ll be raged starved or for when extra trash gets pulled.

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I find it opposite. What is the need to rush in Retail Dungeons? I like how ppl ask if I need a mana break. I gives me a break lol.

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I find myself struggling to truly “tank” in 5 mans so far. I’ve read a lot of guides on how to properly tank as a warrior. While I still have more to learn, I’m really trying to get out of the mentality that I can hold all of the mobs all the time.

I think I’m following everything properly, using only the necessary abilities. But I really don’t think there’s much I can do. In ever group I’ve been with, the DPS just unloads right at the start. I’ve also found that no one just burns one mob down. If we pull a pack with 3 mobs in it, each DPS is focusing a different one. I don’t get it. But even with tab sundering, tab revenging, and taunt basically being on CD non-stop, nearly every pull I lose aggro to at least something.

Not saying I’m perfect, but I just don’t think there’s a way to hold aggro on everything all the time unless DPS decides to wait a little bit each pull.

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You should be swapping targets a lot. Hitting with a sunder or other high threat power.

If dps is going ape, mark a kill target or tell them to focus your first target.

Also remember lots of dps have cc.

The amount of times I’ve been hit with a PW: S during a boss fight by a salty healer who gets mad at me for telling them top stop is ridiculous.

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Ive been doing a decent amount of tanking on classic so far, and looking at the issues people have highlighted, there is one really easy QoL change you can make that will make a world of difference.

Raid Icon. Macros.

I have a macro for Skull and Moon ( I run with a mage friend almost every dungeon, so I always have sheep). This is bound to a mouse button. Regular click on mouseover marks it skull, alt-click marks it moon.

Literally every single pull now has a focus target, and I can change that target as we down mobs with almost 0 effort. Even the biggest idiots know to attack the skull.

Nothing has made a larger positive change on classic tanking for me.

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A lot of replies seem to assume that I am drowning in rage and that the DPS players are not actively generating threat on the targets that are attacking them.

I mean, if I had infinite rage, OF COURSE I would be slapping sunders on everything in sight. But that’s not the case, so I can’t do that…

In reality I’m only generating rage from auto attacks because I’m not getting any from damage because I’m not getting hit.

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I’m in the same boat :frowning: It makes me think I’m doing a lot wrong. I’m almost constantly rage starved.

I’ve only done 3 dungeons, and in all 3 of them, the DPS seems to enjoy splitting up their DPS onto the mobs (one person attacks one, one attacks another). I don’t really get it.

I’ve tried skulling stuff, no one really pays attention to it. CC’s get broken almost immediately because everyone wants to gooooooooooooo. Which is fine. I’m not mad about it. Just had to get into the mentality that there isn’t much I can do to truly tank all mobs at all times. The last group before the final boss of Gnomeragon contains about 7 mobs or so. Everyone just starts AoE’ing immediately.

Funny enough, if they’d just wait a few seconds and let me get some threat, they’d be able to AoE longer. When they just start immediately, they constantly have to kite the mobs themselves.

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All i know is that be wary of priest that power word shield you when you are not at low HP, since I believe you only generate rage from taking hits.

Priests should not be really putting power word shield on you unless its really really really needed

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This is the biggest reason to not spec prot until 60 (late 50s if you like). Being too durable in low dungeons doesnt allow you to generate rage. Its tough enough as it is generating rage (if you dump it all every pull. Which you shouldn’t) as arms spec. Fury seems to be a little better for rage generation early on. I go arms because of being on pvp server it is just superior to fury. But play styles vary.

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Well, yeah.

In vanilla, dungeons were intended to require the use of CC. Nothing reduced my enjoyment of the game more than when AoEing dungeons became a viable strategy - makes me want to vomit. If that works, then it means the dungeon is laughably, comically trivial since it means the tank is able to absorb 2-3x more damage than they would with optimal strategy, and it also means that the actual abilities the mobs have are wholly irrelevant since you are just treating them all the same way.

I have been very afraid that cheese like Battle Shout spam was going to make AoEing dungeons down in Classic viable. It sounds like you’re saying it isn’t - to which I say YAY.

Pull of four mobs, CC 2, focus fire one (the one the tank’s sundering), then the other (the one the tank’s cleaving and taunting if needed). That was the vanilla way.

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Grab your barf bag then, AoEing dungeons is the fastest way to do them in Classic as well.

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There’s definitely something a little off. I remember if a dps pulled a mob they were a couple hits away from death. I saw a rogue just sit and pull extras and face tank them. That’s not right. Edit: and i’m not talking about Evasion tanking.

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Mob damage is right where it is suppose to be. This was reported and replied to during beta. People’s feelycraft memories from 15 years ago are not always accurate.

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