Retail & Classic combined

I genuinely think a combined version of retail and Classic will make for a superior game than what retail and Classic alone provide now.

For example, keep the adventurous feel of questing, the tier sets for PVE gear, the vendors of PvP and profession levelling of Classic, combined with the cosmetic transmog of armour, customisation of characters, vast choice of collectable mounts & updated graphics of retail as well as the difficulty in raiding/mythic content and you will have, in my opinion, a 10/10 game.

Thoughts?

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While there is some crossover, they are mostly different playerbases. You may like it (and admittedly I would as well), but there is a good reason they are separate. :slight_smile:

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A classic plus with new raids dungeons and ques would crush the current game.

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So a game with poor class balancing, no flying, low % loot drops, and lots of grinding would crush retail that has all the exact same problems?

Seems legit

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Sounds like you want TBC

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You are a cute gnome

I wonder about this statement. To me, especially if they’re going with the esports deal, class balancing is important. On the other hand, letting some classes and talents be busted lets people choose their difficulty level and that’s fun. On the third alien hand, it stinks when your favorite spec is hard mode and you don’t want hard mode.

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Retail is Classic and Retail combines.

Where do you think Retail came from?

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I wouldn’t use Classic as the template for this but probably closer to TBC or WotLK, which smooths out some of the rough edges.

and yeah, that would be my ideal version of WoW.

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I hate questing classic, it’s like natural Denistry 24/7

What do you mean by the “adventurous feel of questing”? I despised classic / vanilla questing because it was time consuming and uninteresting. Every character that I leveled in vanilla was through pure mob grinding from levels ~35 to 60. It was more interesting for me to watch through TV seasons on a second monitor while aimlessly grinding mobs than it was to do the quests in Classic / Vanilla.

That said, I think retail is a complete broken mess in Shadowlands for a variety of reasons. I just don’t think going back to a Classic model of gameplay is going to save the game.

Yes. It would. That has everything to do with WHY those are a problem between the two.

class balancing - Most classes brought a niche to each group. Even though the dmg balances were skewed, utility was essential! You didn’t have 6 versions of Lust. You didn’t have more than 1/2 the classes with insane self healing. You didn’t get 2 buffs and done from a group. Unlike retail where if you aren’t topping DPS AND have all the utility then your useless.

Flying - When they designed areas without flying in mind they were so much more engaging. Now everything has to be designed with flying in mind so it’s not designed to truly be experienced from a ground only perspective. So being only on the ground doesn’t feel good.
Plus, personal preference. There are more than enough players happy to ride on their horse. We don’t all need to be there ‘RIGHT NOW CUZ I GOT STUFF TO DO’.

low % loot drops - When the content is fun you are happy to go back in to try again. When the content is dull you just want your gear so you can be done with it. Don’t need high drop rates to keep you interested in good content.
Also, crafting made up a part of gearing. Don’t need loot to rain from the sky if your end game crafting system is actually useful.

Grinding - lol? This game is developed to be a time sink. Grinding is inherent to the design. If you don’t like to grind then you should pick a different game to play.

If the suggestion is a Classic+, I wholeheartedly agree.
They have already implemented a lot of the Classic philosophy in through the last few expansions though, and much of it is not received well, at least if you would judge by what is said here on the forums.

Personally, my ideal scenario is simply return all the content that was removed with Cataclysm.
Put the whole Classic world back into the game via Chromie time, and I will be extremely pleased.
Same with any expansion content that has been removed too, like MoP etc.

Past that though, I do not feel like creating a FOURTH version of the game for Classic+ is worth the effort right now.

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Wait, that isn’t Shadowlands as it stands?

Sure, class balance is leagues better than in Vanilla Classic, but that won’t be nearly as bad of an issue with TBC Classic, and SL’s smaller balance issues are multiplied with meta obsession (no, you don’t actually need a fire mage for M+ under 15, but people will seek one anyway).

For the rest…

  • We won’t have flying for at least another patch
  • Loot acquisition in SL is a consistent forum complaint
  • The single biggest complaint about SL is its grindy systems

I think much of the bad reception boils down to implementation. The “classic” bits getting implemented in the modern game aren’t bringing along their supporting bits of context.

Like loot scarcity for example, yes good loot was hard to get ahold of in Vanilla but there were also countless sidegrades and 2nd and 3rd best items that could be targeted and acquired in the midst of seeking that BiS item to hold you over. SL doesn’t have much of that.

Lol no. Classic+ is a total meme. Vanilla gameplay is garbage.

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The main campaign in shadowlands feels extremely linear. What I enjoyed about Classic was the non linear style of questing and the free to roam feeling.

In shadowlands i’m forced down a path that Blizzard wants me to go down on to experience the campaign they created, as opposed to letting me roam around the world, quest in different zones etc despite what level I am.

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Yes pre-cata zones are much nicer in this regard. Hit a hub, pick up a truckload of quests (or skip a couple, that’s fine it won’t lock you out of anything), and the rest is up to you. You don’t get herded around from microhub to microhub getting dripfed 2 quests at a time.

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If you like Pepsi you drink it. If you like Mountain-dew you drink that. But the most vile thing is mixing them into Pepsi-Dew.

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combining those two would be like combining mayo and soy sauce

i have no doubt someone has done that

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Yep. I’d love it, but all the gripes from soloers would be the same as they still have to do the more difficult content if they wanted to progress their character. And which type of combat system are we using? The slower/auto attack feel of classic or the more fast paced feel of retail? Both games play very differently.

I certainly wouldn’t mind more of the rpg elemants from classic getting into the current game. Bring back the class quests eg: warlocks actually having to acquire their companions instead of just being given the spell. I feel that’s been the biggest thing this game has lost over the years.

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Heck even just doing a quest to get your special warlock robe or being sent out to Tabetha to create a nice blue wand for your mage were pretty sweet.

Legion was nice in this regard, but they’ve since relapsed hard into one size fits all questing.

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