The problem with utility in a raid is that it isn’t needed. A holy paladin can do anything a ret paladin can do. Most guilds have even stopped using SP and given that job to a healer.
Utility is nice in small group content, but in a raid of 40, everyone has specialized roles.
Yes and those abilities actually do great damage, so it’s fun. You are wanting to play an enhancement shaman because you want to pop windfury crits in a raid even though you could be a warrior who hits harder with just the 1 extra attack over the shamans 2, actually can sustain high damage and doesn’t have any fundamentally broken specs like enhance and ret. you want to feel useful because “lol imo totems” and you know how literally marginal those talents are. Enhancement is non competitive and is a pipe dream just like ret
The raid doesn’t need hybrids to have this utility you seem to be putting on a pedestal. You guys are WAY overvaluing the “utility” of ret and enhance and keep forgetting the big dps loss from just bringing them in the first place
It’s not entirely accurate, but you can expect rogues, warriors, and mages to hit about 1400-1600 roughly in Naxx where a paladin will do… about 600 at most if gearing for AP, or from what we’ve seen, 1100-1200 or so? going Spelladin.
Spelladin, if it works in Classic, is really the only way for a Ret to be competitive at all. It’s very farm intensive (you need to farm consumables and also as many Manual Crowd Pummelers as you can), but it’s the only way you can compete.
The number values aren’t inherently accurate but AP Ret (gearing like a Warrior by stacking Strength and a fat 2h) just doesn’t do a lot of damage since most of your damage is spell power based, which is why gearing for +SP is better.
Leveling took SO long to kill anything. Sure you were basically invincible, but the severe lack of offensive buttons to push while putting out pitiful damage was something else.
There was actually a long, elaborate forum post back then about how playing a ret pally was meant to be done while watching adult films because you didn’t havevto focus on playing.
People only want to play ret and enhance to feel like special snowflakes and be worshipped as “guy who raids offspec” when this scenario will not exist at all and no one cares. Ret and enhance is streamline selfish play
People want to play what they want to play. Don’t underestimate someone’s personal fantasy for their character. It’s not to be a special snowflake, and the biggest barrier for raiding is logistics - finding warm bodies.
The most selfish thing you can do is dictate how other plays.
I’t’s really hard to get accurate numbers like this. Even the numbers we do have are based on pservers which have already shown to be off in some regards (boss parry was way off), so we won’t know for sure how they actually perform in Classic yet.
I just checked the last 40 Naxx raids from Northdale, which I assume is still the largest pserver, there wasn’t a single ret paladin in any of them. This alone should tell you how viable raiding guilds view ret, but it also shows how hard it is to get accurate information on how they perform. It is possible to find ret in the lower tier raids, but it’s hard to judge them based on farmed content.
There are some players testing out the spellingbee spec on Nighthaven. Again though, these are geared naxx raiders on farming runs, and much of the data is skewed (paladin getting things like PI and innervate for example, something that would never be done in progression raiding)
You keep saying this, but it doesn’t really apply to dps. It’s easy to find dps for raids. Healers are what hold back raiding guilds, not dps.
Those 40 Naxx raids I looked at above, all had 4 or more healing paladins. They can cover all the buffs without a ret. Paladins are really good healers.
Sanc is nice for tanks, who wont need salv. The damage mitigation is hardly worth giving to the entire raid, and certainly doesn’t merit losing raiddps .