I don’t think people will have Ragnaros down in a week either. But guys like Summit, Shroud, Asmongold, Soda, Reckful, Swifty, and all of the current BFA guys are going to be streaming it. I bet WoW stream alone will have 200k consistent rivaling Fortnite for a change. Servers might start out lower population, but Classic, if launched well, and without a bunch of changes, has massive potential. Nostalrius and the split Elysium / LH projects alone assured us thousands across the world were invested enough to not only download the clients, but create accounts and play hard. There is almost more private server content on YouTube than there is old Vanilla content.
The first month in, if it launches well, people are going to be killing Ragnaros. Dire Maul spell caster gear, instead of +frost damage greens will assure Mages being not only competitive in Molten Core, but might compete on a bulk of the fights where melee used to completely dominate. Extended debuff slots also favor spellcasters a bit more than melee.
Vanilla is not difficult. What makes it challenging is the time investment. It takes a long time to get fully geared. There won’t be any Lionheart Helms until Ragnaros and Onyxia start getting killed, but there will be plenty of extra hit% gear and +healing gear that is sure to trivialize some encounters.
Quest greens, not so much. But Progress did it on Northdale with everyone stacking +frost or +shadow or +healing gear, and all of their Warriors were Arms, not Fury, in which Fury tends to top meters. A lot of people in their upper-50s, not even 60 yet either.
Given, that was a very PvE-focused guild comprised of superb players.
Quest greens is a bit of a stretch for the casual and return players. Not a stretch at all for the private server crossovers who have been devouring Vanilla for the last 6 years nonstop.
Since Blizzard has stated that they will not making any balance changes and you seem to think that any build that is not “optimal” is not viable, I hope you’re ready to heal, if you choose to play paladin.
And there it is folks, insecurity so intense that this dude goes about posting, overcompensating, desperate to “strive for superiority.” A guy so inwardly uncertain, that he can only type something this pathetic about other, more confident Paladins
If a paladin wants to be “bleeding edge min/max world first blah blah blah” he’ll/she’ll probably go as a healer, as paladins in 1.12 are the best single target healers in the game.
Fortunately, most raids actually don’t need “min/max” of talents, gear, and so on, and so yes, Ret paladins are viable for their utility+damage.
People have run numbers, and the class that scales the worst from MC to Naxx is actually…hunters.
People also forget that Paladins has a talent tree change for the sole purpose of making their trees more viable, after many of these raids were released. The Devs actually wanted Pallas to be up front whacking things, but because they can heal, it was the community that wanted them in the back in a dress slamming FoL.
The community didn’t much care what they wore or where they stood as long as it wasn’t “in the bad”. The spamming FoL (or cleanse as appropriate) is reasonably accurate although that really only mattered up to a point. Raids like mine that brought 5/class didn’t need all the healer class players to spend all night banging their heal buttons…
As much as they did say many times during Vanilla that they wanted Paladins up front in melee, I can’t fully believe that’s what they wanted at the time.
If Blizzard wanted Paladins in raids to be primarily melee and not healers, they would have made that happen in the talent revamp. Though healing was still their strongest role in a raid up to 1.12.
The problem with ret viability was 2 fold and stayed that way upto WOTLK for alliance. TBC solved both these issues for Horde paladins.
1.gearing was a complete nightmare as you still needed a decent amount of spellpower +int for longevity while maintaining required crit and attack power.
2.Inate mana regen via the mana returns on heals trait.
Seal of blood fixed these both while giving a consistant damage source while the alliance was stuck with seal of the casino.
I want to see a hunter do a split melee range spec where every 10 seconds they go 8 yards to get off AS and MS then go 5 yards to focus on getting procs from dual wielding while spamming Wingclip. I think it would be interesting to see how that pans out as DW scales a lot better than the ranged weapon.
What? It doesn’t take 2 secs to go a measly 3 yards… and it’s not doing nothing, you still get an auto, aimed shot, and multi shot for the 3-4 seconds you take at 8 yards. Otherwise you are stuck waiting 10 seconds for the cooldowns of aimed shot and multi shot. Where in you arcane shot, yay.
1.Can’t cast multi on the move,still have to watch your shot timer or miss out on auto’s.Can’t cast AiS on the move either.
2.Unless you’re back pedalling you won’t be white swinging or spamming wing clip.
Belf pallies didn’t need to do it to outstrip their alliance counterparts as they had a sizeable advantage with Blood out the gates.Twisting was just icing on the cake.
This is why I mentioned it, blizzard didn’t like pallies in TBC but they did love Belfs.
That is the beauty of it. You don’t have to move but a piddly 6 yards every 13-14 seconds and you get to benefit from procs and your generated attacks, plus more regen from JoW if you are alliance.
Take dragon breath chili for instance. Take a flask, elixir, wizard oil and you have a powerful proc doing a good amount of damage that your bow can’t do.