Hoomy is also really strong in WSG / AB for flag caps, returns and ninja cappin.
So, I see a LOT of commentary about people thinking ret players wanna equal warrior or mage. Most donât. Legit, most would be happy just to put out enough numbers that they arenât a joke. Me personally, Iâve done Vanilla twice already. No interest in Anniversary. But should a true Classic+, something trying to keep it grounded but do some balance polish, occur Iâd happily be back for it.
All that is just so I can establish where I stand. Anniversary shoulda seen no changes and just been turbofast. At most, only changes shouldâve been faster leveling and maybe up the amount of drops bosses do so people can avoid farming for months for one singular rare drop. More drops=more rolls on the table=rares coming out more. Just my 2c there.
But for a TRUE Classic+, I think Hybrids will need to be addressed. I EXTREMELY vehemently disagree that a Hybrid being able to put out 2/3 of a mage DPS when fully specced and geared for it is a problem, IF done correctly. Part of that would be reducing burst factors, part of it is addressing CDâs, part is abilities, part is mana, and part is gear. Those are going to be your big factors. This would keep pvp more grounded and stable (especially if the mana issue was addressed via regen factors as opposed to reductions, keep the mana pool small and vulnerable so heals arenât strong) while allowing them to keep BASELINE kit functions for raids and increasing throughput over time (DPS.)
I think if we want to ACTUALLY have this discussion in good faith, we need to realize one very important thing, put last because itâs where people see it: Anniversary is what it is. Donât even bother asking for changes. Any discussion about hypothetical should be kept to a Classic+ potential. SoD is not that, SoD is an experiment, taken to extremes to see what works and what doesnât. A LOT of it doesnât, and will absolutely get tossed in the trashcan in the future. As it should. But some ideas have merit and might be used in the future. Best one I can think of was their version of Crusader Strike. As mentioned, itâs not a huge pvp burst blast, but itâs a distinct DPS improvement that handles both some more damage AND mana return.
Good luck getting the no changers on this forum to even consider half of what you posted. To them SoD is classic+.
So nerfing PVP to help a 2 hrs a week component of the game?
Burst is the king of PVP, if you donât have burst then youâre never gonna kill certain classes.
Massive burst damage inside the HoJ window is why Ret can absolutely delete things when geared and set up properly.
Youâve made it pretty clear youâre against any sort of alterations. Your opinion is noted, since you wonât contribute anything of value or substance to the conversation under the parameters I listed.
The IF done correctly is the problem. You canât even argue the new honor system is done correctly and itâs probably the best ânewâ thing to come out of blizzard in the last 5 years.
Theyâve had to cap rank progression because otherwise the gear invalidates 80% of end game pve, and there isnât a lot of that already.
IF blizzard could do it right, and not ruin pvp in the process, go for it. But they canât, wonât, and half the people making suggestions on the forums donât have enough of an understanding of the game to even be worth reading what they post.
TLDR; only changes that benefit me are good for the game. Anything else is bad.
Before I even start, NO CHANGES TO ERA OR ANNIVERSARY!
The only way you could really fix âRETâ if you want to make it PVE viable without destroying PVP is to go the same direction with the class as Fury Warrior.
For this you need to make Vengeance also grant 3,6,9,12,15% melee haste.
Also replace Retribution Aura with DW specialization; no I am not joking.
Move the Precision talent to Retribution in place of Deflection, and have it grant 1,2,3,4,5% +Melee hit.
Because Deflection is now in the Protection tree, and now 3 points talent, simply change it to 3,6,9% parry.
If you wanted to make Prot stronger without busting the game, Blessing of Sanctuary could kick back 2% mana on block in addition to its existing effects.
Thatâs about as far as it really could go, and not bust PVP or Leveling or Dungeons that are all far more important than Raids.
Why DW over 2 hander? Because it does not break PVP, because it does not destroy the game, and because DW is a PVE thing 2handers are a PVP thing⌠Simple as that; nor should 2 handers be used in PVE content because of the balancing issues created by such a ridiculous meta as that.
Youâre an idiot and 90% of what you post is worthless.
Youâve made suggestions, been critiqued, and then refuse to accept the reality that your suggestions are bad.
I could literally say the same thing to you. /shrug
I havenât made a bunch of suggestions based in fantasy land. In fact, Iâve made multiple suggestions that nobody will apparently read or respond to, like removing death wish and recklessness as an example. But you literally donât understand the game well enough to understand that removing those just makes rogues the new best melee and the class to stack. The dps that are ahead right now are ahead for a reason. Iâm sorry you guys all struggle to comprehend it.
Thatâs why you have nothing to offer to the hybrid discussion.
Iâve made more and better suggestions to fix hybrids than a bunch of you crybabies have and youâre the ones bent out of shape that they suck for 4 hours a week.
Bro youâre asking to make the game trash so paladins can dps in pve.
Roll a dps class if you wanna dps in pve.
Iâve got almost pve bis on this paladin - slayer crest, GOAs, mom, etc. - and I still show up to raid in a proper healing spec to help the raid as much as possible.
Just deleted an AQ geared rogue in 1v1 with a 1 hander and shield, I put a screenshot with combat log on your disco. =)
Oh but these guys say Ret needs boooofs.
Hmm.
I just canât take anything you say seriously. You think itâs okay for warriors and mages to be far above everyone else and I get it, you only play warrior. Just donât be surprised when people call you out on your nonsense.
No one is asking for skill removals, or nerfs, or anything of the sort, but being able to cast the max rank of my DPS spells during raids without going oom in 3 casts would be pretty nice. You just like all other warrior mains are paranoid that hybrids want to steal your thunder. Hybrid dps just donât want to be a detriment to the raid 90% of the time in being brought. Also, donât act if warriors werenât bottom tier in dps you wouldnât be want buffs/change in your favorite version of the game even if you did so in silence.
Then show up in a proper spec
Most hybrids are pvp specs and shine there.
The game isnât designed for everything to be optimal in all places
I donât remember asking for your opinion but okay. Noted.
You not understanding the reason warrior, mage, and rogue are so far ahead is exactly my point.
They are the only 3 classes with good dps cooldowns. You either remove these cooldowns, or you have to get real convoluted to rebalance the game. And the convoluted solution USUALLY breaks the rest of the game. You know, the other 98% of it.
So yea, my suggestion is in fact, way better than anything youâve offered.
The real problem with removing these offensive cooldowns is that most of them are talents. Good luck finding a reasonable replacement to 21 or 31 point talents.
And before some idiot says it, no you canât just give ret wings and have them catch up, and yes that would just make them broken in pvp.
Simply making the fights longer would nerf their parses big time because you take them out of CD maximization range.
For example AR being a massive duration of a 40 sec Boss fight is huuuuuuge, but nerf that down to the boss fight being 10 mins, then suddenly the âpureâ DPS are ahead but not but a massive amount.
Problem is, these players in Classic donât want hard fights as demonstrated by partial pre-nerf Raids in SoM.
To be fair, Iâve cleared some of the retail raids, 10 minute boss fights suck. I have arthritis these days, I canât be keyspamming for 10 minutes straight to wipe and go again.
I was illustrating how balance of the game was before all the class buffs and nerfs to raids both direct and indirect.
The shorter the fights, the more Warriors / Rogues / Mages shine because of their class mechanics. Backing up and illustrating why youâre 100% correct in that.