Shaman is very close to being good its actually decent. My main consern playing totemic is that the core hability is almost completly useless. It cost to much mana for the healing output and we juste end up oom. Even then totemic come out on top of farseer. The buff they did to rsham did absolutly nothing. The buff que actually need is
Totemic is only going to be good when you’re playing with or against double melee, imo. Otherwise, your partners or enemies will be moving too much to utilize it. You’ll also have to reposition it frequently and one thing you can do is drop a Healing Stream Totem even if its LoS, so that way when you go to move them, it also brings that on top of them for additional support. I find myself playing Farseer more than Totemic, though.
I also think Shaman is fine into double melee as well, static cling, root, knockback, and ghost wolf not only give you the ability to create distance for yourself, but also your partners. Rooting a DPS out of LoS is going to be more beneficial than casting and healing through the damage they would be doing. Look to utilize Hex/Lasso or roots on Melee during their CDs, otherwise you’re just enabling them to have better uptime when they do have offensive CDs up. You can’t always fight fire with fire.
Casted heals could/should probably have more output but the fact that Healing Tide, and Riptide are stronger than they should be, we can’t or shouldn’t have both: the ability to heal the raid without casting and the ability to top them with one cast.
The issue with globals is likely due to the fact that every Rsham is stacking (and unfortunately forced to do so) verse/mastery so you typically end up having 0 added haste. There are just a lot of times where 1 well thought out global is going to be more beneficial than trying to squeeze in 2 which is a bit counterintuitive for Resto since Riptide/Unleash are modifiers you’re inclined to use as often as you can.
Even with the pvp talent? I’ve seen people playing totemic and thought may be thats what I was doing wrong but then realized is a tiny area and will suffer the same problem Earthenwall tot does.
True true. Do you know if 2 set or even 4 set is worth? Seems ok on paper but no one is wearing it.
Rsham doesn’t feel terrible, or even bad really. I regularly hit upwards of 3 mil Surges/Waves. The only time I get slightly annoyed is when I’m having to juggle ES between multiple people dying, makes utilizing reactive warding much harder and just feels terrible.
Then you get blessed with the ES bug being on 3 people at once and you become a god until you get purged or forget to refresh.
No offense to other Rshams and not saying they couldn’t use a buff at all but I think a lot of them are scared to cast anything and if riptides aren’t topping people they think the spec is worse than it is.
I agree with this, I’d only add to my original point that I do tend to lose on mana fairly often. Possible buff to Water Shield or Mana Tide would be kinda cool but that’s bout it
Ok so after 3 globals for tidal and master of elements you can probably maybe get a 3mil 1.5 second cast. Or you could just press divine toll and echo shock.
shaman has a great kit, you cant use though. always behind. might as well be playing 2v3 vs any competent team.
there’s legitimately no reason to ever play shaman over any other healer
No one runs master of elements lmao. What in the fried.
Yeah, Hpal is powerful, news at 11.
Nah, most rshams historically have always lacked at pressing their utility buttons. Been that way since WoD. People too used to afking in the back doing nothing whole game and wondering why they lose to pve healers that have damage.
I play it because I’ll attain the same titles I always have, regardless of if community perception says its good or not. This comes from having played it practically every season despite its strength. Should try it sometime.
I have only seen people using the 2 piece. I think like you said, 4 piece seems good on paper but probably not at the sacrifice of the stats to use the other pieces. IE gaining too much crit/haste and not enough verse/mastery.