Resto druids still way behind

I don’t play heal but tank. From my perspectives as a tank, rdruid has following issues:

  • this season has frontloaded dmg intake profile. Usually I have to pump my cds on pull, rdruid’s ramping heal is too slow.
  • rdruid has clunky cc, no hard stun, and especially very bad interrupt for this season.
  • no cleansing totem (well, there is only one class with it, but it’s too impactful to ignore).

Its raw throughput is pretty decent to me. But overall, I would take rdruid over a holypriest for mark, bres, and decurse/poison dispel.

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Many of your points are valid. Rsham brings a lot that rdruid does not. Rdruid is not fine and requires a rework to be as highly valued as rsham presently.

That being said, I don’t always agree with Fyshles on topics, but they seem to be a pretty good all-around player. Perhaps the GB wasn’t logged and cannot be viewed on WL. Not the best use of time and energy to bash each other here. Just make your point and hope the devs grow a wild hair and actually take feedback seriously.

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I think the biggest issue is overall design. No amount of % buffs are going to fix what is wrong. Regrowth is the only spell that moves health bars and that’s only after you’ve spent 8-10 GCDs layering HoTs ahead of your RG spam. There’s way too much power in RG and not enough in RJ, WG, etc.

There was way more power behind our HoT spells in previous expansions. Most AoE spells got obliterated this expansion. HPriest just spams FH/Heal in raid, presses Halo (1 button every minute) that does 20-30% of their healing. They don’t even use PoH.

Healing design is just atrocious this expansion. And didn’t they say they didn’t want damage to be spiky and yet somehow it still is? At least in M+. The PTR patch isn’t going to fix the issue.

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This entire thread is just baby’s first healer. The narcissist OP themself basically admitted this is their first time trying to get good at the game. They didn’t like that they’re getting gapped by other healers. So they blamed the class instead of themselves. Then a bunch of other people joined in.

That’s pretty standard for most people though. In many games like League, or WoW, or whatever, the high ranking players are usually able to find and admit their own faults and work to correct them. Usually it’s the low ranking players that blame other things and thus never improve.

Resto is strong right now. I’d argue the recent buffs were probably too much to be honest once 11.0.5 goes live, it probably needs a nerf if anything.

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Agreed,

They are a amazing boomkin.

But I still don’t believe them for the rdruid performance in Grim Batol the same time is listed in his screenshot is the same time slot listed on the Raider IO and Warcraft logs. That very timeslot reflected he was playing Balance.

I’m all for everyone delivering feedback. I just have a distaste for people mixing in lies to muddle the point of this post.

That is to bring constructive feedback and criticism to motion the developers to bring effective changes to restoration druid.

I apologize for bashing, it wasn’t my intention. Just frustrated.

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get her jade

Hold the phone… i looked up your logs. What the heck are you cooking there?? 90% parses and NO LB OR EFFLO?? Explain your witchcraft…

I feel like Rdruid has been left behind.
And I’ve played him since Legion (on my old account) until now, in the end I just gave up and tried Rshaman and they’ve basically given him everything he needs to heal quickly or deal with burst damage.
The mismanagement they’ve given Rdruid is terrible, because no matter what happens, his way of reacting to burst damage is very light.
Forcing you to use several healing spells at a single time, almost doubling the amount of spells another healer would use for that type of situation.
And that’s without adding that the way to do dps is with boomy attacks or melee.
I don’t know what you think, but they’ve destabilized the base I had in DF.
From nerfing Grove Guardians, nerfing Flourish, putting Flourish and Photosynthesis on the same node of choice, buffing tranquility (which wasn’t relevant) without giving us the ability to use it while moving (which has been requested for a long time like in Legion), taking away the DF tier power of S3-S4 and not giving it to us as a talent (like other healers who do have their bonuses in their talents), etc.

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  1. I don’t really like soul of the forest. I’d rather have our heals do more healing than only good healing when soul of the forest is up. It’s a needless modifier to play around.
    I read some resto Druid guides and how our mythic+ healing revolving around this one passive is a bit messed up.

  2. Rejuvenation is still terrible. I really liked the suggestion of germination applying double rejuv without using up two globals although I’m sure it’d be busted in raids but whatever. They adjust abilities in mythic+ and raids already. If you’re not in a raid, rejuvenation heals 100% more. Fix it

  3. Flourish and convoke need to be together. Convoke is the bread and butter and my favorite spell. I’d also like hero talents that support convoke more. Like even taking seconds off the CD. SOMETHING. Also bring back moonkin form

  4. Swiftmend needs some kind of redesign. I really liked the suggestion of making it not consume a hot baseline. And then giving it two charges with the talent.

  5. Skullbash usable out of cat/bear form. We have an interrupt but it can be clunky to use

  6. Choice node on typhoon to knock up instead of away. This would be another helpful fix for mythic+

  7. Buff tranquility for movement or at least copy its PvP talent to grant immunity. I use this and it’s so hard to stay in one spot in todays mythic+ environment

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  1. I quite literally said I’m a long-time player, I’ve been playing since wotlk.
  2. There is no question that resto druid was and arguably still is behind the other healing classes.
  3. So, this may break your mind. This is a video game, meaning that when things are coded, one of the possibilities is a class being underbalanced. It’s not a new idea.
  4. Resto feels way better than it did at the release, but they’ve buffed us heavily each week more and more. Still needs a little bit more but I do think where we are right now is feasible. ( the fact they buffed us so much disproves your claim that we are perfectly fine and that I’m just complaining that I’m a bad player ) I’m not going to sit here and get into a big dick contest with you by claiming to be some golden soy boy of resto druids like other people are, but I’m an experienced resto druid having played it for years.

It’s not though, it’s an indicator of how much they’re going to try in your dungeon, or a red flag…

I highly agree with everything you said, but m+ is so scripted, I’m ok with the planting during tranq as I time it well based on encounter knowledge. So if we stay planted but it gets buffed in other ways I’d be happy to play around that. Just tranqing on a whim and moving around as needed seems uninspired to me, but hey, if that’s what blizz will do then ok I can accept that too (would prefer more HPS and a true immunity to forced movement though).

This is my first tier healing, so maybe I’m not the most qualified to comment, but I thought I’d share my thoughts anyway.

In raid I feel like we’re doing fine. I can get enough healing done to do my job and kill bosses. Maybe it’s “more work” or requires “more planning” to do so than some other healers, but I’m not in a position to comment on that. I don’t feel like I’m a wasted spot or that I’m letting the team down or anything.

I have found M+ to be a bit rougher though. In a good group where people aren’t standing in bad, interrupts are done, etc., it seems fine. In a bad group where that isn’t happening, it can be quite a bit harder. Presumably that’s the case for all healers to a degree, but I feel we don’t have too many options to cover up others mistakes.

In regards to predictable burst damage, I’m finding it it doable with proper planning, if you don’t panic. I use Convoke to cover one “round” of burst, then pop my Grove Guardians for the next, basically just rotate those two. Does still get hairy at times but I can get it done.

I’m doin just fine everywhere now. I actually haven’t been beaten on a Healing Meter since hotfix…

Ramp, Tree, Swiftmend, Wild Growth, Flourish. Trees if you need more. Convoke. Tranq. Fill with Regrowth/Rejuv. Repeat.

Still can’t get the public to trust me, it’s hard to get into groups with our reputation.

Today there were 2 healers applying for my key: a 621 rshamn and a 626 rdruid.
I asked my friend “which one should I pick? I kinda want to see how druid heals”
He told me: “if you want to mob the floor then go ahead with druid”.
Rip druids. I hope you will have a better future the next season.

I know the original poster is focused on Mythic+ and how Restoration Druid stacks up against other healers, but I’m thinking more about Druids as a whole across all content: RBGs, Arena (2v2, 3v3), Raid, and Mythic+.

I know you’re doing great with Mythic+ healing—better than me, honestly. I’ve been healing +10s and nearly timed all of them, just missing 3 or 4, which I’ll probably finish before the 0.5 patch drops.

I’m not saying it’s impossible to time keys or get into groups—because that’s just not true. But yeah, there are times when I get declined and see “RSHAM wanted,” especially during the dispel affix last week when Resto Shaman and Priest had a clear advantage.

But let’s dive into the real issue: Restoration Druid, in my opinion, is lacking. This is backed by the series of hotfixes increasing healing, and that random mid-tier rework during The War Within. Yet even with these changes, the Hero Trees don’t feel finished.

We’re essentially gatekept from certain gameplay styles, with builds that don’t allow flexibility between Mythic+, raid, and PvP. The lack of talent flexibility across different content is frustrating, and it holds Druids back.

The kit itself has gaps:

  • We’ve got interesting talents that open up damage windows, but we can’t afford to take them.
  • Tranquility isn’t really an option when nearly every other healer can rely on their main healing cooldown.
  • Our utility—like Soothe, Stampeding Roar, Innervate, and Nature’s Vigil—either isn’t accessible or feels outdated compared to what other classes bring to the table.
  • We’re squishy.
  • And we lack “save” mechanics that other healers have. Look at Resto Shaman’s Spirit Link, Paladin’s BoP/Lay on Hands, Priest’s Pain Suppression/Life Swap/Guardian Spirit, Evoker’s Rewind/Time Dilation/Zephyr/Communion, and even Monk’s Revival/Cocoon. These abilities allow other healers to handle high-stress moments in ways Druids just can’t match.

Bringing a Resto Druid to a group means you’re accepting a healer that likely won’t contribute much damage, can soothe one target at best (even though we were the original Soothe class, and ours should really be AoE), and have a cast-time Battle Res—when we were the class that invented it! Plus, it doesn’t even apply Mark of the Wild or the well-fed buff.

There’s so much untapped potential here. We could modify …

  • AoE Soothe,
  • An updated Battle Resurrection,
  • A new approach to damage output,
  • Protection against overhealing,
  • A revamp to Tranquility, and
  • Better “save” mechanics.

Restoration Druid has a strong foundation, but it needs serious updates to keep pace with other healers in modern content.


When you choose a class in an MMORPG, you should feel like you’re getting something unique—something that no other class can offer in the same way. Unfortunately, Restoration Druid has lost much of its distinct identity. Other healers like Restoration Shaman and Preservation Evoker offer similar (or better) mobility and utility, leaving me to question: what does my Druid truly bring to the table?


I’ve been playing Druid since my first day in WoW, and I’m incredibly invested. But despite that, I find myself asking why I stay. The class doesn’t feel like it excels in any way that justifies the choice. I don’t plan to reroll because of how much time and effort I’ve put into my character, but we shouldn’t have to feel like this. Every class in an MMORPG should feel viable, and right now, Druid doesn’t.

Final Fantasy XIV and other MMORPGs understand this fundamental philosophy, ensuring that players can enjoy their chosen class across all content. WoW needs to do the same. All classes should have their place and right now, Druids are falling behind.

We need updates that restore the uniqueness of our class—whether that’s our damage output, healing output, rotation, utility, or mobility.

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Thought I was the only one who thought this, but I agree with this in sentiment.
Not sure how Rdruids stack up with the current buffs, but the 11.0.5 talent rework seems like it’ll take us to insaneo levels.

If we know Rdruids are catching huge buffs in a month…can we just wait and stop asking for more buffs lads?

Not anymore. They’re outhealing Evokers and shamans alike. ITS HPAL that needs a buff homie.

It’s true that a skilled resto druid can have a high HPS cap, but HPS isn’t (and hasn’t been, imo) our biggest issue.

The problem is incoming damage profiles in TWW content that has massive burst damage going out in a very short window of time. Perfectly predicting this incoming burst damage and over-healing like crazy to create a massive ramp is really the only way we can deal with it. If we predict wrong or don’t ramp aggressively enough, we don’t really have any good tools to “catch up” or save people at that point. If people use their defensives then it can often make up the difference, but no healer should be dependent on that.

I liked the tier bonus in S3/S4 DF and I’m glad they are bringing it back as a talent. I do think that it will help. I don’t think it will make us “overpowered”, unless pure HPS without context is the only metric you use.

Or if you prepare for a massive ramp, the damage goes out and the Mw pops Revival and the Evoker pops Rewind. Then all that prep goes to overhealing.

Gets really hard to ramp when the raid is as big as mine. We have 28 - 30 raiders, the hots drop off too quick.

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