Lifebloom - Instead of the TBC version, we got the WOTLK version which has an absurd mana cost and doesn’t heal for very much at all. It’s one of our worst heal-per-mana spells, on top of sharing a rune slot with Starsurge, a much better choice for complementing Resto’s current “dps and heal” playstyle.
Nourish - It’s…decent at best. But the fact that it requires a HoT to reach its full potential just means that this will really only be used on tanks. Which are already handled just fine with Rejuv+Regrowth and/or Healing Touch, or by the Priest/Paladin/Shaman since their ST heals are much stronger. The best use case of this rune is as a “flash heal” equivalent, fast but inefficient. It also shares a rune slot with Eclipse, which just makes its opportunity cost even worse.
Living Seed - Blizzard is just trolling with this one. It’s hot garbage and legitimately a contender for the worst/most useless rune in the entirety of the game. HoTs can’t crit, and even if you do use direct heals, we just don’t have anywhere near enough crit chance for this rune to work. It’s genuinely all-around awful, like they just copypasted it into SoD without actually thinking about how it would work. Having something that only procs on spell crits is terrible when you don’t have much crit chance.
We don’t even have a rune for the Feet slot, all we have is Dreamstate…which again, is part of the “dps while healing” playstyle, requiring you to take Eclipse and Starsurge and Fury of Stormrage to make good use of it. Which further invalidates these three healing runes.
As it is right now, Resto Druid’s runes are so awful that our best way to play is essentially being a Balance druid that occasionally presses Wild Growth or throws out an instant-cast HT. Which, I don’t really have a problem with, but it feels like Blizzard doesn’t have a clear vision for the spec, seeing how they’re putting in these healing runes that are essentially noob traps with how bad they are. Being a DPS that occasionally heals is just so much more effective, with the current runes we have.
So as to not look like I’m just whining, here’s some potential solutions:
Living Seed - Make it a 50% chance on every single Healing Touch, similar to how Shaman’s “Overload” rune works. Or perhaps make it always proc on the end of every single Rejuv / Regrowth. Or just rework this rune into something entirely different.
Nourish - Reduce the mana cost, or make it refresh the duration of Rejuv/Regrowth, or do SOMETHING to make this actually worth casting over Healing Touch, and worth dropping Eclipse for.
Lifebloom - Change it to the TBC version where it’s very cheap to cast but doesn’t heal for very much until you stack it up to 3. This makes it into a good tank heal, which is currently resto druid’s weakest aspect. We have great raid/aoe healing, but weak single target.