Resto Druid still has the worst runes in the game

I dunno. I did it on Chaos Bolt and got it done all in one run without any cheesing or logout nonsense.

Fly from Moonglade to Auberdine, boat to Menethil, fly to WPL, stealth to the Alterac sapling. Back to WPL, fly to Arathi, stealth to the Arathi sapling, stealth back to Refuge. Fly to Blasted Lands, stealth to SoS sapling, back to Blasted Lands, fly to Booty Bay, stealth to STV sapling.

Was cake. Still had 15 minutes left. Heck, the Bloodmoon event was even going when I hit the STV sapling, which is why I did it last.

I’m quite confident that shaman runes are stronger. Resto druid literally has one useable healing rune. The rest are all dead

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Nah im healing SM in int stam greens without drinking on a shaman. My druid in full bis was struggling and chugging water.

Theyre not even close to eachother. Healing stream totem is stronger than a druid.

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Hunter was never designed to be the best melee DPS in the game, and yet, here we are.

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True, although I think I was hearing the meta was dual weild rune with two caster daggers in P1. May have changed, but that is why I didn’t specifically mention it.

Downrank Regrowth 1-2 times, use that in conjunction with the 50% crit to regrowth talent.
Still not super good, but not super bad for fulfilling the nourish requirements.

Yes but in the time you spend casting that near-useless downranked Regrowth, you could have just cast a Healing Touch instead.

yeah my healing druid runes in P1 were basically two dps runes (stormrage+starsurge) and 1 healing rune (wild growth) and that hasn’t changed in P2 either. Druid healing is also just so insanely mana intensive from what I’ve noticed in dungeons. A rune to help druids cope with that would be great.

I sometimes forget living seed was even a rune lol.

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Is this a problem? I don’t think it is.

Did all you people struggling in dungeons just have bad tanks or something? I legitimately had 0 issues healing 5mans. Most times a regrowth+rejuv would keep the tank up, with a sparing HT here and there. I’d just RG+RJ the tank and then start spamming Wrath for instant HT procs. Nothing in 5mans hits hard.

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Downranked Regrowth once, with +50% crit chance, if crits heals for non-downranked HT non-crit amount, plus living seed proc, plus 21 seconds of a HoT to qualify for Nourish. All for way cheaper than a HT.

Could you back this up with some math? I’m still having trouble believing any of this is more efficient than dropping Eclipse and using a full Resto build and using Regrowth, a mana-inefficient heal, just to use another mana-inefficient heal.

Warrior says “Hi”

Wild growth heals for like 10k?

It’s by far the best healing rune in the game and allows for a one button healing rotation.

This allows you to take on feral or balance talents and use offensive runes.

For this reason Druid remains S tier and the second most saught after healer. If they had fort, every other healer would be obsolete.

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Druid healing is healing intensive if you’re doing it wrong!

There’s not going to be any math because it’s incredibly wrong. Even rank 1 Regrowth costs 120 mana. Going to crit on rank 1 for 200 healing and then a 100 hp hot?

Meanwhile HT is doing over 1000 noncrit.

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Honestly at level 40 the math is actually super easy to show that regrowth is going to be better even if you don’t downrank

Assuming 200 +healing for easy math and using the highest ranks available to you:

Regrowth (Rank 5): Will heal on average 514 up-front, non crit, plus 527 over 21 seconds; a total of 1041. Assume an 8% base crit chance based on roughly 200 total int plus 50% with talents. Mana Cost: 420

Healing Touch (Rank 7): Will heal an average of 1212 up-front. Mana Cost: 405 (365 with 5/5 IHT Talent)

Assuming you do not spec Living Seed, with a crit chance of 8% at about 200 Int, you average 1309 healing per 100 casts of HT.

Assuming you do run Living Seed, with an 8% base crit chance plus an additional 50% to Regrowth, the average Regrowth direct heal will heal for 778, with an approximate proc value of an extra 233 healing from the Seed proc, plus the additional 527 HoT for a total of 1538 healing.

In conclusion, running Living Seed and 5/5 in Improved Regrowth, you heal approx 3.67 health per mana with Regrowth

HT, with 5/5 Improved healing Touch, will heal about 3.59 health per mana

The difference is slight, but with Living Seed + Regrowth you additionally gain the benefit of being able to use Nourish consistently without setup.

This math changes based on rank, but as Regrowth SP mod is the same per rank (unlike HT), lower ranks of the spell actually become more mana efficient as you gain Spell Power, especially if used only to have something on a target to buff future Nourish casts.

EDIT: All of this information is fact-checkable by simply pulling up the spells yourself on wowhead/vanilla and plugging a 200 SP coefficient into the math on a calculation, then add (0.5 * x) where X is your crit chance to the up-front portion of the heal to see your own average cast value

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I did some math above for fellow druids and healers to see that there’s more than one viable way to play the class right now. If you prefer to stick to FoSR for your instant HT casts that’s fine, but I supported my statement with carefully done math and concrete sourcing. Don’t come here telling people they’re wrong just cause you choose to not do the math.

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What kind of tanks were you healing. Warlocks and 2H warriors which is what I mostly healed would get beaten on hard in aoe groups. And it really only started getting annoying in SM when monks/myrms started showing up. Little double pulls with some of those mobs in the mix would chunk my mana when healing a warrior.

Regrowth is such a waste of mana tbh

Nourish basically replaces down ranking HT for fast heals. It’s not the one cast full heal, it’s basically flash heal or lesser healing wave. I think it’s fine, but a little less mana cost is probably called for. Also make it benefit from talents that apply to HT or HoTs.