They finally adjusted the text on the set bonus to clarify its function:
Your direct healing spell critical strikes now have a 50% chance to activate Dreamstate
Okay, now the problem lies with the fact that Resto druids don’t have much crit chance, nor do we really use direct healing spells all that often. The vast majority of our healing is from heal over time spells. It’s literally the same problem as Living Seed. That rune is awful because we don’t have much crit chance and don’t really use direct heals very often.
Who exactly designed this set bonus? Giving a class that heals mainly through HoTs, a set bonus that only procs on direct heals. I’m not understanding the thought process behind this.
And before you say “imp regrowth talent”, Regrowth is horrendously mana-inefficient, and never gets used because of that. Even with +50% crit chance from the talent, it is absolutely awful HPM and outclassed by Nourish. Blowing that much mana on Regrowth just for a CHANCE at proccing Dreamstate, you’re going to lose way more mana than the Dreamstate regen restores.
Because regrowth is garbage and our worst HPM spell, and even if you used rank 1 to proc the 3-piece, it’s a net loss of mana.
Of course, the two forum trolls above me don’t know that because they don’t actually play the class yet feel they are qualified to give advice for it anyway.
Don’t feel bad. As a cloth caster dps, your 3-set affects the next person more-so than yourself.
It puts a single use debuff on the target that makes the next spell hit against it deal up to 50 extra damage and can be consumed by anyone in the raid, not just yourself.
Meanwhile, we have warrior, feral and balance druid, healing priests, shamans, etc, all with 3-sets that actually affect themselves and provide something at least useful too.