Resto Druid 2v2

As pvp resto druid Affinity talents are worthless, you might as well replace it with another talent because after 1750 rating survival is almost impossible without guardian affinity.

Classes are knocking 50% off your health in 2 seconds out of bear and then stunning you for the remainder hope to God you have barskin available along with every other emergency ability because if you get interrupted you just flop. I’ve even tried going overgrowth in some games and most classes just shred right through it. “oh I have all my hots ticking on me, surely I’ll be able to heal fully, oh what’s that… my health isn’t moving…”

Druids have a cool way to be unpredictable and interesting with affinities in arenas and here you are forcing us to go defensive in every situation because warriors hit us twice and 35% of our health is gone. Then most classes I find are impossible to get away from to do anything besides spam hots. You can sprint and charge all day long and they’ll be right there pouncing right on top of your butt.

I think they should add the interrupt in feral affinity and add the aoe silence in balance affinity. That would even out the playing field to where you can actually function as a dps would, just like a tanky fat bear would.

3 Likes

yeah i’m just not skilled enough to push through with all these nerfs to the class anymore. calling in for arenas before I tilt myself to unsub.

Druids are not that bad, I mean, we are in a slightly better position than we were on 8.0, but we still behind when compared against almost every other healer. And now we have MW basically dominating 2’s, which is a hard counter for resto druids. They will last longer and heal for more than us, and in 2’s is even harder due the 20% damp at the start…

Let’s hope for some real love to resto druids on S2…

I’m not necessarily saying we are bad off, I’m just saying without guardian affinity and cyclone we might as well take a challenger title. Last season I got rival but you see I’m wanting to push blizz to give us a little more flexibility with our talents.

Well just think about it, in 3 global abilities a mistweaver can heal their partner (assuming no interrupts or cc) waaaaay faster than a druid can heal in 6 hots, that’s 6 buttons we gotta press, compared to their 3, which are like fast burst heals.

If you compared healing capability with cars, you have a vette versus a truck. Cus that’s what druids practically are, are old trucks that are slow to start up, burn our tires way too easily off the starting line and have a limiter at 90 mph. Even though the vette can only hold 2 people and has no trunk space, we are only speaking of going from point A to point B.

So basically we are trading healing for more utility… WAIT, MW has multiple instant cc mechanics (not to mention aoe cc), a spammable blink and a sprint, the only the we have over them are HOTS, which are much much weaker in recovery. So whats our strat? Pop out from behind a pillar and get off a few heals and run back to the pillar, hope you have good placement, hope your partner can read what’s going on.

It just seems like other healers can sit right there smack dab right in the middle of the arena and follow us around and try to cc while we are hoping not to get interrupted while casting cyclone, cus then hots drop off and they chain cc, and someone dies.

I mean if it takes us 6 seconds to spam hots to get out of a bind, those hots better be amazing! Otherwise we are forced to TRY to cc some dps, but oh wait it’s a semi-lengthy cast so they’ll just fly over from across the arena and interrupt.

What’s a good way to add some fun for resto healing? Make balance and feral affinity viable in arena 2v2 and 3v3 also. How to do this? Give an interrupt to feral affinity and give solar beam to balance affinity. What would this do for resto? Apparently we won’t be able to stay in cat form the whole damned time so there’s no way we could interrupt every cast, plus the cooldown on solar beam is 1 minute. This would give resto druids another viable option to work with instead of having to go with long boring cyclone casts every game. It would also add depth to the class and a higher skill cap!

In any other affinity form besides guardian you are sacrificing a massive amount of survivability for a small damage increase, especially because druids do decent damage even with guardian. You just spam dots and cast solar wrath. You can get like 6k crits with solar wrath. Hell in bear form with thorns, melee abilities and the one dot, you do can do some decent damage there too. So make it where swapping to balance affinity or feral affinity is actually worth it!

Edit: I also wanted to point out that mistweavers have a melee interrupt, and can do a substantial amount of dps without sacrificing their survivability. Even priests do a surprising amount of dps while in arenas. I know holy paladins can be a definite threat when they start turning on their holy smite! I think shamans probably get the short straw in that equation but they do get cool buff totems too.

Don’t give me that spill where “oh well, those affinities are just for leveling”. Come on man, you can swap any spec at any time.

Druids are fine in 2s. I easily hit 2k running Feral Affinity/Master ShapeShifter every game. If you can’t survive it’s your own fault for failing to peel or kite properly.

Try playing with a caster and use relentless instead of trinket. Clone, Master SS, Nourish.

The biggest problem in 2s is MistWeavers but the game isn’t balanced around 2s.

2 Likes

The game isn’t balanced around 2s lmao and 3s is any better in regard to balance?

1 Like

Resto fo life. Representin 11206 Marcy Projects.

South Bronx, South, South BRONX!

1 Like

I hate rdruids this xpac :frowning: Maybe try a Photosynthesis build op with cen ward, cult and spring bloss. Makes u real tank xD

2 Likes

Oh and here is ^ my druid with that same build! Master shapeshifter is hard though :frowning: IDK if you need a lot of mastery for this build to work but you could give it a shot :smiley:

i played to 2650 in 2s running pretty much only balance affinity with a monk, l2play issue

I can’t learn to play

1 Like

I use balance affinity most of the games too (both 2’s and 3’s), but is hard to find people to play with in LFG as a resto druid. I’ve been declined a few times on both 2’s and 3’s by ~2kcr groups because they wanted a MW (I’m @2150 atm). It’s a frustrating experience.

1 Like

Path of least resistance is alive and well in arena.

This sentiment irks me. We get that. But the imbalance in 2s is happening 3s as well. The issues are no different. Healing output. Mana efficiency. Defensives.

So saying it’s not balanced around 3s is about as tone deaf as you can be. The top healer is 2s IS ALSO the top healer in 3s. Who would have thought? The reason they are strong in 3s IS ALSO the reason they are strong in 2s. The reason disc and resto druids aren’t strong in 2s IS ALSO the reason they aren’t strong in 3s.

Not rocket science.

1 Like

I think it’s actually kind of hilarious. I probably would have hit 2k, without carries if I would have dropped out of college, never got a high paying job and never got married, but hey… to each their own right? Or maybe i could’ve majored in computer science and got me a job in software engineering at blizzard and then me and all my nerdy buddies could climb the arena rankings with me. Then we’ll all go to the arena forums and tell everyone with normal lives that they need to learn how to play. “YOU JUST SUCK NOOB!”

2 Likes

[Projection]

  1. An unconscious self-defence mechanism characterised by a person unconsciously attributing their own issues onto someone or something else as a form of delusion and denial.

  2. A way to blame others for your own negative thoughts by repressing them and then attributing them to someone else. Due to the sorrowful nature of delusion and denial it is very difficult for the target to be able to clarify the reality of the situation.

1 Like

I agree that rdruid is weak right now, however mostly put this down to a HPS issue causing a notable GCD starvation.

You shouldn’t be able to play feral aff in every game, and I disagree that an interrupt would be a good thing (or is the right change to improve the class). You also shouldn’t also have to play guardian aff in every game, and with the exception of q’ing into rogues and fury warriors I’d say you don’t have to on most occasions.

It sounds more like the issue you’re having is with the choice between spamming hots and kiting, with neither being quite enough. I agree with this, however this is low healing throughput and GCD starvation (when damp ramps up). Our hots don’t heal for enough so you can’t risk trying to kite and not being able to get away, because you’ll fall behind. At the same time, you can’t tank damage because you absolutely won’t be able to heal through it.

This leads to extremely cautious, frustrating gameplay and prevents us from using our toolkit to win matches (I.e cyclones).

However, it’s not at all impossible. 2200+ is very achievable. I get it though. I hit 2350 and stopping playing because it felt like an up hill battle. Class performance is always relative. I’m hopeful MW nerfs will improve our performance, however suspect we will also need some form of hps buff.

I actually hope they nerf feral affinity to the ground, it carries bad druids that don’t know how to play the class well.I say that through experience because I play a resto druid as well and I refuse to use feral affinity ever, always using guardian.

For the ppl that use feral affinity with succes, what’s the best strategy? Trying to add dps to the other healer? Or kiting the dps around and pillar and trying to solo him? Or something else?