If it was a 100% drop, I’ll agree with you but when we know the practice of low drop % + long time respawn combination, that’s why Devs changed drop % in the past for some items, because they notice the lack of fun and the frustation of the process. Example, changes on Shadowlands 9.2.5 if I remember correctly for an item regarding the Mechadone meta achievement.
You can’t go and do things like you mentioned without worrying about losing the respawn against other collectors, you don’t need a macro, there’s plenty of addons that trigger a visual / sound alert but you need to be close for at least the tag to the rare.
I never mention day 1, actually this is an issue for any expansion, you can check comments for Soundless, that’s just an AFK farm at this point.
And there’s not this concept of farm it slowly because you’re not getting progress with each attempt, every attempt is the same some hours waiting then a RNG roll, you could get it on the 1st or 100 attempt. You’re defending this practice that leads to players being afk while doing other things, OP mentioned it clearly since the first message:
“while working”, obviously as humans, We’ll look the best way to maximize our time, so this kind of afk grinds will lead to players doing other activities outside of WoW which don’t provide anything good regarding gameplay, Devs will see metrics of gametime but its missleading and a frustating experience, time is important and Devs should consider how to combine RNG (Attempts, Drop %) + the Fun experience.
I’m really glad with 10.2 Mounts, I even did a thread about it
Their approach for these rewards was incredible and I’m not getting those day 1 , but I already have a point of view of the goals and the content for new / returning players in future expansions.