Timing all 12s really should make your key not deplete below 13, that way you can actually work on 13s instead of constantly redoing 12s.
The goal is to prevent people from failing upwards. It’s fine.
The goal is to keep your key from depleting.
No, they’d just remove depletion then. There’s a reason why you need to time all the keys before it reaches that level.
It’s a boredom prevention mechanic.
timer should be removed at all key levels.
So should %. Just pull the bosses and get the loots! Mythic track too, fully upgraded, and guaranteed one piece per person. Also, you should be able to select a tertiary on the piece that drops. Also, you should never get the same item twice.
there’s a difference between you and me. a pretty big one.
you wouldn’t play the game you just envisioned. But i would play the one I envisioned.
I don’t mean to brag but that makes one of us greater than the other…
I’ve been hanging around the forums a long time robokappa and we are more similar then you might think! Big fan!
I think the majority of players disagrees. Right now resilient keys don’t really do anything useful other than preventing a mistake in a -1 key level from depleting. I’m currently in the progress of getting all keys timed at +14, and when we practice and inevitably make a mistake and brick the key, we have to push it back up from a 13 again. It’s a huge waste of time, and extremely demotivating.
I’m curious to find out what you mean with failing upwards, because you still have to time all keys to make the resilient level go up 1 level. It’s not like it will give me free +14 timed keys, it just makes it so I don’t waste half my evening doing keys to get the keys I need for actual practice.
Failing upwards means you do keys where you have basically no hope of timing, and just get lucky once. (Cause people pug.)
It’s not a reflection of your ability, rather you got lucky.
And how is that different from now?
Unless you want to waste a lot of time retiming keys, you better get consistent.
I can’t get consistent, because we don’t have the time to keep getting +14 keys. We have limited time to play, and if we waste that time playing lower keys, we don’t get the practice in the key levels we need to play.
You have infinite access to 13s, (thanks to resil) get consistent on those.
And it will absolutely help you in 14s.
The risk of “failing upwards” is more or less the opposite of reality. The risk to Blizzard is of players getting to practice what they need to work on in a more efficient manner, succeeding upwards too quickly and finishing their season at an earlier point, depriving LFG of those players.
Sure, but nobody is motivated to do +13s when we want to do +14s, it’s just not the same in terms of damage. Wiping on +14s at least feels like progress, while +13s feels pointless as they are easier, we’ve already timed them after all.
If we can’t do a +14, we can’t do a +14, but at least it’s a skill issue and not a “can’t get the key and actually run it or even consistently practice it” RNG issue.
Fair enough that it doesn’t feel rewarding to succeed in 13s, but if you’ve found a way to consistently and easily succeed with 13s you’ll be able to use that strategy in 14s and succeed there too as the difference isn’t significant. If you’re randomly succeeding in 13s though, that’s a different thing.
In this case we’re pushing them up to 14 no problem. But to get the right 14s we need, and actually be able to practice the pulls at increased difficulty is a different story. It’s increasingly frustrating when you get the same 14 you’ve already timed 3x times in a row, while you’re trying to get 14s for the other so you can work on resilient 14.
I get that some people don’t think you should be “failing upwards”, but that’s not what’s happening here. You don’t randomly time a key with a static group, there’s no “joining a group that’s much better that ends up in an accidental carry”.
Just like before resilient keys, tiny mistakes cost a lot. A single missed interrupt can cause a wipe, which after 20 minutes doesn’t only cost you those 20 minutes, but also at least 1 lower level key, which is easily 50~60 minutes total. This is not fun when you’ve got a group with limited time a few nights a week.
At this point I’m of the opinion that resilient should be your lowest timed key level + 1, and work for any key level.
Do a 15.
Enjoy.
Sure, give me a +15 key.