I personally haven’t seen any of that, not that I don’t believe you. Azshara is ridiculous though because it wasn’t ever developed in the first place; it was just empty territory. Yes, culturally it is part of the Kaldorei history, but it played absolutely no role in Vanilla except for the Hydraxion rep.
Again, if we get something akin to a negotiations scenario, anything is possible. As long as it has a sensible lead up to it, we could make anything work: that’s what compromise is, after all.
Ashenvale was always contested due to the Warsong, but like I’ve said above - it doesn’t need to become a HORDE only or ALLIANCE only. Places like the Warsong Hold or w/e it’s called in Ashenvale could easily become a joint faction outpost designed to strengthen relations with proper build up. Just because you don’t have an exclusive outpost doesn’t mean you can’t have story in that zone.
From there, the Elves could even teach the Orcs about how to live at peace with the wilds on Azeroth, and work towards a better future. The Horde could have positive experiences making amends in a way that doesn’t feel punitive to one side or the other.
Same with Arathi; same with the Barrens; same with Dustwallow; same with Camp Taco; same with literally every zone we’ve ever had conflict in.
Again, this goes back to my point of faction exclusive questing. The Horde should gain stuff too (new zones, not taking it away from the Alliance), and those can be zones where only the Horde sees that story. Going to be real honest and blunt. I’m beyond sick and tired of having to see, and hear about the Horde in game. I play Alliance now and those are the stories I want exposure to; I don’t want to keep being shotgun to the Horde story in every zone.
After Teldrassil, I cannot stand to think of even logging into my old Horde characters because for me, any character who stayed loyal to the Horde for even a minute after Teldrassil is a monster. Irredeemable. I’m not ever going back to playing Horde, and that’s on Blizz for writing a story with no sensible narrative attached to it, or any worthwhile emotional response or resolution. WITH THAT SAID, I understand that most Horde players don’t think that way; I get it, and I respect that 100%. Horde players need story just as much as Alliance players.
So, this is where we embrace that faction exclusivity. We can have the Horde getting really great stories in game that I never have to hear about or suffer through, because I’m off doing really great Alliance exclusive stories; everyone walks away a winner.
Give the Forsaken a new city in X zone; let them build it up. Does the Alliance need to see these quests? Nope.
Give the Night Elves a new city in Y zone; let them build it up. Does the Horde need to see these quests? Nope.
Let. Each. Faction. Get. Great. Stories. That. Don’t. Punish. The. Other. Faction.
WoW, for the past eight or so years, has solely revolved around punishing the other faction. It’s time to reverse that, and get a few years of building up the factions independent of each other.
I’m a sick and bloody tired of the apples to apples comparisons of who gains this and who loses that. Someone is always going to claim its unbalanced. So long as there is sensible narrative, it can work.
“But where’s the WAR in WARcraft?! RAH RAH RAH, STOMP STOMP STOMP.”
^ I will put you on ignore.
Just because we’re not in an all out faction war, it doesn’t mean there isn’t conflict. There are so many different kinds of conflict to embrace and explore. WoW’s lore is naturally rich in wild and surreal opportunities for battle and conflict. And just because the two main factions are at war, it doesn’t mean there can’t be skirmishes.
No worries, I know where you’re coming from. And I think it would be great too, but unfortunately Blizzard writes about as well as a bucket of apples.