Every day I see more and more threads yelling about Mythic plus. Fix this, adjust that, tune the other, here’s my fix, and so on. You know what never needed fixing? Heroics. So in another chat, someone made a suggestion:
So here we are. So Blizz, if you are done listening to the MM “feedback”, I have an idea. Turn Mythic Plus back into a Challenge Mode, where the gear is only 3 ilvls above Heroic Raiding, and Heroic Dungeons. Then they feel like they got a treat for completing some challenge. Think of all the things you could stop wasting time on:
- No more having to deal with broken scaling from +11 to +12, or any other obvious scaling issues
- No additional gear is needed. You can simply slap a Mythic stamp and 3 more ilvls on Heroic gear to show the challenge was completed
- No more mounts, weapons, recolors, etc. that are needed
- No more complaints about balancing
- No more complaints about ONE tank and TWO healers being the only “viable classes”
You can keep the e-sports thing and do it once a year for the people who desperately love a challenge, but think about how much development time could be freed up if you got all the way to Heroics… and then stopped. Furthermore, you want the game to bring the player and not the class. So prove it.
We brought the player in TBC, Wrath, Cata, MoP, WoD, and even Legion. But let’s face it, you spend less time on Story and Lore so you can waste it on M+ for folks who want a measuring contest to have some bragging rights. To who I have NO idea. Bragging about this game to anyone is like admitting to being the best Pac-Man player in the world.
Let’s face it. PvP has its place. Heroics have their place. Raiding has ALWAYS had a place. The only thing that feels obviously out of place, drastically broken, and crafted with the top 10% in mind is Mythics. Why not cater to everyone with better Heroics, impressive campaigns, and genuine compelling Lore? You could move the M+ team over to Dungeons and raids, and give the Story team more time to develop something great.
You know what Classic was popular? Like, aside from rose colored goggles and nostalgia from kids who played after school each day. The story. They were compelled to see where the RPG was taking them. What did the journey look like? Newsflash, some of us are more interested in the story, and the journey, than we ever were in the Treadmill, which is why Heroics were perfect. We could cap off gear, and then play more of the story from the other faction.