Removing bonus rolls is a good thing

Apparently?

I only ever used resources. Why use anything else when those dropped by the metric ton.

I have always had tons of resources to use to buy bonus rolls so I will miss them.

Marks of honour here

Currently got 10 weeks worth of rolls just on my hunter

I think I was using 1 on marks 1 on war supplies

I mean i see your point, but it doesnt change the cost/reward difference even for that % percentage.

We will always have that issue of what the drop rate on reroll is and what the BLP does. We dont know numbers.

Was waiting to see what change Blizzard would do that would rattle you Daark.

Now i know.

I personally think the removal of bonus rolls will ultimately be good for the game, but only if Blizzard is able to come up with a system that replaces it in a creative way.

If we have another scenario(and we will) where there are items like Coral, Font, Raden weapon, Nzoth trinket not being able to target them is going to cause a lot of grief for guilds.

Make an azeritesque vendor for items with item residium from the great vault.

Well it won’t matter anyways

1 Like

Yeah, it is. Because let’s take a look at that example you specifically gave me. Mythic Ra-den/N’zoth. Now I see you’re an elemental shaman. Obviously, that’s not the toon you raid on, but it’s what I’ll use for the example since I don’t know your raid toon.

Mythic Ra-den for an Elemental Shaman has 4 items available. Two trinkets, a pair of azerite shoulders and an intellect staff. So let’s say you kill him and use your bonus roll. You have a high chance (roughly 70%) of getting either gold or azerite, which isn’t what you’re using your bonus roll for, so that’s useless. Now if you need all 4 items. Okay, that’s great, you’re guaranteed that if you get loot, that it’s something you need and it’s useful. Congrats.

But if you’re after something specific, say, the haste trinket, or the int staff. Then your chance of getting what you want drops considerably. The more items that are useless to you, the lower your chance of getting what you want. To the point where if you only want one item, you have a 30% chance to get loot in the first place, and a 25% chance to get the item you actually wanted.

Mythic N’zoth isn’t much better, although at least it only has 3 items you can use as an Elemental Shaman, so, the chances of getting a specific item increases from 25% to 33.3% chance.

Now compare that to the Great Vault.

Yes, it takes loot from all the bosses in the raid and gives you a choice of one out of three. So if you’re after a specific upgrade, you have a much lower chance of getting a specific item. However, you’ll have a high chance of getting useful items until you fill out your character with raid loot. The whole ‘low chance to get something useful’ doesn’t really come into play until you have that particular mode of raiding on farm.

I’m going to hope the weekly chest won’t give you doubles of items you have

So in theory if you raid every week and clear you should be able to narrow the pool down each week as long as you’re getting some items

Might end up loot trading to guildies just to fill out slots

Daark didn’t you defend covenants in their current form?

Look how easy this is:

to

PULL THE RIPCORD BAYBEH

Christ you’ve been waiting in the bushes like a tiger waiting for that pounce haha

1 Like

I mean, why wouldn’t i bring it up?

You literally replace one word and it’s exactly what we’ve been arguing for months.

They were over by the pvp vendors we couldn’t find

:rofl:

No thanks. I like them. If you don’t like them, don’t use them.

Rattled? No. Interested in farming a specific boss for an item that doesn’t drop for weeks?

Also, no.

Depends. This wasn’t unique to BFA or the removal of ML. My guild’s main group never saw DBW drop. Not one. Many in our alt/ casual group, never in the main group.

Now you are on to something.

Sub-Class restrictions are the same as getting less loot drops? Ok.

1 Like

This is a fundamental problem with Blizzard’s modern-day design philosophy. Their version of “listening” to players involves keeping everything that makes their design horrible and taking away the good parts to “compensate.” Their entire design revolves around keeping Mythic raiders and only Mythic raiders happy. Everyone else can just choke on whatever scraps they decide to toss their way. In the end, you’re left with a mess. I’m glad that I fully intend to raid in Shadowlands because if I didn’t, I would just have unsubbed already.

I’d also like to point out that in Classic, you don’t need bonus rolls because lots of the BiS equipment is available outside the raid, and it’s farmable to boot. The Classic forums were literally inundated with players who were outraged at being capped to only 30 instances per day, meaning they only got 30 rolls per day for gear that they were farming. In that sense, bonus rolls have been around since Classic.

1 Like

I’m down for that idea too, sounds good

Hey less is less.

They straight up removed pvp for an xpac in legion so noobs didn’t have to grind battle grounds to get gear

We can get heroic ilvl gear pretty much by existing

World quests give normal raid loot

It’s also pandered to people who barely play the game

You are kind of right. In both cases, I’d rather they expand on the currently limited available options and create better parity between the options, so the choices feel rewarding, rather than just remove it all.

It depends on your perspective, I guess. In my opinion, it destroys any sense of progression for anyone who isn’t running Mythic raids or Mythic+ keys.