What CC did melee lose?
I know my casters lost some.
What CC did melee lose?
I know my casters lost some.
Fel Eruption
Scatter Shot
Bursting Shot
Explosive Trap
Repent
Thunderstorm from enhance
Lasso got turned into a PvP talent.
Rogues got CDs/Charges on Cheap Shot.
Lots of roots were as well.
To add, I think all healers lost their interrupts, except shaman.
Holy priest still has a stun.
The fact that 3 of those are just hunter LOL
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My SV is DOA atm. Not sure if it was an over reaction to where MM was all last season or what. When I initially saw it, I assumed that gap closers from other specs and general mobility was going to change. It didn’t. Outside of disengage, I’m not keep melee off me for long.
This has substantially weakened SV and hunters in general in Blitz. I do think bursting and explosive could have shared a node and maybe increase on scatter’s CD, but losing all those and tar trap root.
Just disheartening to have the two specs I main substantially nerfed for Shuffle and Blitz. Even nerfs aside, they just aren’t as fun anymore. SV doesn’t even make sense as a spec any longer.
I do got to say losing the tar trap for getting warriors off me sucks lol
It’s all the above. Being able to scatter a charge or On The Hunt was a big deal. I just have so little to work with now. The nerfs are baffling. Damage was the Issue with MM. Even SV needed to be toned down for damage, but it was how upfront the damage was.
Who thought removing casters CC and not most of melees was a good idea?
Don’t feel like they lost anything.
Could’ve sworn I took a scatter shot the other day, Then again I take so much CC I’ve lost track of what’s what. ![]()
Scatter was unfortunately removed. =/
And yet Rogue and Druid CC spam is still a noticeable issue.
Hunters mm will be vaulted into god mode when midnite launches don’t you worry!! 90% of the entire wow population are mm hunters. Wow can’t afford to lose that many subs if hunters aren’t godlike
Has anyone actually noticed DRs? I seem to be sitting full CCs constantly whether its BGs or arena… how they change it again? I love full stun duration 3x then a fear incap. Fear clone clone.
At that point I either take my hands off my keyboard and mouse and enjoy the show with popcorn or I look over at my second monitor and just amazon shop…
CC feels 1000% worse than before
Because while DR now goes immune after 2 instead of 3, it also lasts less time so it’s almost a wash.
On my healer in bg when im facing competent group it feels like im perma cc, silence lasts longer, stun lasts longer, snares and slows are permanent melee cannot be kited.DR may be ferry tale at this point.
DRs reset two seconds earlier and you don’t have people throwing a .5 second triple DR stun at you one second before the DR resets.
It’s hot garbage is what it is. Even when I pre-bosanc im busting out my hourglass and watching the grains drop.
This is the biggest thing i don’t think a lot of people have realized yet, including blizzard. This change was meant to obviously reduce the amount of time you sit in CC on average, but in reality it is doing the exact opposite. By removing the 3rd stack of DR and shortening its timer, you are essentially sitting in longer CCs more often LMFAO