Remove Wounds in 9.0

I really hate the wound system. I miss when unholy was ramp up damage. Applying the dots, summon the ghouls. Need more focus on diseases and summoning. That’s what I would like at least. What about everyone else?

20 Likes

Im not that great at Unholy and never have been. Something about dot specs that I just cant grasp. The wound system is just inconsistent unless I am missing something that isnt clicking. I liked when it was focused on diseases diseases more and those diseases made scourge strike hit harder.

Though on the other hand that was the basis of each spec so I guess they had to make the specs distinct from each other in some way and not in just aesthetics. Going back a few steps however wouldnt be a bad thing across the board while keeping what is fun that Legion brought in because we all know BFA didnt bring anything new to the table in class development.

Agreed, not big on wounds. Runic power and runes are fairly consistent but adding wounds in the mix can sometimes feel jarring. Definitley would like it to go more the summoning route but thats just me.

6 Likes

I have off-specced UH when raiding since MoP.

I don’t like the wounds system. It feels like Rogue combo-points work rather than DK fun.

I keep asking myself why is my level 120 DK (and level 110 last expansion) less versatile and less powerful than I was at level 90 in MoP?

I think I know the answer, but I don’t like that answer. I’m trying to reason out a better answer, and I keep coming up blank.

8 Likes

I like the wound system as is. An additional resource to play around in setup and executing damage is a great feeling. My only suggestion would be to make Festermight a baseline passive in shadowlands. Three stacking festermight makes wounds a great mechanic to play with.

2 Likes

I don’t hate the wound system, and it genuinely felt fun in Legion, but for whatever reason that seems to have lost its charm in BfA. I’m not sure exactly what it is that’s changed, but it feels more clunky now than it did last expansion.

I do know that, similar to Frost, way too much of Unholy’s damage is passive at this point, so hitting Scourge Strike and blowing Wounds doesn’t feel like I’m doing anything in particular.

As above, I really don’t enjoy the wound system. Just feels jarring and inconsistent.

2 Likes

Fair point. I think that spreading the wounds needs to be a thing if it is to be carried forward into Shadowlands. Magicke is correct that festermight makes them feel better. If that is baked into wounds as well, then it might change my feelings towards it.

2 Likes

It really wouldn’t be so bad if there was a cleave mechanic, or some sort of ability or talent that would allow you to reliably apply wounds to multiple targets.

2 Likes

It’s not a good system as it stands.
It only feels fun to use in niche AoE situations. Super boring the rest of the time.

I prefer the pre-legion system and would like devs to return to it. If they want to keep wounds as an option, they need to be easier to spread and more fun to spend. Popping one zit at a time with SS/CS for piddly damage, is not a fun time.

5 Likes

Make unholy the necromancer spec :slight_smile:

2 Likes

I loved Unholy when it involved applying several dots with melee attacks. Festering Wounds is just off-putting and unattractive. It’s not even a disease lol. Seeing this physical effect that says it deals 0 damage per whatever amount of time is just… bootleg. Unholy should be applying several damaging diseases with their own special effects and build around that. It would make sense if they got Unholy Plague back, Frost Fever again, as well as Blood Plague from Blood spec. Give them their Blood Boil disease spreading back, and bring back Plague Strike. Festering Wounds is not a disease concept, and thus makes zero sense for Unholy.

8 Likes

We currently have this with Infected Claws, not sure what you mean.

I don’t like the wounds system. I would rather see a disease dot that has a visual effect on my enemies and spreads out from them. I want to be a walking plague that decimates the countryside. I want the only things that can walk with me are the unliving slaves I create myself. I would like a system where everytime I kill an enemy with disease damage they rise as a ghoul, skeleton or zombie to serve me for a limited time.

8 Likes

We had a dot that you are describing, it was called Necrotic Plague. When Black Rock Foundry was current content in WoD, it was combined with Unholy Blight. It was a PvP madness that I still haven’t stopped loving. I wish it was back.

For our Ghouls, I want them to bring back some of the legion artifact passives. Ghouls explode when they die, place dots on the target that increase our damage, plague the enemy and increase our haste. It felt good and should be brought back.

1 Like

A lot of artifact traits should have been brought over. The Legion specs were created with the artifact for the most part so when you remove the traits like Blizzard did you get specs, which is across the board, that just feel worse off.

I think the only spec that felt better was demo because stuff was actually added.

3 Likes

It feels too much like Rogue combo points but with less interesting executes. I love Apocalypse and summoning the ghouls but I don’t like having to monitor 3 resources and dots while waiting for cooldowns and procs. Runes/Rune Power were enough. Wounds was/are not needed imo.

4 Likes

I’m talking about a reliable way, not a 30% chance coming from a ghoul ability that is useable during a CD.

2 Likes

It’s what allows us to burst 1-2 mill. You get 30+ wounds from it if the pull is large enough.

That’s all well and good, but I am asking for reliability, not burst. You can disagree with the sentiment, but what you are telling me is the exact opposite of what I would like to see.

5 Likes