Remove Wounds in 9.0

Agreed. I’d like to actual DoTs in Unholy. Ones that I can apply on demand, that do damage and have unique effects. I tried Unholy a few times and can’t get into it because of this wounds concept. The old Unholy was far more interactive when it had two baseline diseases that could be spread with Pestilence, or Blood Boil if it was glyphed I think. That and abilities like Plague Leech that aided in Rune management.

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Yeah, I am enjoying UH, but the almost combo point system leaves me wanting. Target swapping on a cleave pull feels bad. I used to love getting everything setup with a few GCDs, then finding the target with the most health, and going to town. At this point, whenever I get to start the real damage, my target with all of the blisters is basically dead, so I’m wasting blisters, and I’m wasting time applying them to a new target, only to waste them again. What Biceps ssid is true, but reliable AoE shouldn’t be set to a CD like that.

We generally tab target and apply wounds to multiple enemies in a pull. We then burst them all with DnD and SS cleave.

Wounds kind of act like the old system of diseases increasing the damage of scourge strike, but its so unreliable.

Unholy was pretty consistent but now you can apply x-y amount of wounds, and burst a-b amount of wounds. You dont know what you are going to do from one hit to the next. Its an unreliable combo point system.

A lot of the class has gone towards the rogue. The rune system acts like 3 energy bars and I think it was Blizzard that explained that you could think of 2 frost runes like a single energy bar and the second half wouldnt start refilling until the first half was complete. And then the wound system is combo points but just all over the place. Its like if Rogue builders could provide different amounts of combo points, and spenders also consumed different amounts. Its not the entirety of Unholy, but the Dk class has too many similarities to the Rogue systems that its almost like the Rogue developers got their hands on it and its the only thing they knew to do.

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I like the added mechanic of wounds. It makes the rotation way more fun than a DH spamming the same button over and over. I feel like my enh Shaman is the same way just stormstrike the day away.

I mean I know it’s not super complex but the current system doesn’t really slow down our burst and we have the best aoe in larger packs from the wounds build. I would not want to get closer to a frost fever does all my damage setup or turn into an affliction lock. I like swinging my 2h.

You should pick up hailstorm. It may be a bit less DPS, but I love not only focusing on two upkeep buffs, but also using all of the elements at once. I have also given up on playing most classes optimally, because to do so causes “stormstrike spam.” I would rather lose a little DPS for a rotation that doesn’t put me to sleep. I am also not a real raider anymore. With. 3 y/o, a wife, and a 50+ hour a week job, I can only do some LFR every once in a while. I still tend to do well on the meters, though. I guess I would just like to see more engaging combat from most specs, really.

Wounds felt better when they went up to 8. But the consistency now is good too.

Wounds need to do something other than exist. The obvious one is a DoT, other suggestions I would have is something like the old army of the dead procs in mid legion where the ghouls applied buffs and debuffs.

An attack speed debuff would work too as our version of a raid buff, at 5%.

As the supposed anti magic class it could also be a spell power debuff.

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Agreed mostly. Legion felt better for UH.

I get summoning ghouls and what not. I’d almost rather it become primarily ranged with many skellies and abominations coming to aid. I’d like to see the gargoyle retired. It’s just a bad CD to me a few feels very generic with no real fun tie in.

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Hailstorm is the same thing as flame tongue.
In essence all it does is lower the cd on flame tongue. In fact you can just make a macro and put them both into one button. It’s basically like taking the talent for virulent plague to reduce it’s CD in half. It changes virtually nothing.

Hailstorm has nothing to do with flametongue. It adds another upkeep buff, which does frost damage with every swing. Hailstorm does mimic flametongue, but does nothing to change it (outside of no longer having a DOT attached to it). They are also both on the same GCD, so a macro is pointless, unless you are trying to conserve bar space for some reason.

Also, taking ebon fever increases virulent plague damage, and causes you to use more GCDs and runes on keeping virulent plague on your targets.

Hailstorm, and ebon fever are nothing alike. One is a DOT that sticks to your target/s, the other is a combat buff that causes ice damage with swings. One can do damage from anywhere, and the other still needs you stuck to the enemy. One spreads to everyone around, and the other is only hitting what you are targetting. Maybe I’m missing your point, because none of the talents or abilities you have talked about work the way you say.

This won’t happen but I would drop Blood in a heart beat of they made a Necro spec for DK.

I agree. When they added wounds and took blood tap charges from unh and frost the class felt like an rng rogue combo point class. Bring back MoP dk design hell even cata design if need be and ill be good.

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If you would want cata back, just go another step and say wrath since it was just better. Cata was when they changed how the resource system worked because they wanted haste to impact it so they made the rune types act as a singular energy bar and they even explained it using a rogues energy bar.

Agreed. Bring back Wrath Trees. Tank/DPS, 2H/DW for all.

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I was just talking in terms of the rune system. Would like old talent trees back. Thats really the only thing that made me try out classic. Tank/DPS specs, while opening up gameplay creates a balance issue.

It does suck, because I did like the options and if they created a wrath server tomorrow I would be on it.

I think you misunderstood.

I was told I should try hailstorm in the enhancement rotation because I was talking about stormstrike spam. Everyone already takes hailstorm so that is kind of a mute point.

My point is hailstorm and flametongue are essentially the same button. Not that outbreak and hailstorm are the same. Hailstorm is like our talent that lowers our disease cd to half the duration. Taking hailstorm requires you to use twice the gcd to keep up your passive dmg buff just like taking our disease buff requires twice the gcd to keep up our passive dmg buff to disease. Neither of the traits add anything interesting to the specs it just requires you to push the same button more often.

I miss festerblight
I really loved unholy as being THE dot spec.

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I see. I actually simmed higher (the last time I actually cared to sim) with the FT DOT, but I use hailstorm in order to be able to master of the elements. It does add to the rotation in cases of people that don’t need that extra 200 DPS, because they would focus on keeping up buffs, on top of using LL more to keep from capping maelstrom. There is a lot of SS spamming no matter what, because that’s what the devs want, I guess.

What I would like to see is sundering go baseline for enh, and a talent in it’s place that cuts the CD by half, and the damage by 40%, or something like that. That would give more to the rotation, and maybe place it above SS.

As far as UH goes, I would love to see a talent that lets us cleave three targets with festering strike, kind of like heart strike was so long ago, if only to apply wounds to surrounding targets.

I think UH aoe right now is good. What I want is some kind of change to death coil.

I always felt like death coil should be powerful. Resource dumping should be where a lot of damage comes from not where you spend excess CD time. It is harder to obtain and manage runic power.

At the least there should be a PVP talent to turn it into some kind of burst.

I’d fear it would turn into something like fury rage. I would be fine with that if it had a nice DOT attached, though.

Edit: I wasn’t saying UH AoE is bad, I was actually more concerned with target switching really.