Lol allot will do this you have no idea
I’d be fine with that. I think timed m+ would have no tanks in it, because none of us are gonna want to do it, but that’ll just go to show untimed m+ is better.
I will run it! Count me as one.
Not really, like you can ignore the timer, but most groups don’t, and you can’t get higher versions of keys unless you beat the timer.
The timer is the absolute worst thing about M+ and I’d love to see it removed.
They did add the timer after a difficulty breakpoint - you have normal heroic and m0 with no timer. It would be so boring doing keys without the timer, you’d get some tanks pulling one mob at a time it would be excruciating. And I think you underestimate people, there would be a lot of groups that just sat there waiting for cds
If people wanna play like that, let them.
I imagine most groups would try to push through tough packs without them, and if they happen to hit a wall where they need a lust, it’ll be ready by that time.
I just want a more easygoing experience that’s not super stressful, where one wipe or one false step, or one bio/door call isn’t a death sentence.
So just move that breakpoint up to +25. Easy.
All the others would have a flat death count.
I totally dont want SL to have M+ without a timer, that be sooooooo boring then everybody can do +40 mythic without no problem
I imagine a version without a timer will have lesser rewards and won’t show up on Raider.io so would it really matter at all? It would just be there and exist for people to do if they enjoy doing challenging dungeon content without a timer. Is that really so bad?
I would quite literally do it even if it gave no rewards at all honestly. I’m pretty desperate for any relevant dungeon content in this game outside of the start of an expansion that doesn’t have a timer attached, I miss it a lot.
Holy God this game would be so bad if they took the timer away I don’t think you guys understand… it would be the slowest most degenerate gameplay… if you want to go slow, then all you have to do is do sub +15 keys… you can go as slow as you want in those and still time them.
again, dungeon without a timer already in the game like others said, never going to happen to +1 and up and be rewarded less, thats a no go for me. Doing harder alot more fun instead having it so easy without a timer to gear up then you will get bored of the game and then what will you do?
Not true, sadly.
If it was a separate version and regular M+ existed so you didn’t even have to do the no timer version how would that be bad though? You’d literally never have to do it.
They’re exaggerating. All Blizz needs to do is properly balance the death count. If people are wiping enough, they’ll just run out of deaths. Nobody’s gonna go “hey guys before we run out of deaths, how about we wait for lust every pull!?”. You’d get leavers just for even suggesting that.
Then just don’t do it?
Like I said, even if it gave no rewards I’d still keep doing it. Before M+ existed in this game I’d just run heroic dungeons all the time even if I needed nothing in them and outgeared them just because I enjoy dungeon content without a timer that much. That just doesn’t exist in WoW anymore ever since M+ became a thing, and I miss it a lot.
Yeah I wouldn’t mind that. And Kreivos man I’ve timed 15s with like 25 deaths. I 2 chested a 17 yard the other day with 4 people since rogue dc’d at the start and never came back… sub 15 you can do as slow as you want they’re very lenient
Heroic dungeon is very simple and super short. Mythic dungeons are basically harder mobs with higher hp and such higher you go up in levels, heroic is totally different story, thats easy mode, mythic is harder mode. So many people like challenge mode instead baby easy mode. Easy baby mode boring.
You’re wrong there. It would be planned before every dungeon. “Were lusting this pack, this pack, this pack, and these other 4 packs ok?” As long as it’s meta, people will do it
A dungeon with no timer with lesser rewards. This exists, m+0, I.e., regular mythics.
And the timer doesn’t change how dungeons are played, and anyone who thinks so never played dungeons pre-legion. Dungeons have always a been a chore to blow through for badges or rep or whatever, every group was run exactly the way m+ is run today.
Go play a classic dungeon. Or better yet, go play a regular leveling dungeon. I almost exclusively level my alts through spamming dungeons. There’s no timer, there’s barely any challenge, but groups still run and pull them efficiently because that’s the way it’s always been done. Always.
I get it, it sucks when your key depletes or you miss out on a drop because you didn’t make the timer, but if you didn’t make the timer that means you made mistakes, or are super undergeared.
You should not be rewarded, in my opinion, if you mess up. If it was my decision, m+ wouldn’t count towards the weekly chest or even drop loot if you didn’t time it. The timer is such a non-issue, it’s patently ludicrous time ask for its removal. It would be like asking for guide ropes to be removed because there are lines at the bank.
The timer is just a check: if you don’t mess up, you’ll time it every single run. The timer only expired if mistakes are made, and if mistakes are made, you should be happy you get a consolation prize. This entitlement culture from people like this is what actually ruins fun things. Challenging small group content can’t just be replaced with non-challenging small group content, because then there would be no reward, and we’re back to raid logging.
This whole idea is stupid and it needs to die and stop crapping all over the forums like some kind of feces phoenix every week before the reset because people who don’t like 5 man content fail at 5 man content and just want it to be removed so they feel better about themselves. It’s despicable.
In all the 14s-15s I do time, we usually end up pretty close to timer’s end, and those are the ones where miraculously I don’t make a single death sentence mistake. One wipe and those timers would have been done. They’re just incredibly stressful and not fun at all.