Remove the Debuff Cap / Buff Cap, Make WoW Fun Again!

I’m saying if something can feasibly clear content it’s viable. If the boss takes 440 dps to clear and warriors do 3000 and enhance does 500 both are viable.

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Someone doing 0 dps can clear content if the 39 other people just drag them along. I need an actual scale you’re measuring by, and you’re telling me that it’s set by the raid, right?

That happens sometimes when you go afk

Ignorance has no cure. Reasoning is pointless.

I don’t understand why it’s always ret paladins crying about this

Ret literaly eats enhancement dps for lunch. And you see enhance in the raid all the time

Despite all the “screw retail” people sure do like their “bring the player but not the class but we’ll keep bringing the FotM class anyway regardless of the heaps of homogenization the devs kill classes with to go with a never ending nerf and buff cycle that changes how I play my class 5 times in 3 expansions and ends up not resembling the class I started with” gameplay.

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Why do you want to swing the debation into personal issue ? The topic is talking about the changes that may help to fix the classes balance and viablity in classic wow. Don’t bring personal stuffs up.

I’ll let you say it for me:

Its subjective too. See min/max.

Vanilla doesn’t need class balance. All dps checks are doable by the worst meme specs. Of which is enhancement

You will suggest changes without considering pvp so I already know there’s no point in asking

Now what I can get on board with is fixing talents for meme specs and adjusting things in the trees.

These classes do not need flat out raw damage buffs to be better

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Well if 99.9% of raids have a DPS bar for their DPS that a ret paladin doesn’t hit, objectively, even in the best gear for their raid progression, then does that still not qualify the ret to be called “not viable”?

I’ve always thought ret and enhance was a good way of making use of the very good 2 handers that drop and no one uses in pve and another set of buffs but who knows. It’s all subjective

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But this isn’t the case or do you mean player imposed dps bars? Because by raid mechanics it’s not.

I don’t think 99% of raids were that selective in original classic. I saw meme specs in plenty of raids. Now on era where huge amounts of raids are gdkps it’s probably even less of an issue. I think people make a bigger deal about this than it is.

Oh sure, that 100% means that class balance changes to Era are coming any day now. Without a doubt. Its pretty much guaranteed thanks to the Chronoboon and deviant pvpers. What was I thinking?

Got a date for the big Era class review and update? I wanna mark it on my calender so Im sure to resub to thank you for getting Era fixed.

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Like I said:

Not, if you progressed raids (aka not bring naxx gear) with ret pala and enhance shaman replacing warrior and mages, you wouldn’t pass BWL not saying AQ40 or Naxx.

And you know that how? Got any proof?

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Because if you do raid with those meme specs you know their dmg and aren’t dumb enough to see how the fights would last for the 2nd boss in BWL to wipe out or healers’ mana to keep up.

First of all, you need to understand that dps pures and warriors are the most common period, so you’ll have more of them.

Most horde raids bring 6-8 shamans to heal with. You gonna bring 8 more for 16 shamans? It s already lower in popularity than paladins.

You’re making up hypothetical scenarios which is gonna be useless proving any sort of point.

You’re gonna need to bring up some raw evidence here

I’d argue that the highest dps enhance shamans on era currently are crushing your average dps player of 2004. I still remember my naxx guild and how bad everyone was yet we still cleared the raids

Merely existing as a raid slot in a 40m group and not causing the raid to self-destruct is not what constitutes the meaning of “viable” in this context.

You were going somewhere that actually made sense, though, so let’s go with that:

You’re saying that each boss has a raid DPS minimum required to reasonably succeed. This is definitely true in terms of some bosses, like Vael, but a lot of bosses in vanilla do not have enrage timers, so for these bosses the argument would have to be different.

For the bosses that do have a time limit per se, how do you quantify viability when it comes to proportion of contributed DPS? By your perspective, if someone contributes 1 DPS, they are viable as long as the raid clears the total DPS requirement.

To me this comes off as rather inconsiderate in your interpretation of the word “viable”, because it means you condone or find it acceptable for people be that much of an anchor and still be considered a valued member of any given raid team, when they simply won’t be.