Remove the ‘timer’ from M+ and replace it with a ‘death counter’

I don’t know that 10 is the right cutoff for this, but I’m actually not opposed to something in this vein. If there is a way to get people to learn what hurts and how to prevent it before getting into 10s I’m all for it. It’s tiring being the only person in a 10 interrupting priority casts, or hearing someone complain that they got no heals during something like comet storm, for example. If people learn to eliminate stupid deaths early it saves us all trouble carrying them later on.

Sadly, though, I think it will just turn lower keys into a toxic wasteland of finger pointing, kicking and quitting whenever someone uses up a death to something preventable.

While I agree, I also know that accidents, lag, etc are things that happen. Then there is the idea/fact that even the best of us still occasionally step in fecal matter.

What gets me at times is, as the tank, sometimes my survival is out of my hands, like with the enforcers in GB. I can stun them or whatever but once they enrage, if my personal options are not available, I need the healer to cover or a DPS to either dispel the enrage or do the same things I would be doing (stunning).

You can kite enforcers.

1 Like

As faux said, the correct play on enforcers is kiting. I’ll use a stun to hold them in position and reset their stacks, but if no one else steps up, you just run away.

Oh, sorry, I thought the correct play for dungeons was for every one to use the tools at their disposal. I guess the attitude is DPS have to do nothing but DPS, no aiding with stuns, slows (handy if I need to kite) or anything else.

1 Like

It’s just different from your initial claim that your survival is out of your hands. But this game isn’t designed for a tank soloing everything.

Nor anyone.

And to ones like me, maybe “kiting”=tank soloing. If the game is not designed for a tank soloing everything, and kiting is a way for the tank to “solo everything” then why is kiting the “correct play” for anything and not the “if all else fails” one? . I said it was out of my hands because I know I am not supposed to be able to solo it, but the attitude that I need to kite instead of relying on others, in group content, is one that appears to come from DPS that think the tank should solo everything, or at least survive everything without aid.

When Blizzard nerfs tanks even more, then it might not be true.

Outside of the very highest keys, tanks are really self-sufficient. The difference is that it takes skill now instead of something any tank can do. So normal tanks actually need healers.

Or DPS that use utility like stuns/dispels/etc.

Definitely a lot of pros and cons to this.

One great pro, I would love to NOT brick a key because 2 trash pulls in and then my wife needs me for something like to run up 2 floors to kill a spider, or I suddenly need a bathroom break because I forgot to go before we started, or other minor emergencies that would cause you to have to walk away for a moment.

The majority of the player base is now in their 30s and 40s, we sometimes have to respond to things, cant just tune them out like we did years ago. Though I always thought about suggesting a Chromie style “pause” button in M+ dungeons that froze everyone and everything (with limited uses) for those kinds of minor emergencies.

This is just one pro I see in a change like that. And I don’t deny there are more pros, and also just as many cons.

Edit: Also they would have to force proper group makeup for this as some have mentioned 5 tanks etc…

1 Like

But the flipside? Imagine everyone with a poor sense of time management demanding a pause. Would make pugging rather aggravating.

1 Like

Oh for sure, would need to be a very limited use (like a cap of 2 or 3), maybe even a quick vote, so the group can continue if they don’t need the 1 dps for a few minutes, but if its the tank or healer…

Also would be useful when pugging to pause and explain a strategy for a upcoming boss because you are typing and not in discord while pugging. Of course there is the answer of that to just not pug…but thats not a productive answer

But the fact it exists at all, it’s going to invite people who will have real life things to take care of.

A bricked key is much less of an incentive.

Absolutely NOT for M+2 and up. However, I don’t mind seeing this in the Mythic 0’s!

Much rather just delete depletion of keys.

If you’re talking about me, I’m not a dps. I’m a tank who understands how the enforcer stacks work.

Because I didn’t propose kiting everything forever. I said it’s correct to kite a single mob type in a single dungeon that creates stacks by hitting you. Kiting will drop the stacks.

Correct, like a tank kiting something that generates giant damage stacks from hitting him. That’s a really good tool.

I tank every dungeon expecting that I’m going to get little to no help from any dps player. As a result I’m rarely disappointed, and when I get some decent dps it’s a pleasant surprise.

Worst take ever. This won’t remove anxiety at all, it will just make m+ super slow and boring. Every boss pull will wait for lust. Every death will result in pressure on the healer to keep the squishy class alive. Ppl will just bring 5 tanks and slowly push stupid high keys. Just no

1 Like

Not sure this will help, I know groups who whipe 30x but make timer

Without a timer, what stop me from running 3 tank 2 healer in dungeons like Dawnbreaker, mist, city of thread and so on?

2 Likes

I like the idea, but there already is a viable explanation of every boss fight in the dungeon journal. There are also great guides on how to do them on YouTube. There is even a practice mode for every dungeon through follower dungeons/normal/heroic dungeons. So if they don’t know the fight by the time they get to the boss, it’s in them. Why should I waste my time to share widely accessible knowledge?. Not trying to sound like a jerk, but why is it on me to teach?