Remove spell batching

Yeah I keep killing people ( and they kill me at the same time ) and nobody gets honor and we both lag for like a second, gotta be the lamest pvp experience ever when you dont get a kill for killing someone in a 1v1 . cuz lag batch
I like earth shocking mages too and they dont juke but somehow juke the interupt because of lag.

Yeah you used to be able to vanish spells, this doesnt work at all, vanish doesnt function how it does AT ALL.
you could literally press vanish as the pyroblast is nearing your face and it would instantly delete the spell from existance and the rogue would successfully vanish and not be caught 0.5 seconds later.


this is how vanish works in vanilla through cata, it doesnt work like this in classic
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Iā€™m not, but feel free to provide evidence to the contrary.

Iā€™ll wait, but I wonā€™t hold my breath. /pat

They are if you time them correctly, just like how it was in vanilla.

But sure, clips carefully selected from hundreds of hours of recorded play are totally indicative of average gameplay.

For every clip in a video of someone Ice Blocking an incoming spell, thereā€™s dozens of clips of them trying and wasting Ice Block to take the damage anyway. Guess which ones got put in the video.

Did you actually play vanilla-Cata? I did. I know the timing for an IB or CS. At least I knew it when it was correct. The current version of spell batching is BROKEN. Its not correct. You cannot time an IB and be sure itā€™ll count for the spell in the air. The reason I referenced the videos is because thatā€™s actual proof that it used to work the way Iā€™m saying it did.

You also didnā€™t have countless issues of tanks getting damage batched while a heal goes off, and dying because the death went through in the same batch the heal did. It didnā€™t happen. Youre wrong.

4 Likes

https://worldofwarcraft.com/en-us/character/us/area-52/ohshiftson/achievements/legacy/player-vs-player

Your evidence?

And yet you can see videos of people doing the same thing in Classic. How is that evidence that it worked differently in vanilla, exactly?

Yes, you did.

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Canā€™t tell you how many times Iā€™ve popped LoH on the tank, or BoP on a mage, only to watch it go on CD and still have my target die.

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I played classic-cata. I did A LOT of PvP. I could reliably IB any incoming cast as long as I did it before it hit me. Now it works about 50% of the time.

I could wait until the last second of a cast to CS, and it would interrupt the spell and hit them with the lockout. Now i canā€™t wait past the halfway mark of the spellcast or else itā€™s likely to let the cast go through and only apply the silence.

I know this with 100% confidence. Iā€™m not the only one who played back then thatā€™s saying it feels way different. Can I still IB damage in transit? Yeah, absolutely, but I cant do it reliably like I used to.

Just because you say its the same doesnā€™t mean a damn thing. Youā€™re no more a reliable source than anyone else here, and you seem to be very outnumbered in your opinion, which leads me to think youre likely the one in the wrong.

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How about Blizzard, then?

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Remove or nerf if, Iā€™m good with either. The system we currently have in game is artificial and breaks core mechanics.

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But i love watching mobā€™s just running into my blizzard not getting slow at all till they are right in my face

Blizzard hasnā€™t been a reliable source on their own games for like a decade lmao

And the random people on the forums saying they played in vanilla havenā€™t ever been a reliable source.

If I had to choose between some randoms saying they donā€™t remember things working this way in vanilla and Blizzard saying they have the original client and that batching works the way it did in vanilla, Iā€™d choose Blizzard every time.

And trust me, Iā€™m no fan of Blizzard and their changes, but when the best evidence anyone has that spell batching is wrong is PvP videos showing off things that are still possible in Classic, itā€™s hard to take them seriously.

Iā€™d say drop the batching window to around 50-75ms, not 200+ as it is currently.

I understand that some people dealt with poor broadband when the game debuted, but to subject all of us to the experience of those unfortunate souls seemsā€¦ill advised.

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Batching was more a side effect of shoddy connections though, and wasnā€™t a server-side issue for the most part. If we all still had junk DSL connections, weā€™d probably not even notice, but with the advent of widespread fibre connections, it comes off as very clunky. A reduced window would still permit someā€¦odd interactions, but would make the weirder interactions vanish.

Thatā€™sā€¦ entirely incorrect.

Look up what batching actually is. lol

It was a server sider performance tuning measure, not a legitimate game design mechanic.

Reading about this, blizzard apparently had the batching in the works before the no changes movement even talked about it.

I was in favor of it before they implemented it, and that was a mistake. If knowing what I know now I would be very much against it. Trouble is, some people say its accurate and some say its not accurate, but to me that part does not matter at all.

What matters is that it plays badly and Classic wow could be better if it did not play laggy like this on top of the already existing server lag. Not talking about the batching, the retail servers lag too, but thatā€™s a little different and unles you arena you may not notice it.

Exactly. They tuned the window to compensate for shoddy connections.

Also doesnā€™t help that it only applies to -certain- situations (Like, classic spellbatching had weirded stuff such as shooting around a corner or a spellcast going off despite a target being behind you for the last 0.2 seconds of the cast.) - Whole thing feels forced and like a giant half measure.

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What I really dislike about it is that say for example a mage uses blink to avoid my melee attacks. In vanilla I dont ever remember my auto swings hitting him after the blink. I did have numerous occasions where the mage blinked, and was dead on the other end, but never had a melee attack hit him after that I remember, its just very strange.

Even in retail I can still sap an enemy rogue at the same time he saps me, so that kinda behavior never actually went away, blizzard just played that card to sponsor this for some reason, because you can still do that in retail.