You way underestimate just how many good players have peaced out from this game this season due to the butchery of class balance.
With Mythic raiding I’m sure the wheat would have been seperated from the chaff eventually. Put Mythic on proper scaling difficulty by group size, no raid lockout ID or anything and good players could certainly figure those bosses out even in a PUG setting.
Poor players would really hate this because they’re not the ones who are going to be killing these bosses. They’re the ones who’d be removed from groups for not performing good or not properly doing mechanics.
Nowadays? No chance. The playerbase is severely diminished.
Don’t look at the last two weeks of the raid, look at number of clears during the entire tier and you’ll see a much higher number. Reminder that a lot of people mythic raid but don’t kill the last boss, and you’ll conveniently forgetting about them too. Mythic raiding is a lot more popular than you like to pretend it is.
fair, but i think you’re overestimating the importance of “good players” on high-level mythic bosses. getting these fights down isn’t just having 20 individual good players, it’s having everyone know what to do when and do it reliably, pull after pull, as a team.
Stop trying to take away the part of the game that I find fun just because you’re not a good enough player to do that level of difficulty. Me having a challenge takes nothing away from LFR or pet battles or whatever you’re capable of handling.
Not all logs are public. In fact, few high end guilds have public logs.
You don’t have to “clear” the raid to enjoy mythic raiding. Many players will work through the raid and finish shy of CE, but have a great time doing it.
The raid has not been “nerfed into the ground.” And many people kill bosses long before any nerfs at all.
Having multiple difficulties is what’s great about wow, like many other games. If I only had the option to play this game on heroic or normal, I wouldn’t bother subscribing. I clear heroic literally week one or two. There is no reason to keep playing once you finish the tier.
Mythic is the only actual challenge in this game. If anything, we should add a tier of difficulty between heroic and mythic, not remove mythic.
And that’s to say nothing of the fact that the RWF is massively engaging and get people excited to play the game. If the race took 45 minutes, it wouldn’t be all that great.
So no, we shouldn’t ruin the game for the entire high-end community.
Sooo basically getting everyone in discord and getting everyone to listen? Yeah that’s what good players typically tend to do. Nobody wants to wear the goat horns on a wipe. Attempts is a big thing too. This current system doesn’t even give you an opportunity get attempts in at bosses.
That’s where my other argument comes in where this whole 20-player raid thing needs to end. For god sakes bring it back down to 10 atleast. DO away with this giant raiding content.
I am not even going to respond to their post because they are clearly trolling. People are out of their mind if they think mythic bosses like Echo and rashok are casually puggable.
I recall reading awhile ago that mythic is the base. They design mythic first and remove mechanics for the easier difficulties. Doesn’t really change your argument any, just a “more you know rainbow” situation.
definitely not casually puggable but if you can start with with 5 or 6 real sweatlords from a guild and PUG out the last few spots for a 10-man mythic raid - things would definitely work.
We all know it’s what needs to be done. The OP is very concise in their statement - nobody is doing mythic raiding. NOBODY.
it’s way, way more than that. look at the spreadsheets groups have put together for e.g. healing cd rotations. who’s going to do that job in a pug? who’s going to re-shuffle it when your disc priest gets bored and drops and you can’t find another? who’s going to adjust the ramp timings when you bring in another priest and suddenly the new PI lets you phase just a tiny bit faster?
Man, what is with all these “remove x” threads dropping lately. Is it jealousy? Why do we feel the need to campaign to remove sources of fun for other people?
HAHA no, no no noooo, with how some of those bosses work, especially neltharion, pugs would not be able to handle it due to the organization required. Mythic bosses past rashok are way above the pay grade of what a PUG group could handle. It takes way too much organization and dedication for pugs to be able to sit down, and become consistent with the fight to be able to kill it. Given they barely can handle heroic nelth and sark as it stands currently, without immediately peacing out from the group and forcing you to restart all over again because you didn’t one shot it.
There is a huge reason why mythic raids work the way that they do, and its that you have to become consistent with the fight to kill it. It’s literally why it takes groups hundreds of pulls at times to down a boss, because everyone has to be synchronized in a fine dance, over the chaos that typically is PUG groups.