hmm, okay! i am now convinced by your argument!
I think this would healthy reading for you
iām not lying. iām using rhetoric.
so that means this entire thread is fake right?..
Since you keep saying nobody does itā¦but people actually do itā¦
and you posted a link that shows people doing itā¦
Trolling 101.
There will always be complaints, for sure.
It obviously takes a significant population for Blizzard to act. I think itās reasonable to assume that given effective communication, these outliers will remain as such.
The Mage Tower situation is a good case study for a failure in communication and learning pedagogies like scaffolding. In this case, I think that Mythic raiding has always been out of reach for a large group of people. It would not face the same issue, granted the design philosophy was clear.
You donāt need the best Mythic raid gear to clear the tippy top of the top keys so I donāt know what you mean. Mythic raiding exists in its own vacuum.
The gear from Mythic raiding wouldnāt apply to pvp so I donāt know what your point is exactly
its not because then they went and made the same mistake again with torghast.
This is why which im against any hasty decisions that may cause an uproar.
But im all for logical improvements.
It does not.
Please donāt comment on content you donāt participate in.
It will take careful planning, clear communication and definitely reality checks, but a game more accessible I think is the right direction. Iām glad we found some common ground. Who knows, we might end up in a common raid group in the future. ![]()
and balance will continue to be bad because of these. Typical blizzard fashion to ignore an issue and then double and even triple down on it later on until it gets removed from the game 4 expansions later because āthey learned from their mistakesāā¦
The people in this thread trying to defend this are in no position to. Game should not be hindered for a large number of people because 40-60 players in the RWF will clear the content too quickly. Loot lockouts are a big enough deterrent as is.
The comment earlier in this thread about this keeping guilds together is laughable. If you guild breaks because lockouts no longer exist then your guild is terrible.
Blizzard isnt know for this.
Blizzard isnt known for this.
Absolutely, but the community is probably one of the worst gaming ones next to league. so we dont get nice things.
I would have 0 issues!
This is one of the BIGGEST problems blizzard has.
Or, and hear me out here, a series of very bad decisions that blizzard has made recently, along with time commitments that comes with mythic raiding. Has driven people away from it, along with how this tier wound up working out you didnāt have to touch it to get the best gear out of the game. People still participate in it a lot, but there was a lot working against it as a whole this tier that allowed people to pull away from it due to the different gearing options they added meaning that you didnāt have to raid to get the best gear out of the game.
Do you care to elaborate
yeah, this is where i think it will run into issues. there are plenty of reasonable people playing who realize where their limits are. but there are plenty who donāt ā we see them every season in m+. āthis is overtuned!! that is mathematically unkillable!!ā it literally never occurs to them that maybe theyāre not doing everything perfectly. those are the people who will be endlessly frustrated and scream for nerfs, scream about ātoxicity in mythic raid pugsā.
i saw one of those here a month or so back. he was talking about how easy mythic raiding is and how heād pugged 5/9M or whatever. he was ranking sub-10% on every single fight, even the ones where he didnāt die 60 seconds into the pull. thatās not a āblizzard making the content inaccessibleā problem, and no amount of clear communication is going to keep that person from the mythic raid gear they feel they deserve ā because in their mind the only problem is that blizzard is making it too tough for them to jump from one group to the next until they find people willing to carry them to that next kill.
The people in this thread trying to defend this are in no position to. Game should not be hindered for a large number of people because 40-60 players in the RWF will clear the content too quickly. Loot lockouts are a big enough deterrent as is.
The comment earlier in this thread about this keeping guilds together is laughable. If you guild breaks because lockouts no longer exist then your guild is terrible.
Uhh the best gear in the game still comes from Mythic raid dudeā¦
You know how many of us would kill for some of those sweet sweet Mythic raid trinkets but canāt get them due to mythic raid being gated by some ridiculous raid ID garbage that literally serves no purpose except to gate a large majority of their playerbase out of the most difficult content in the game.
Itās back to another tier where you can PUG the first 3 if you get seriously lucky. Beyond that - not happening. Mythic Rashok is nowhere near puggable.
Difficulty is not the reason either - you literally cannot even get attempts at these bosses with the current system. Failed attempts at bosses means the group disbands and itās bye bye to your chance at the best loot. Heroic was super puggable a few months back before all the good players had no use for it anymore. Itād have been the same for mythic if they ran the same lockout system.
This is literally All i see everywhere.
People who think they are better than what they are and when reality slaps them.
ācOnTent is cAteRed tO eLitIsts onLY WOW WILL DIEā
Every.
Single.
Time.
You know how many of us would kill for some of those sweet sweet Mythic raid trinkets but canāt get them due to mythic raid being gated by some ridiculous raid ID garbage that literally serves no purpose except to gate a large majority of their playerbase out of the most difficult content in the game.
most of us are not going to be killing mythic rashok, echo, or sark no matter what happens with lockouts.
i feel like people who have not actually done mythic raiding have a very skewed sense of how the harder bosses work. itās not just bigger numbers. some of the fights are completely different because of the interaction of one new mechanic with the existing mechanics.
i havenāt raided CE in a while, so iāll use M Gorefiend from way back when as my example. it was a guild killer when it was current. there were guilds that broke up after 300 or 400+ attempts on it. my guild was not one of those, fortunately, but it was a fight people struggled with a lot. i went back with another group almost a year later in far better gear than my original group had when we killed it, and it was hopeless. after a few pulls i told the RL āthereās no shot this is dying, letās move onā and we moved to another boss.
itās wild to me that people whoāve never done content at this level are looking at bosses that serious guilds spend 100 or more wipes on and thinking to themselves, āyeah⦠but i bet i could grab some randoms and clear it in like an hour topsā
like⦠what?
I mean yes and no, with the upgrade system the heroic equivalents are more than enough for a lot of peoples purposes with the game. Unless your pushing for the top .01% of mythic plus then you would want to mythic raid. Otherwise the gear you would get from keys and sparks is more than enough to supplement what you need.
The primary reason why they have the mythic system the way that they do is to prevent people from doing kills ahead of the group. Given mythic is designed to be exclusive content to be done with your team, along with it can seriously mess with loot for the group as it can cause less loot to be dropped per kill. With the latter being wasting loot given if their saved already, then if a piece specific to them were to drop, they canāt use it and in turn weakens the group given their not getting the full power from the gear.
Mythic is kind of a sacred deal in that it has to be uniform to a degree to prevent people from heavily affecting others.