Remove M+ Keys

because you can’t function group finder correctly?

If it takes you 60 keys to get to +7/8 that’s a huge you problem

Context is important. Go back and read why it would take me 60 keys to get to that 7/8 range

Let me start my saying I dont know what has changes since i was doing m+ back in leigion. But that felt right to me. M 1-10 was bases on #of deaths before the key died. After 10, i cant remwmber if a timer was added. And ive been squelched for my unpopular opinions many times. But it sounds like tour all crying because Blizz has presented the challenge, and tou cant pug it. Yes im a casual, and im quite happy being so. But all ive seen on the forums from those that like M+ is “im forced to do delves” or “your forcing us to raid” amd its there but lesser spouted “tourw mKing us pvp” and not to leave out the pvpers “pvp is dead cause youre forcing us to pve” pvp is an whole other kettle of fish.
Let me adress my points before i get squashed again.
PvP i hear you what the pvp community needs is toutorial just like the ogre isle has for pve… you know what i mean.
Delves are for solo and or casuals… let us have that. Theres a cap… not like casuals are gonna threaten world firsts.
M+ this is where it gets curly. There should be death counts up to 15. Then kick the timers in. M15 should be 50 to 100 lvl higher (dont quote my numbers, im just spitballing) than delves. Delve ilvl stops equal to mythic 10.
Raids start at the same ilvl as mythic 10.
Either that or shot can the whole system and go delves give heroics. Can mythic plus and go mythics give delve +5 ilcl amd raids give mythic +5 ilvl. But whatch me get squelched again cause its not the gamplay thats the issue its that the vocal minority on the forums that mKe everything worse for the casuals. It all just smells of gearscore to me… the comunity never recovered from that cancer.
Its not the “welfare epics” of wrath… but thats whennit started. Its the “i have this gear so im wntitlednto more” all the while your oblivious to what made this game great… it wasnt the playsylw and challenges of classic… the community was great… back then…
Now you fi.d a guild… your lucky if you find one that isnt a cesspool causewhen youre pulling from a reject pile… guess what youre gonna get.

i won’t say remove it because i know other people like it, but keys are the primary reason i will not engage in m+

unlocking once is fine but i am not doing ongoing chores to access that mode. i got ksm once and that was enough of that for me

i am for that with conditions:

  • no depletion for completion, even if not timed.
  • a disband option without depletion
  • 1-3 charges before depletion
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Because part of the allure to m+ are the lead boards. Getting rid of it completely I think would cause people to quit more to the middle of the season than the end.

The number of 12-13 keys timed by people who don’t need loot proves this.

I don’t think that’s the point Op is trying to make, i believe that they’re saying we should just be able to walk in to the dungeon and pick the level of without relying on rng to bless us with the dungeon we need

I also agree with the removal of key depletion. But no keystones and we’d have probably 0 diversity in keys being run for 99% of the wow population, everyone would be farming the same “farm” dungeons. One could argue that this is a failure of blizz tuning and I would agree with that as well

I’ve thought the same in the past this would also be my ideal, or even just a removal of key depletions

Anything could happen to cause a key to deplete and the punishment is what leads to hostility and resentment towards players. A removal of the depletion system also allows regular players to take chances on newer players rather than only those who are overqualified to avoid depletion

Why did this need another thread post?

I was replying to someone different than the OP.

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Think of it this way. M+ to about 10 is puggable… right
Delves give about the same… give or take…
Its almost like Blizz are saying you need a coordinated group to progress, and youre gettimg aggro that you cant facreroll and pug it.
Where have i see that before…
Original BC… Original wrath raiding…
Seeing this as more of a you problem than a game design one.
But thats just one mans opinion.

More importantly, if it bothered you so much, why the “look at me” response?

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I didnt say it bothered me. Was just simply asking a question.

That is not a question on this forum. The answer is always “I made this thread for attention even though there are 163 other threads on the same topic because I do not want my opinion lost in a thread that either dies, or moves so fast no one will see it”. Your “question” was a thinly veiled mod-like post where you are basically telling the OP they never should have made the thread because there are 163 others just like it. I know, because I have used the exact same post for that very reason. So feigning ignorance is not a pretty shade.

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Yes there’s a purpose and reason for a key. They stated that they don’t want players to be able to spam run a specific dungeon with their own key for loot or vault.

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OP suggested you need to unlock each level by level, so yeah you’ll be over 60 keys just to get to 8s.

I think they should:

  1. Remove key depletion entirely.
  2. Remove timer requirements for dungeon completion.
  3. Timers should be for cosmetic rewards & achievements only.
  4. Completing a dungeon should reward the maximum amount of chests.

Depleting keys & timers cause players to be overly selective in who they recruit to join their group - which means that most everyone doesn’t get an invite to the dungeons that they are geared for. For that reason, I think that dungeons should just be a difficulty challenge & not based on beating a timer. No one wants key depletion - it’s essentially a waste of time.

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Assuming all you say is true, how is that a problem?

Aside, the key system as it is implemented is the root of many issues with m+. This key system puts way too much emphasis on failure. It just adds to the toxic environment of m+. Groups would form faster and would be less toxic if you could redo a dungeon as many times as you wanted at any level you wanted. People would be less selective. We would not waste time trying to re-form / re-apply to groups because of an early wipe. Spending less time trying to form a group and more time actually playing is better.

If we could also get a matchmaking system that couldn’t be cheated, that would be huge. Short of this, proper IO information in game would be good (success rates, max dungeons, etc…)

Keys serve a very important purpose.

Player A hasn’t done a +10 SV for their portal yet but got a late season start. So player A lists a group for +10 SV.

Players B-E don’t want to do a +10 SV for their vault/crests because it’s harder than a DB or Mists. BUT there’s limited 10’s listed so they apply and just pray to get an invite to any +10.

If keys didn’t exist then LFG would be 99% DB/Mists.

Who isn’t spamming the easiest key now for vault slots? Most of us still playing this season don’t need gear out of any particular dungeon on hero track. We’re farming crests and filling our vault.