Bring delve system into mythic plus. Remove keys completely and allow players to que for higher tiers once they completed a tier before. Waiting in que for 2 hours as a healer to do high keys just isn’t fun and I think people are selective because they don’t want to break their keys. Sure I can push my own key as I have done many times but there is so much motivation I can have before I get bored of pushing a tier I have already managed to complete successfully.
Endlessly bricking keys isn’t better.
Failure rates skyrocket for pugs, and score means less for high key pushers.
Remove new affix problem solved.
Removing the affixes wouldn’t solve the issue.
Community perception is trash. People brave enough to put up their keys will only want/take either super meta classes, or a comp that works. With the current balance, that leaves a lot of classes out to dry.
And I hate to break it to people, but the higher you go the worse the waits get. There are less people doing keys, less people looking for less than meta, etc. Get a team, and go. That seems to be the only real solution.
Yeah thats why i stoped puging and eventualy pushing around 13s. Rather gear up my healers for ssn2 and from there i blast. Also keys beyond 11 are dead on EU so…
I agree that key depletion, as well as reduced rewards for untimed, should go away. There’s so much incentive to bail on a key when it’s not going to be timed, even a couple bosses deep, because the reduced crests and lowered end key are so punishing.
You get 5 crests for now untimed, and 12 for timing. You’re better off ditching a bad key and trying again in the same amount of time and effort.
Remove depletion, boot everyone out of the instance the second it goes over time.
Now, people are united in their goal.
No and completing a key doesn’t mean you are ready for the next so that requirement isn’t going to resolve anything. Keys deplete for a reason and even if they removed it, people will still chose meta over non-meta.
If they remove depletion then they also need to remove end-of-dungeon drops, vault, and crests from all untimed runs.
And this is the biggest issue. It’s where I seem to seeing the most issue. Got into one group, and they thought Fury was bad dps. It’s not broken specs like Enhance, but that’s Blizzard not balancing the other classes to really compete with them.
Wanted to clarify what I mean by compete. I don’t just mean dps through put, I’m also talking about things like group utility, survival without being babysat, etc.
Example, Warrior doesn’t bring a lot of group utility but we can survive a hell of a lot. Where as Evoker seems to fall over from a stiff breeze comparatively.
Why is the logic behind removing the loot. Lower crest and spending more time should be sufficient, not to mention the loot from mythic plus is hot garbage anyway.
If you are going to remove depletion then that means players can continuously complete failed runs for top vault rewards. That’s nonsense.
Is that why raiders were being forced to run M+ to gear up for raids over multiple expansions?
And how is breaking key and having to repeat a lower key is a valid solution. I personally like pugs more than premade group just because I enjoy playing wow listening to music but que time for higher keys is absolutely rediculous. The only people in favor of key depletion are premade groups.
It lowering to a lower key reduces the amount of players failing upwards. It prevents them from constantly posting their key, that they are not ready for, and pulling in other players until they can get carried. Down graded keys have downsides, but it does more good than bad.
If keys didn’t deplete we would have people get carried in a +10 then they would have it for the rest of the season. People think score inflation is bad now? Just wait and see.
Like I said, if you are going to advocate for key to not deplete then they need to remove all rewards from it. Do you get rewards for failing to kill raid bosses or delves? No. You arguing against this is an extreme double standard.
How is that non sense. It is like telling mythic raider you only get to try a boss once per week, if you failed come next week. Heroic gear from mythic plus becomes useless few week into the patch that is just a fact.
I literally explained how it’s nonsense.
Do raiders get loot and vault for failing to kill a boss? Yes or no.
If you’re waiting 2 hours as a healer to do high keys then there’s a prblem.
“High keys” while posting on an alt with no feats.
People getting boosted in plus 10 will anyway que for keys , how is that valid arguement I don’t get what is the difference. Also if you have invited a boosted player very early on you will realize , kick that person and go next. With the current system, the keyholder is going to be the victim
Again, I already stated that score inflation is a thing now, but keys depleting curbs it significantly.
to me, it just sounds like you need to get gud.