Remove Inferno Buff in dungeons

Inconsistent messages from the devs on this one. Hey we want to increase the cadence of the game and not have things drag out… Here are your inferno dungeons to help you catch up… cooooool gee thanks. Ohhhh wait… Here is an arbitrary buff to SLOW YOU DOWN. Just remove it and let us actually have fun gearing alts. SMH does anyone actually talk in blizz headquarters?

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wait you don’t enjoy an hour long dungeon ? I have to admit I love getting to the deadmines loading screen and bet myself on how many people instantly leave. It’s usually at least 2.

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Then the game generates even more Deadmines for everyone… :rofl:

Agreed. It seems an odd choice to make the catch up dungeons HARDER.

Imagine if blizzard didnt add them to the game people would still be running T11 raids on there alts just like people did in Vanilla and TBC (they ran the raids on there alts to gear them you know the way the game was meant to be played) These dungeons are long and boring yes. What makes them longer and even more boring is undergeared self entitled hard carry deadweight alts.

What’s longer? Deadmines with undergeared alts or T11 raids on undergeared alts?
Not to mention since classic TBC people were hard pressed to find old raids being run for catchup. When they did, it was usually unsuccessful because you couldn’t find anyone decent who knew the fights, let alone enough bodies to carry.

Thanks, I’ll keep spamming the infernos for a better gear to time ratio.

Trying to compare a “catch up” mechanic to actually running the raids it’s meant to bypass is not logical there bud. Also making it harder just for the sake of making it harder is not a good fix to these dungeons.

It’s entirely logical. The end goal is receiving gear in the shortest amount of time spent.

I get that your desire is to make regular heroics be where you get shards to buy gear, but they don’t just give it away. They never will. And it IS faster to run the infernos vs old raids, not to mention you can pin-point the gear you want rather than be beholden to RNG… with a lockout.

Lol just wait till the raiders stop running them because they dont need valor anymore and your stuck running them with 346 illv players you think the 1hr runs are bad when your being carried these runs will only get harder and longer.

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Really its just deadmines… the need to go back to the middle of the zone and do it again (lite) is just so so bad.