And I wonder if it would have made an alright healing spec with an emphasis on buffing teammates. I always considered “support” to be similar to “healer” in other games at least.
Blizzard was deeply ambitious with its implementation and you can see over the last two years that there are signs of pullback.
It’s been consistently nerfed in significant ways (and rightfully so), pointing to fundamental design flaws. It egregiously buffs certain specs while it’s absolutely terrible paired with others.
Why introduce a new spec with such a unique profile if you aren’t prepared for the quagmire of tuning issues that it introduces?
Remove it. Or as others have pointed out, completely redesign it into something different. A support spec simply doesn’t work in this game because we don’t have the tools to fully commit to the complexities that it brings to the game.
Also, please buff devastation. It’s been garbage all expansion in M+.
To me Augmentation was one of the coolest new specs and role types added to the game in years. I’d rather see it get new tools to help it be support however possible.
No, it’s a dps spec. It’s issues were always that it was providing tank and healer power when it was a DPS spec, and that it did so to an unparalleled degree.
Even when you compare to FF14 which people like to take example for supports specs, those specs mostly do 10-15% of their damage with their buffs and don’t offer a myriad more of utility. Personally, it always felt from the start that aug was simply another way to make people that play “game 2” not happy. They don’t even want people that willingly use dps meters to be able to track aug dps. One of the dev that worked on it and made interviews about it also quickly left Blizzard right after. The biggest joke for me is that the kind of player that would want to play this would generally in my mind be more casual, while to play augmentation well at least in raid it’s probably one of the most complexe spec.