Remove 10% damage reduction from Titan's Grip

Since it is Fury wars turn to get a buff

we complain hard enough we get a buff - right? Back me up here ferals and rets!

21 Likes

Warriors’ raw dps output should reflect the lack of utility they bring to a raid. I agree with this post.

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What do you mean!?

we have sunder! - oh wait rogues bring this with fewer resources
we have bleed debuff in arms! - oh wait ferals bring their own and can comfortably do their entire rotation now
we have aoe taunt! - wait ferals have this too
we have innervate! - wait that is ferals too

in honesty the only thing warrior can bring to a raid now that is unique is commanding shout

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puts on nerd glasses
ACKSHUALLY lock imp gives health, just 1100 less health when a warrior invests 5 talent points, so that’s not unique, either
so, yeah
demo shout unneeded, tclap redundant, why give vigilance to one guy when you can give sanc to everyone who wants 3% less damage, yadda yadda
we may give a higher HP bonus, which I think locks are grateful for since they don’t wanna use an imp, but the only unique cooldown we have is Shattering Throw, which is used in the wrong stance, costs a quarter of our rage bar (all of your rage if you’re stance dancing), has a cast time, and resets our swings so many warriors have to desync after…wheee

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Posting in a warrior cry thread.

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Do you raid?

None of the DPS are particularly balanced around their utility.

The only thing blizzard really considered was trying to give pure DPS classes a boost over those that could do multiple roles.

The vast majority of the raid buffs/debuffs are supposed to be mostly irrelevant due to overlap. For the most part, with only a few exceptions (and warriors have one), they are. For most guilds, just get your buff/debuff coverage, and then if the player of a class is solid at the game, bring them and it’s fine.

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Remove the damage reduction and restore the -15% hit penalty to special attacks like it originally had!

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I think I read that was a bigger nerf than the -10% damage, but it could be geared around which is neat, but really narrows your options of how to gear which isn’t neat.

By that logic paladins and druids should have been the last to be buffed in terms of dps. Given they have tanking and healing as optional specs. “Hybrid tax” and all that.

Your argument falls flat in the face of the reality of balance changes.

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Ret had a hybrid tax on top of the hybrid tax. They were under every other PvE DPS spec by a significant margin. Essentially having a hybrid tax on top of the hybrid tax, and it was making them undesirable in raids. That’s why they got buffed.

Feral got buffed too much. I think the goal of simplifying the rotation was fine

By blizzard’s definition of hybrid at this point, warriors are also hybrids. Fury warriors also aren’t undesirable in raids.

No, that’s your argument. There’s no “order” of who should get buffs first. They are given to classes with an established need. Fury warriors don’t have one beyond being mad other classes got buffs

You do realize fury is like top 5 on some fights right? OMEGALUL they’re not going to buff Fury especially since they become much better phase 3 and 4. I truly don’t understand why anything is getting buffed or nerfed. It just opened up a can of worms. Just think of all the people who would be upset if they nerfed warriors back in Classic WoW.

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Well I’m afraid the model is now whoever cries loudest gets the buff. Ret paladins made that abundantly clear so I’m following their lead.

My argument goes well beyond that, into statistics and class representation. You are simply a liar.

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Only in your head man.

Ferals definitely weren’t crying the loudest before they got their changes, which were far, FAR more impactful than what ret got.

It’s the content of the argument that matters, not the frequency.

Blizz didn’t buff paladins because of whining. They buffed them because we correctly pointed out that class representation among holy/prot is a bad argument to make their only DPS spec at damage levels relegated to some class’ 3rd DPS spec earmarked as a pvp spec.

That’s the fundamental issue with your strategy.

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Not in my head, in actuality. That has been demonstrated on this forum. The squeaky wheel gets the oil.

I’ll concede that the easier fix in terms of druids has been implemented. Putting 100% OOC on FFF is easy enough and given how ridiculous the buff was in terms of dps %, we can see Blizzard has taken the easy route there. They haven’t actually thought it through and gave druids a 15-20% dps increase.
But to suggest no ferals were outcrying about flowerweaving is disingenuous.

Paladins were buffed because of whining, and also because the lead dev plays paladin.

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They were, but it wasn’t the frequency of feral complaints that made it happen, ditto with the paladin complaints.

Paladins were whining for like 6 months about their damage, and Blizzard’s response was “lol no.”

The reason they got buffed was a good counterargument to Blizzard’s reasoning to not touch the spec and leave it trash tier.

Feral wasn’t buffed because they spammed the forums. They were buffed because of the argument against their unintended rotation that they had to do to keep up.

Warrior similarly isn’t going to get buffed because you make dozens of forum topics on it. Representation wise, Fury does about as well as several other DPS specs. Damage wise, Fury can do about as well as most other DPS specs. The only “problem” is that the average fury is near the bottom of the DPS in an environment where a 10% buff would put them at the top.

The 10% buff ret left ret at the bottom of the meters, which highlights just how bad their position was, which isn’t something Fury is dealing with.

It was 100% the ret complaints volume. Nobody else was calling for balancing before rets. Don’t lie to the forum they can see right through it.

I’ll refer you to my other thread posts about utility:

Utility: The quality or condition of being useful; usefulness.

To say rets have equal utility to fury warriors when they’re doing the same damage as them is a lie.

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Yes, that’s why RDF is in the game, because of the complaint volume. Oh wait…

On paper, sure. In the reality of a well optimized 25 man raid? They really aren’t much different.

Is 25 the metric by which we’re going? Pretty sure 10 mans have desirable loot as well and people run them.

Yes, absolutely… Because in 10 you can start talking about how sunders, interrupts, battle shout, etc may also be relevant utility in fury.

Rets and Fury have fine utility in 10 mans. 10 mans aren’t tuned highly enough to worry about min/maxing your comp, and the damage ranges between classes are more about which buffs/debuffs you focus on (physical damage or casters) than baseline spec tuning. Prot isn’t even significantly disadvantaged in 10m because ardent defender barely matters there.

10 man is even LESS of a good argument for warrior buffs.