People would be upset. For me the game is too good for a simple PvE or PvP to deter me from it. If I had a bunch of buddies roll on a PvE server I would be on that one.
It’s odd to me that people would quit for something they’re so scared of happening, yet may have not even actually experienced it but just the thought is so horrible.
That’s the whole point of the post. If PvE and PvP were never an option would servers be more balanced.
That’s why I went with the option of having PvE realms removed. I feel the game has a bigger outcry for PvP content at the end so removing PvE realms seems like the only other choice.
Pretty terrible idea. There are a lot of people out there who don’t have the stomach for pvp. Those people wouldn’t stick around, they would just quit. Keeping them would require rules, like Warmode. AKA, delete all the pvp servers and everything is opt in lol.
Having separate pve and pvp servers is what allows us to have the more wild west anything goes PVP servers. I want to keep it that way.
Well, on a Thursday, then for middle school or High school games, you’re looking at Friday being game day. Usually is a light contact practice to begin with, since the game is tomorrow.
Straight gank is where its @!!! The thread title screams it full volume on blast. The concept does have its appeal maybe after awhile. However, when I’m “carebearing” I really don’t like my gameplay interrupted with a gank and then “l2p gitgud newb” hehe no thank you. I’ll come to a pvp server and do my business when i decide to. Nice try stalkers lol!!
Except you can flag yourself on a PvE server and attack/be attacked by others. You can’t unflag on PvP and just enjoy some peace and quiet.
Besides, if you removed the PvE servers the imbalance on PvP realms would get worse, not better. Unless you honestly think that players that already had little to no interest in PvP would then go and roll on a server where they are already the underdog?
I’d say no. If there were no option for PvE, then (in my opinion) PvP realms would wind up more imbalanced as the people who really don’t want PvP are more likely to roll the faction with more players (to protect them, to always be around).
Imbalances are often driven by people who want the easier faction to play. Higher population of one faction means more people to group with, more people farming and putting things up for sale or offering crafting, more raiding guilds, etc. As soon as a realm gets a reputation for having an imbalance, that attracts a greater imbalance. Existence of realm types wouldn’t change human behavior.
If all realms were pvp only- all realms would be heavily Horde except for maybe one or two.
The reality is- Horde are rolling more and more on the servers that are heavily Horde favoured, Alliance on the one or two that are Alliance favoured.
You don’t see Horde rolling on Heartseeker for the same reason you see Alliance avoiding the servers that are massively in Horde favour- most players would prefer to have a massive advantage.
It’s not a secret that pallies and fear ward made Vanilla pve/raiding far easier for alliance, or that orc/ud racials, ud priest abilities and shammies made pvp considerably easier for Horde to dominate.
People want to have things easier- that’s no different in retail or in classic. Of course more players that want to pvp rolled Horde- they know they have the advantage, and they know that means they won’t be challenged in pvp.
It’s why people fled servers they were greatly outnumbered in, while nobody left servers they had a massive advantage on. I know people like to get angry at those that went to servers where their faction was higher- like Alliance going to heartseeker. But there’s really no difference between Alliance on Alliance heavy realms, and Horde on Horde heavy realms.
One thing that’s quite easy to do though is to play the dominant faction on a server and look down on everyone else- after all, it’s easy to judge others for not wanting to play on a pvp server, when your faction outnumbers the other so much you might as well be on a pve server yourself.
Doesn’t really feel like a “War” if I can stand next to people I’m sworn to kill and they’re blue.
I’ve answered this many times.
If it was just PvE servers would you see them almost all dominated by Alliance? I would assume faction imbalance would be 10x worse if we only had PvE since that would be the best scenario for progressing.
If they pulled PVE severs, or converted them to PVP, that would be it for me.
I don’t want to be flagged all the time. If someone is attacking a town and I can actually do something about it, even level with the attacker, I will flag and go to war. I like having the choice, most of the time I’m in “care bear” mode.
I also don’t want to see the travesty of Warmode come to classic. They screwed it up in retail, I doubt they would get it right in Classic.
PVP server balance complaints have been a thing forever, even after Warmode. I don’t know if there is a solution to this. Even if the balance was 50/50, one side or the other would get owned by a big group from time to time. The world is just too big to have even fights everywhere everyone goes.
If we’re strictly speaking about hindsight and it’s supplemental shoulda, coulda, wouldas then it’s hard to say. I would say no the population imbalance would not ve solved entirely.
A game I could look to for imbalance mitigation would be Warhammer. While there is only so much you can do because players themselves are unpredictable in how they try to pick their servers; Mythic instituted various tools to manage the player distribution on top of using transfers. One of the most significant things they did was use faction specific locks which did not allow anyone to create/transfer characters until the balance was within a satisfactory threshold. Blizzard to the best of my knowledge has not ever instituted a faction specific lock when it comes to things like creation/transfers either because they don’t want to or they can’t I don’t know.
Using that as my basis and how they’re handling the current situation with people on PvP servers I feel like it would matter and the imbalance problem would still be present.
Great. That’s your opinion and your entitled to it.
I leveled on PvP servers the first time around, I find I like the quiet of just being able to level without interruptions this go around.
Besides, PvP in this game has never been all that good in my opinion. There are better games to play when I want to beat the crap of another player instead of a computer.
Look, some people just plain don’t like PvP. Full stop. I like playing with guildies, running a dungeon, questing, maybe finding some cool lore stuff. I’ve dueled people all of about 6 times in the history of the game, and five of those were in the Death Knight starting area in Wrath. I maybe go into battlegrounds 1-2 times a year, and usually only if I have a quest. Even if I’m bored, I’m more likely to go solo Black Temple on my 120 for fun rather than EVER flag myself for PvP. I haven’t turned War Mode on once since it was introduced. In fact, the only times I ever flagged myself PvP were for the PvP sites in Outland, or for For the Horde raids.
And it isn’t just in WoW. I only do campaign mode in RTS games. I don’t touch multiplayer sports games with a 10ft pole. You could not PAY me enough money to play a MOBA, to say nothing of a FPS game like Counterstrike. Even if you offered to give me enough money to buy Activision-Blizzard outright, you couldn’t get me to play those games.
I’m curious as to why think Warmode was a travesty. It allows people to PvE if they want to and people can also PvP if that’s their thing…all without the need to split people into 2 separate server types. I’m honestly having a hard time figuring out what the downside is. Or is it the lack of non-consensual PvP where the failure lies?
Yes and no- consider that raid progression doesn’t actually interest everyone on pve or pvp servers alike.
But on a pvp server, world pvp effects everyone- from levelers to pvpers to raiders- everyone needs to do a lot in the world, and being on the dominated faction can make it extremely challenging to do anything at all depending on the size of the difference.
Being outnumbered on a pve server doesn’t actually matter- what’s more important is whether there’s enough people to do content. A pve server with 500 Alliance and 500 Horde, while perfectly balanced, is going to thus be more painful to be on than one with 100k alliance and 10k horde. Sure, you’re outnumbered, but there’s more people about and thus it’s more likely you can find a group of 5 or 40 to do what you need to.
On a pvp server- you start to feel it even at small imbalances, but once you get to 2:1 or 3:1 it becomes difficult to do anything.